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Blood Rush

As part of casting this spell, you must expend one Hit Point Die or the spell automatically fails. Roll the Hit Point Die twice, and regain a number of Hit Points equal to the added roll plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. You can expend one additional Hit Point Die for each spell slot level above 1

Grim Hollow Player's Guide 119

S

Related Discipline
Druid, Ranger, Tamer
Related School
Transmutation [Sangromancy]
Effect Duration
Instantaneous
Effect Casting Time
Bonus Action
Range
Self
Level
Level 1

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