Priest Spells

Tier 1

CURE WOUNDS

Duration: Instant
Range: Close
Your touch restores ebbing life. Roll a number of d6s equal to 1 + half your level (rounded down). One target you touch regains that many hit points.  

HOLY WEAPON

Duration: 3 turns
Range: Close
One weapon you touch is imbued with a sacred blessing. The weapon becomes magical and has +1 to attack and damage rolls for the duration.  

LIGHT

Duration: 6 turns
Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for the duration.  

PROTECTION FROM EVIL

Duration: Focus
Range: Close
For the spell’s duration, chaotic beings have disadvantage on attack rolls and hostile spellcasting checks against the target. These beings also can’t possess, compel, or beguile it. When cast on an already-possessed target, the possessing entity makes a CHA check vs. the last spellcasting check. On a failure, the entity is expelled.  

SHIELD OF FAITH

Duration: 3 turns
Range: Self
A protective force wrought of your holy conviction surrounds you. You gain a +2 bonus to your armor class for the duration.  

TURN UNDEAD

Duration: Instant
Range: Near
You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell. Undead creatures within near of you must make a CHA check vs. your spellcasting check. If a creature fails by 10+ points and is equal to or less than your level, it is destroyed. Otherwise, on a fail, it flees from you for 3 turns.  

Tier 2

AUGURY

Duration: Instant
Range: Self
You interpret the meaning of supernatural portents and omens. Ask the DM one question about a specific course of action. The DM says whether the action will lead to “weal” or “woe.”  

BLESS

Duration: Instant
Range: Close
One creature you touch gains a luck token.  

BLIND/DEAFEN

Duration: Focus
Range: Near
You utter a divine censure, blinding or deafening one creature you can see in range. The creature has disadvantage on tasks requiring the lost sense.  

CLEANSING WEAPON

Duration: 3 turns
Range: Close
One weapon you touch is wreathed in purifying flames. It deals an additional 1d4 damage (1d6 vs. undead) for the duration.  

SMITE

Duration: Instant
Range: Near
You call down punishing flames on a creature you can see within range. It takes 1d6 damage.  

ZONE OF TRUTH

Duration: Focus
Range: Near
You compel a creature you can see to speak truth. It can’t utter a deliberate lie while within range.  

Tier 3

COMMAND

Duration: Focus
Range: Far
You issue a verbal command to one creature in range who can understand you. The command must be one word, such as “kneel.” The target obeys the command for as long as you focus. If your command is ever directly harmful to the creature, it may make a CHA check vs. your last spellcasting check. On a success, the spell ends.  

LAY TO REST

Duration: Instant
Range: Close
You instantly send an undead creature you touch to its final afterlife, destroying it utterly. You can target an undead creature of LV 9 or less.  

MASS CURE

Duration: Instant
Range: Near
All allies within near range of you regain 2d6 hit points.  

REBUKE UNHOLY

Duration: Instant
Range: Near
You rebuke creatures who oppose your alignment, forcing them to flee. You must present a holy symbol to cast this spell. If you are lawful or neutral, this spell affects demons, devils, and outsiders. If you are chaotic, this spell affects angels and natural creatures of the wild. Affected creatures within near of you must make a CHA check vs. your spellcasting check. If a creature fails by 10+ points and is equal to or less than your level, it is destroyed. Otherwise, on a fail, it flees from you for 3 turns.  

RESTORATION

Duration: Instant
Range: Close
With the touch of your hands, you expunge curses and illnesses. One curse, illness, or affliction of your choice affecting the target creature ends.  

SPEAK WITH DEAD

Duration: Instant
Range: Close
A dead body you touch answers your questions in a distant, wheezing voice. You can ask the dead body up to three yes or no questions (one at a time). The DM truthfully answers "yes" or "no" to each. If you cast this spell more than once in 24 hours, treat a failed spellcasting check for it as a critical failure instead.  

Tier 4

COMMUNE

Duration: Instant
Range: Self
You seek your god's counsel. Ask the DM up to three yes or no questions. The DM truthfully answers "yes" or "no" to each. If you cast this spell more than once in 24 hours, treat a failed spellcasting check for it as a critical failure instead.  

CONTROL WATER

Duration: Focus
Range: Far
You move and shape water. You can cause a section of water up to 100 feet in width and depth to change shape, defy gravity, or flow in a different direction.  

FLAME STRIKE

Duration: Instant
Range: Far
You call down a holy pillar of fire, immolating one creature you can see within range. The target takes 2d6 damage.  

PILLAR OF SALT

Duration: Focus
Range: Near
A creature you target turns into a statue made of hardened salt. You can target a creature you can see of LV 5 or less. If you successfully focus on this spell for 3 turns in a row, the transformation becomes permanent.  

REGENERATE

Duration: Focus
Range: Close
A creature you touch regains 1d4 hit points, plus an additional 1d4 per round as long as you maintain focus. If the creature is already at full HP, this spell also regrows lost body parts provided that the injury happened within the previous 48 hours.  

WRATH

Duration: 6 turns
Range: Self
Your weapons become magical +2 and deal an additional d8 damage for the spell's duration.  

Tier 5

DIVINE VENGEANCE

Duration: 6 turns
Range: Self
You become the divine avatar of your god's wrath, wreathed in holy flames or a black aura of smoldering corruption. For the spell's duration, you can fly a near distance, your weapons are magical, and you have a +4 bonus to your weapon attacks and damage.  

DOMINION

Duration: 6 turns
Range: Near
Mighty beings come to your aid. The beings must have a combined total of 16 levels or less. Chaotic PCs summon demons/devils, and lawful or neutral PCs summon angels. The beings act of free will to aid you on your turn. After 6 turns, they return to their realms. You cannot cast this spell again until you complete penance.  

HEAL

Duration: Instant
Range: Close
One creature you touch is healed to full hit points. You cannot cast this spell again until you complete a rest.  

JUDGMENT

Duration: 3 turns
Range: Close
You instantly banish a creature you touch, sending it and all possessions it carries to face the judgment of your god. You can banish an intelligent creature of LV 10 or less. The creature returns in 3 turns. If its deeds pleased your god, it will be healed to full hit points. If its deeds angered your god, it will be reduced to 1 hit point. If your god can't judge its actions, it is unchanged.  

PLANE SHIFT

Duration: Instant
Range: Close
You fold space and time, transporting yourself and all willing creatures within close range to a location on another plane of your choice. Unless you have been to your intended location before, you appear in a random place on the destination plane.  

PROPHECY

Duration: Instant
Range: Self
You commune directly with your god for guidance. Ask the DM one question. The DM answers the question truthfully using the knowledge your god possesses - deities are mighty, but not omniscient. You cannot cast this spell again until you complete penance.