Anomaly
You attempt to displace a creature using a miniature wormhole. Choose a creature and an unoccupied space you can see within range; the creature must make a Charisma saving throw. On a failure, it takes 21 (6d6) force damage and is teleported to the unoccupied space if there is enough room for it. On a success, it takes half as much damage and isn’t teleported. A Huge or larger creature automatically succeeds on this saving throw.
Using a Higher-Level Spell Slot. You can target one additional creature for each two spell slot levels above 3, teleporting each to a different unoccupied space, all of which you must be able to see within range. In addition, when you use a spell slot of 5 or 6, only Gargantuan creatures automatically succeed on the saving throw, and when you use a spell slot of 7+, there is no size category that automatically succeeds on this saving throw.
Motes of the Divine 206
V, S, M
a desiccated worm

Comments