Typed Campaign Explanation

The Hook is a "typed campaign," meaning that every canon/in-character action/dialogue must be typed out in the Roll20 chat, or else it isn't treated as canon. There are advantages and disadvantages to a system like this, but I have chosen to run the campaign like this for several reasons.   The first, and most important reason, is bookkeeping. As you may have noticed, this is a rather large, west-marches style of campaign, and it is easy for anyone, but particularly me, to lose details to the void of conversation. In fact, back in college I literally had an accomodation for notetaking because of how terrible I was at it. Having everything typed out gives me and everyone else easy access to specific details at any time, and I can trust those details far more than secondhand accounts, even if another player takes excellent notes (I still encourage people to take their own notes, because nobody knows the way your brain works like you do, but it's not required).   The second reason is for pacing. It may seem counterintuitive to think that slowly and carefully typing things out somehow speeds up the session pacing compared to speaking with our voices, but thanks to a mixture of bad discord connections, people talking over each other, and constant out of character side tangents, it is my firm belief that keeping everything in the chat will help tremendously with keeping us on track. All the distractions can stay in the call where they belong, and the game can continue parallel to it.   Thirdly, as a GM I feel that I can better immerse players using my typing words over my speaking words. This is frankly a more debatable point, but I think the key word here is "feel." As the GM I would say it's appropriate to expect the GM to be comfortable explaining the world in a way they are best equipped to do so.   I know there are drawbacks to this system, but I do think the good outweighs the bad in this circumstance. I'm open to discussing these points further, but as it stands, this factor of the campaign is remaining the way it is indefinitely.   With all that said, let's talk about how a typed campaign actually works.   Roll20 has a chat. We will be using this chat for anything in character. For a needlessly in-depth look at everything Roll20 has to offer in this regard, click here. For our intents and purposes, you do not need to click this link, but it does have examples of everything I mention below if you need a more visual representation of what things are supposed to look like.   Choose Your Character: At the bottom of the chat box, you will have an option to change characters to any character you have access to in the campaign. This essentially boils down to character journals you have permission to edit. Anything you wish to do in character should be done with that character selected.   When Speaking: Simply put quotes around anything said in character to show that your character is speaking out loud.
 
When Thinking: Put a single asterisk on both sides of what your character is thinking in order to italicise it. This shows that your character is thinking something instead of saying it out loud. I do, in fact, count internal dialogue towards roleplay exp, so if you want to remain in a scene without actually interrupting it in character, this is a good method to adopt. Note that there is a very rare but potential chance that NPCs can be secretly reading your thoughts, so do be careful with thinking things all willy nilly if you dont actually want that to be an in-character thought. Out of character jokes are better made out of character.
When Doing A Thing: type /em before what your character does. This will change the text color and bold it, showing that your character is specifically doing something. Your character's name shows here by default, so keep that in mind as well. Instead of saying /em [character name] does a thing, instead simply say /em does a thing.
When Pulling A Sneaky: If you want to do anything in character secretly, type /w and select The Lifebringer as the target of your whisper, then type your secret so that only I can see it. Note that as of some update on Roll20, I can no longer see whispers between players, so I cannot give roleplay experience for things I cannot see, nor can I consider any of it canon. If you really want to roleplay that part, you can create a private chat on discord with just the other relevant player(s) as well as myself as a sort of basic solution to the issue. There is a big drawback to that solution, and that's that I'm looking at the roll20 chat primarily, so you may need to nudge me to look at discord in that case.
Doing Multiple Things: If you intend on doing multiple things back to back, I recommend using shift-enter to separate all of them in a single box, then hitting enter a single time, rather than hitting enter once, then typing the next thing before hitting enter again. This is simply so that it's harder to lose actions that other players do between your different things.
Doing Things Out of Character: While the call is supposed to be the home of anything out of character, I'd be foolish to expect it not to trickle down into the chat itself anyway. Try to use /ooc when typing anything out of character or clarifying that something you said was out of character, lest I mistake it for truth. You can also just switch your active character back to your player account name, but that can be mildly cumbersome and lead into you accidentally mixing up in character and ooc text later. 
Remember That Other People Exist: Everyone has a different reading speed and typing speed, so try not to overshadow other players who simply need more time to react to anything that is said or done. Since we will still be on call, don't be afraid interject in the call and say that you have the perfect thing you want to say or do, so nobody type anything until you do. If you feel that you are falling behind, don't be afraid to tell everyone to slow their roll and let you catch up, or ask for clarification on a particular subject.   Remember That I Am Only Human: There is a good chance that I will miss something you type, particularly if a bunch of people type stuff at the same time. I maintain that I am still far less likely to miss something this way than if you were to say it out loud, but at the end of the day, i am not a robot and I have been known to make oopsies on many occassions. If you feel that I missed something you said, kindly point it out to me. Do not spam it, of course, because the more annoyed your GM gets, the closer your character gets to Sudden-Rocks-Falling-From-Sky-Syndrome. Please use your discretion when determining if/when I need a reminder.   Participation Sans Roll20: There may come a time when you are only free to be on discord via phone rather than on your computer at home, and therefore you would not have access to Roll20. In this case, I will allow you do things in character in the call so long as I have your blessing to transcribe and interpret everything you say in the chat. You will still be at a disadvantage since you cannot see the chat, but other players can keep you updated as I continue tapping away. Screenshare is also an option in the event that you aren't driving or otherwise unable to look at a screen. As per the requirements when making a character, I will in fact have access to your character sheet, so I will be able to make any necessary rolls for you. You are all but guaranteed to miss details as they happen, but you will still be able to participate at least to a certain, passive extent, like, say, there's combat going on and the party only needs your input on your turn. Not a perfect fix, but at least you don't have to completely miss session.

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