Daydream
You float some mildly distracting thoughts into the mind of a humanoid you can see within range. The target must succeed on a Wisdom saving throw or have disadvantage on Wisdom (Perception) checks (taking a -5 penalty to its passive Perception as a result of this disadvantage) until the spell ends. A creature immune to being charmed is unaffected by this spell.
A creature that succeeds on the saving throw by 5 or more is aware that an attempt was made to influence it with magic. Otherwise, the creature remains unaware of the magic that affected it.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1, or you can extend the range of the spell by 30 feet for each level above 1.
Heliana's Guide to Monster Hunting 505
V, S, M
a tiny, four-panelled window

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