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Arcanomagnetic Repulsion

You emit waves of arcanomagnetic energy, distorting the trajectories of ferrous items. For the duration, attacks using ferrous weapons or ammunition made against you have Disadvantage. In addition, the area within 20 feet of you is Difficult Terrain for creatures that are made of ferrous metal or are wearing ferrous armour

Magnetic Pulse. When you cast this spell and as a Bonus Action on your subsequent turns, you can force one Huge or smaller creature that is experiencing this Difficult Terrain to make a Strength saving throw On a failure, it takes 1d6 Force damage and is knocked Prone

Using a Higher-Level Spell Slot. The radius of the Difficult Terrain increases by 5 feet and the damage increases by 1d6 for each spell slot level above 2.

Heliana's Guide to Monster Hunting 502

V, S

Related Discipline
Artificer, Cleric, Druid, Sorcerer, Warlock, Wizard
Related School
Abjuration
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
Self (20-foot-radius sphere)
Level
Level 2

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