Dark Sacrament
As part of casting this spell, you must expend four Hit Point Dice or the spell automatically fails. Make a melee spell attack against a creature within 5 feet using the Material component of this spell. On a hit, roll the Hit Point Dice expended to cast the spell plus 4d8. You deal Necrotic damage equal to the roll’s total. If this damage causes the creature to be reduced to 0 Hit Points, it immediately dies and you gain one of the following dark blessings of your choice. When you take Radiant damage while you have a dark blessing, you take an extra 1d4 Radiant damage.
Unassailable. You have Advantage on all saving throws.
Unbreakable. Your size increases by one category (from Medium to Large, for example), you gain a number of Temporary Hit Points equal to your Constitution modifier (minimum 1) at the start of each of your turns, and your weapon attacks deal an extra 1d4 damage.
Unerring. Your Proficiency Bonus increases by 2.
Your dark blessing ends after 10 minutes or when you are reduced to 0 Hit Points, whichever happens first.
Using a Higher-Level Spell Slot. The initial damage increases by 1d8 for each spell slot level above 4.
Grim Hollow Player's Guide 120
V, S, M
a dagger encrusted in jewels worth at least 10* gp

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