Raven Circle

The Raven Circle is a secret sect devoted to the enigmatic Raven Queen. The Raven Queen is a powerful entity that resides on the Shadowfell. She is obsessed with collecting memories associated with loss and tragedy. One of the greatest secrets of the Raven Circle is their members ability to use the Shadowfell to travel the world. The Shadowfell is a dark reflection or “echo” of the Prime Material Plane. When first entering the Shadowfell, it appears very similar to the area of the world it reflects. However, for most, the further the Shadowfell is explored the more divergent from the Prime Material it will become. Soon the distorted nature of the plane makes it easy to become lost. Members of the Raven Circle are able to see through these distortions and can thus navigate the Shadowfell without losing their place in the Prime Material. This ability also means that the Circle often uses domains within the Shadowfell as bases of operations. Raven Circle Operatives The Raven Circle. These are members who directly venerate the Raven Queen. • Classes: Clerics, Druids, Paladins, Rangers, Warlocks Shadowed One. You are an ally of the Raven Circle, though you don’t directly serve the Raven Queen. Classes: Any Raven Circle Enemies The Raven Circle are enemies of any who oppose the Raven Queen, including such powerful entities as the demon lord Orcus and the ancient lich/god Vecna. Raven Circle Quests The Raven Circle are focused on collecting memories from those associated with loss and tragedy. Random Quests from the Raven Circle d6 Quest 1 Vecna. Collect the memories from an archmage who is dedicated to Vecna 2 Fallen Paladin. Collect the memories of an oath breaking paladin 3 Corrupt Despot. A powerful lord or king rules with an iron fist while drowning himself in drink and debauchery to forget the many tragedies of his life. Complete his fall by engineering his overthrow 4 Faithless Priestess. Collect the memories of a priestess who has lost faith in her god after the death of her husband and children 5 Obsessed Vigilante. Capture or kill a vigilante that has been terrorizing a city. Collect the memories of the tragedy that drives his obsession 6 Dark Lord. Stop a Dark Lord’s scheme to escape the Domain of Dread that she rules Raven Circle Perks Walk the Shadowfell. Any member of the Raven Circle can find paths in the Prime Material World that enter the Shadowfell. While traveling the Shadowfell, you don’t have to worry about enemies in the Prime Material Plane finding you. You can also bypass barriers and dangerous monsters in the Prime Material. While you are skilled in avoiding the dangerous predators of the Shadowfell, you still risk discovery. You may use the paths of the Shadowfell once per month. When you enter the Shadowfell you can remain for as long as you want. You can return to the Prime Material at any point. Each day spent in the Shadowfell gives a cumulative 1 in 20 chance of coming under attack by one of the denizens of the Shadowfell. The kind of attack is up to your DM. Collect Memories. The Raven Queen collects memories just like a raven collects trinkets. The Raven Queen only seeks the memories of powerful or influential entities, specifically those who have suffered great loss or tragedy. If you can give her the memories from these kinds of people, the Raven Queen will reward you. Collecting memories requires you to obtain an item that is precious to the person whose memories you wish to steal. You must then say a prayer to the Raven Queen with the item in hand and the owner in sight within 100 ft. This infuses the item with all of the target’s memories of loss, shame and tragedy. When you give this item to one of your contacts (Lothar or Viktor) everyone in your group gains a devotion token that is either a feather, a gold coin or a gem (so long as the target associated with the item is still alive/undead). Each member of your group can only have one of each token at any given time and cannot give them to anyone else. The tokens you gain are as follows: Weapons of the Raven Queen. The Raven Queen is famed for using shadow magic to create weapons that are infused with the memories that she has collected over the millennia. The most famous weapon is Blackrazor, but there have been many others. All of these weapons are sentient and can only be used after their user attunes with them. You can call upon the Raven Queen to gift you such a weapon. For her to respond you must offer up a powerful magical weapon (rare, very rare or legendary) and the memories of a powerful tormented being (CR 5+ lycanthrope, intelligence undead, cursed, or a creature who has changed alignment). When you do this, you are granted a sentient weapon of your choice with a bonus as determined by the following chart: Raven Queen Sentient Weapon Bonuses CR Rare Very Rare Legendary 5-9 +1 +1 +2 10-15 +2 +2 +3 16+ +2 +3 +3 The sentient weapon has Intelligence, Wisdom, and Charisma scores. To determine them, roll 4d6 for each one, dropping the lowest roll and totaling the rest. The weapon communicates by transmitting emotion to whoever is carrying or wielding it. Its alignment is the same as the memories of the being used in the offering to create it. You must name your weapon when you first use it. Like all sentient weapons your sentient weapon can come into conflict with you if your goals are not aligned. Sentient Weapon Powers. You can build up the power of your sentient weapon by spending your devotion tokens. See table below. Devotion Tokens CR Neutral Chaotic Lawful Lycanthrope, Intelligent Undead*, Cursed** Good, Used To Be Evil Evil, Used To Be Good 5-9 Feather Feather Feather Gold Coin Gold Coin Gem 10-12 Feather Feather Feather Gold Coin Gold Coin Gem 13-15 Feather Feather Feather Gold Coin Gem Gem 16-18 Feather Feather Gold Coin Gold Coin Gem Gem 19+ Feather Feather Gold Coin Gem Gem Gem * Intelligent undead must have an Intelligence or Wisdom score of at least 16. Examples include dracoliches, liches, mummy lords, vampires. ** DMs discretion; examples include driders, medusa, shadow dragons. Sentient Weapon Powers Devotion Cost Level Required Power Feather token 1 The weapon can speak, read, and understand one language. This can be taken multiple times Gold token 3 The weapon can communicate telepathically with any character that carries or wields it Gem token 3 Roll on the Magic Item Minor Property table of the DMG. This can only be taken three times Feather token 3 The weapon has hearing and normal vision out to 30 feet Gold token 5 The weapon has hearing and normal vision out an additional 30 feet (to a maximum of 120 ft.) Gold token 7 The weapon has darkvision (requires hearing and normal vision) Gem token 7 The weapon has advantage on all Perception checks Feather token 9 One aspect of the weapon’s alignment can be changed (good to evil, chaotic to lawful) Gold token 9 The weapon scores a critical hit on a roll of 19 or 20 Gem token 12 Roll once on the Artifact Minor Beneficial Properties table in the DMG. This can only be taken three times
 

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