Lightning Field Spell in The Ground | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Lightning Field

Lightning Field

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 5ft
Components: S
Duration: 1 round
Attack/Save: Dexterity saving throw
Damage/Effect: lightning

A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes. Each creature who starts their turn within range, other than you, and each time a creature enters within the range of the spell for the first time on their turn, must succeed on a Dexterity saving throw or take 1d6 lightning damage. A creature can gain advantage against this spell by taking the Disengage action before entering the spell's area.

At higher levels:

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Comments

Please Login in order to comment!