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Bone Cage

You draw the bones from all corpses within range, forming a carapace of ribcages and femurs. You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size, that last for the duration:

SizesTemporary Hit Points Gained
Small1d6+1
Medium1d8+1
Large1d10+5
Huge1d12+12
Gargantuan1d20+25

As an action on a subsequent turn, you can cause your armour of bones to erupt, expending all remaining temporary hit points. Each other creature within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. Whatever the manner in which the temporary hit points are lost, the bones shatter and cannot be used in this way again.

Using a Higher-Level Spell Slot. The radius of this spell increases by 10 feet for each spell slot level above 5.

Heliana's Guide to Monster Hunting 503

V, S, M

Material Components

the bones of at least one non-animated corpse, which the spell consumes

Related Discipline
Cleric, Druid, Paladin, Warlock, Wizard
Related School
Necromancy [Biomancy]
Effect Duration
1 minute
Effect Casting Time
Action
Range
Self (20-foot-radius sphere)
Level
Level 5

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