Session 1 Report
General Summary
colder than normal
Heavy rain
Grassland, meadow, farmland
Abundant food and water sources
"Criminals and murderers, compelledby a dark power. "
"The enemy is in the same Map Area you are currently in."
…waiting in ambush All enemies gain the Awareness trait
Enemy Motive "…entrench themselves further" "Roll D6. If the roll is higher than the level of the
Threat you faced, increase it by 1 point." The Foes Gather "As 4 above, plus 1 Melee Trooper and 1 Lieutenant."
The community has gathered at the gates to the extensive manor of a local nobleIf you visit the blacksmith here, you may pay to repair 2 items
Government Hierarchy Respected, fair, and just Major trade center Political intrigue War between rival thieves’ guilds Tension or rivalry
Communications Levels Coded "At the end of the next deployment, this domain chooses two allied units in any rank on the battlefield and swaps those units’ locations."
Resolve Levels Revolt "The first attack roll made by each of this domain’s officers during any combat against officers of an opposed domain has disadvantage."
Resources Levels Abundant "Each of this domain’s cavalry units has advantage on Power tests until the end of the first round of battle."
Meet the Locals Table "Establish useful contacts" "The locals are on your side. Add +1 Adventure Point."
Connections Table "If you have a Friend on your warband roster sheet, one of them decides to send you aid.
Roll D6:
1-2: +1 Adventure Point.
3-4: +2 Gold Marks.
5-6: +1 Story Point."
Hidden Location Table "Same Map Area as a random settlement"
"Suspected monster haunt" "Something left tracks here. Make an 8+ [Survival] test to follow them. If you succeed, mark a Monster Lair on your map."
Patrol Encounter Table Unsavory types "Set up a Meeting Engagement battle (see p.130) using the Roadside Enemies Table (see p.177). They will use
the Unknown Enemy rule in the encounter."
Contract Type Table Aid community Contract Source Table Town council D6 Gold Marks
Quest (Location) Table "Place an Unexplored Location in the Wilderness. Once you have explored it, add the Quest location to the same Map Area.
If you find a Delve, you only need to clear one Depth to progress."
Quest Task "Decipher ancient writing. You need to explore the area to find the ancient writings you need. At the location, fight a Site Battle scenario. Put 6 additional markers around the table, spread evenly, to represent the ancient writings. When moving into contact with a marker, roll D6. If the roll is equal or below the number of markers you have uncovered so far, you have located the writings. To decipher them requires an Action and a 9+ [Scholar] test. Alternatively, if
you Hold the Field, you can decipher them at your leisure. Once the writings are deciphered, you may retreat safely at any time. " Quest Finds "An ally who wishes to see your Quest find success offers you a respite, sheltered from the troubles of the world. All injured warband members may rest, removing 2 turns of recovery time.
All Heroes may add +1 XP to their total. You may add 5 Gold Marks to your inventory. "
Pace Speed Per Day Effect
Normal 24 miles -
Travel Event "Uneventful travelsAbsolutely nothing happens.Marsh landsAs you wade through, you must make a 9+ [Scouting] test.
If you fail, a random character is almost sucked under: List
all non-magic weapons and shields specifically carried by
the character, then select one at random that is lost. Encounter"
General Meetings "Special: Roll on subtablLoose lipsThey can’t stop running their mouth to anyone they
meet. Next time you have a battle against a Threat,
add 1 to the number of enemies you encounter.A brief chatYou talk for a little, and then you each move on. GenerosityAdd the character as a Friend. They give you some
food (add one ration)"
Rewards Granted
11 gold
A tattared book that looks to mirror a spell book
Missions/Quests Completed
Leave IraBor, acquire a horse, Deliver the packaage
Character(s) interacted with
Stable men
The Hound and his men
The Caravan
Kobolds
Coopers Men, Only one survived
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