Raven Circle
The Raven Circle is a secret sect devoted to the enigmatic
Raven Queen. The Raven Queen is a powerful entity
that resides on the Shadowfell. She is obsessed with
collecting memories associated with loss and tragedy.
One of the greatest secrets of the Raven Circle is
their members ability to use the Shadowfell to travel the world. The Shadowfell is a dark reflection or
“echo” of the Prime Material Plane. When first entering the Shadowfell, it appears very similar to the area
of the world it reflects. However, for most, the further
the Shadowfell is explored the more divergent from the
Prime Material it will become. Soon the distorted nature of the plane makes it easy to become lost. Members
of the Raven Circle are able to see through these distortions and can thus navigate the Shadowfell without
losing their place in the Prime Material. This ability also
means that the Circle often uses domains within the
Shadowfell as bases of operations.
Raven Circle Operatives
The Raven Circle. These are members who directly
venerate the Raven Queen.
• Classes: Clerics, Druids, Paladins, Rangers, Warlocks
Shadowed One. You are an ally of the Raven Circle,
though you don’t directly serve the Raven Queen.
Classes: Any
Raven Circle Enemies
The Raven Circle are enemies of any who oppose the
Raven Queen, including such powerful entities as the
demon lord Orcus and the ancient lich/god Vecna.
Raven Circle Quests
The Raven Circle are focused on collecting memories
from those associated with loss and tragedy.
Random Quests from the Raven Circle
d6 Quest
1 Vecna. Collect the memories from an archmage
who is dedicated to Vecna
2 Fallen Paladin. Collect the memories of an oath
breaking paladin
3 Corrupt Despot. A powerful lord or king rules with
an iron fist while drowning himself in drink and
debauchery to forget the many tragedies of his life.
Complete his fall by engineering his overthrow
4 Faithless Priestess. Collect the memories of a
priestess who has lost faith in her god after the
death of her husband and children
5 Obsessed Vigilante. Capture or kill a vigilante that
has been terrorizing a city. Collect the memories of
the tragedy that drives his obsession
6 Dark Lord. Stop a Dark Lord’s scheme to escape
the Domain of Dread that she rules
Raven Circle Perks
Walk the Shadowfell. Any member of the Raven
Circle can find paths in the Prime Material World that
enter the Shadowfell. While traveling the Shadowfell,
you don’t have to worry about enemies in the Prime
Material Plane finding you. You can also bypass barriers
and dangerous monsters in the Prime Material. While
you are skilled in avoiding the dangerous predators of
the Shadowfell, you still risk discovery. You may use the
paths of the Shadowfell once per month. When you enter
the Shadowfell you can remain for as long as you want.
You can return to the Prime Material at any point. Each
day spent in the Shadowfell gives a cumulative 1 in 20
chance of coming under attack by one of the denizens of
the Shadowfell. The kind of attack is up to your DM.
Collect Memories. The Raven Queen collects memories just like a raven collects trinkets. The Raven
Queen only seeks the memories of powerful or influential entities, specifically those who have suffered great
loss or tragedy. If you can give her the memories from
these kinds of people, the Raven Queen will reward you.
Collecting memories requires you to obtain an item that
is precious to the person whose memories you wish to
steal. You must then say a prayer to the Raven Queen
with the item in hand and the owner in sight within 100
ft. This infuses the item with all of the target’s memories
of loss, shame and tragedy. When you give this item to
one of your contacts (Lothar or Viktor) everyone in your
group gains a devotion token that is either a feather, a
gold coin or a gem (so long as the target associated with
the item is still alive/undead). Each member of your
group can only have one of each token at any given time
and cannot give them to anyone else. The tokens you
gain are as follows:
Weapons of the Raven Queen. The Raven Queen is
famed for using shadow magic to create weapons that are
infused with the memories that she has collected over
the millennia. The most famous weapon is Blackrazor,
but there have been many others. All of these weapons
are sentient and can only be used after their user attunes
with them. You can call upon the Raven Queen to gift you
such a weapon. For her to respond you must offer up a
powerful magical weapon (rare, very rare or legendary)
and the memories of a powerful tormented being (CR 5+
lycanthrope, intelligence undead, cursed, or a creature
who has changed alignment). When you do this, you are
granted a sentient weapon of your choice with a bonus as
determined by the following chart:
Raven Queen Sentient Weapon Bonuses
CR Rare Very Rare Legendary
5-9 +1 +1 +2
10-15 +2 +2 +3
16+ +2 +3 +3
The sentient weapon has Intelligence, Wisdom, and
Charisma scores. To determine them, roll 4d6 for each
one, dropping the lowest roll and totaling the rest. The
weapon communicates by transmitting emotion to whoever is carrying or wielding it. Its alignment is the same
as the memories of the being used in the offering to create it. You must name your weapon when you first use it.
Like all sentient weapons your sentient weapon can
come into conflict with you if your goals are not aligned.
Sentient Weapon Powers. You can build up the
power of your sentient weapon by spending your devotion tokens. See table below.
Devotion Tokens
CR Neutral Chaotic Lawful
Lycanthrope, Intelligent
Undead*, Cursed** Good, Used To Be Evil Evil, Used To Be Good
5-9 Feather Feather Feather Gold Coin Gold Coin Gem
10-12 Feather Feather Feather Gold Coin Gold Coin Gem
13-15 Feather Feather Feather Gold Coin Gem Gem
16-18 Feather Feather Gold Coin Gold Coin Gem Gem
19+ Feather Feather Gold Coin Gem Gem Gem
* Intelligent undead must have an Intelligence or Wisdom score of at least 16. Examples include dracoliches, liches, mummy lords, vampires.
** DMs discretion; examples include driders, medusa, shadow dragons.
Sentient Weapon Powers
Devotion Cost Level Required Power
Feather token 1 The weapon can speak, read, and understand one language. This can be taken multiple times
Gold token 3 The weapon can communicate telepathically with any character that carries or wields it
Gem token 3 Roll on the Magic Item Minor Property table of the DMG. This can only be taken three times
Feather token 3 The weapon has hearing and normal vision out to 30 feet
Gold token 5 The weapon has hearing and normal vision out an additional 30 feet (to a maximum of 120 ft.)
Gold token 7 The weapon has darkvision (requires hearing and normal vision)
Gem token 7 The weapon has advantage on all Perception checks
Feather token 9 One aspect of the weapon’s alignment can be changed (good to evil, chaotic to lawful)
Gold token 9 The weapon scores a critical hit on a roll of 19 or 20
Gem token 12 Roll once on the Artifact Minor Beneficial Properties table in the DMG. This can only be taken three times
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