Flaming Fist
The Flaming Fist is a powerful mercenary company
based in the city of Baldur’s Gate. They are the most
famous mercenary company in Faerûn and many
consider them the most powerful military force on the
Sword Coast. Their leaders are primarily driven by the
accumulation of wealth and glory. Some members have
more altruistic motivations such as bringing peace to
the cities and towns of the Sword Coast.
The Flaming Fist is Baldur’s Gate’s army and provides law enforcement to the city and the surrounding
area. In addition, the Flaming Fist has forts and castles
across the Sword Coast and even further in order to
extend its power and reach. The Fist has established a
presence in places as far as the jungles of Chult and the
continents of Maztica, and Anchorome.
The Flaming Fist is run like an army. Every group of
five fists is led by a manip and a flame. Manips are veteran soldiers who have risen through the ranks while
flames are trained knights from a noble or mercantile
family. A blaze is put in command of a fort or a mission.
The marshal commands the entire Flaming Fist.
Flaming Fist Operatives
Scout. You are a scout for the Flaming Fist, tasked
with ensuring the path for an army is free of danger. You
are often sent to explore new regions that might support
a future fort or castle.
• Classes: Barbarian, Druid, Monk, Ranger, Rogue
Agent. You are often used as envoys or negotiators
by the Flaming Fist, but also sometimes as a spy or
infiltrator.
• Classes: Bard, Sorcerer, Warlock, Wizard
Soldier. You are one of the fighting men and women
that make up the bulk of the Flaming Fist.
• Classes: Artificer, Cleric, Fighter, Paladin
Flaming Fist Enemies
The Flaming Fist is often in conflict with the Shadow
Thieves, due to that organization’s association with
Amn, Baldur’s Gate’s greatest rival. They are also in
competition with the Zhentarim, another organization
that hires out mercenary armies.
Flaming Fist Quests You are often sent on quests that revolve around war in its many forms. Random Quests from The Flaming Fist d6 Quest 1 Exploration. The Flaming Fist is considering building a new fort. You are sent on a mission to scout out the area where it is to be built 2 Siege Breaker. You are sent to a town or city that is under siege by the Flaming Fist. You must help break the siege by opening the main gate, blowing a hole in the city wall or some other means 3 Scout. You must scout out an enemy army and determine their numbers, access to magic, monstrous allies, etc. 4 Destabilize. You are to foment tensions in a region so that war is more likely 5 Extraction. You must rescue a Flaming Fist agent or prisoners of war 6 Defense. You are to defend a bridge or other choke point against a large warband of orcs Flaming Fist Perks Rank. The perks of the Flaming Fist are often determined by rank. Rank can be something that is earned over the course of the campaign (as determined by the DM) or it can be granted according to your level. Only one person in the Flaming Fist can be the rank of Marshal. Flaming Fist Ranks Rank Equivalent Level Fist Common soldier 1 Manip Sergeant 2 Flame Captain 5 Blaze General 8 Marshal Commander of the Flaming Fist 12 Armory. You can purchase nonmagical weapons and armor at a 20 percent discount at a facility associated with your military force. You can also purchase certain magic weapons and armor. Castles and Forts. You have access to all castles and forts of the Flaming Fist. You receive free room and board in these locations. Legal Immunity. You have a degree of immunity from the law while within Baldur’s Gate or in any of the nearby settlements. However, heinous crimes such as murder and rape will result in the death penalty, to be carried out by the Flaming Fist itself. Missions. Once per month the Flaming Fist gives your group a mission to perform. This mission takes precedence over all other activities. If completed, the group can roll on the Treasure Horde: Challenge 0-4 in the DMG for their reward.
Salary. Each member of your group earns a salary. You receive 5 sp per day and are provided with a modest lifestyle when in the city of Baldur’s Gate or at one of the Flaming Fist forts and castles. The pay and lifestyle increases with rank. Flaming Fist Salaries Rank Lifestyle Pay Fist Modest 5 sp per day Manip Modest 1 gp per day Flame Modest 5 gp per day Blaze Wealthy 10 gp per day Marshal Aristocratic Every month roll on the Treasure Horde: Challenge 0-4 in the DMG Land Grants. As a member of the Flaming Fist, you are entitled to receive land grants and fortifications (such as forts and castles). A donation must be given to the Flaming Fist for the land grant. The Flaming Fist garrisons the fortification and helps cover part of the cost of paying the garrison. The land and fortifications are considered your owned property, but if you were to ever leave the Flaming Fist, they might try to retake the property depending on the manner of your departure. If you fail to pay your portion of the upkeep costs for more than 6 months, the Flaming Fist will take ownership as recompense. Flaming Fist Land Grants Land Grant Required Rank Monthly Upkeep Cost Donation Fortified Tower Flame 5 gp 5,000 gp Fort Flame 10 gp 10,000 gp Keep Blaze 20 gp 25,000 gp Castle Marshal 100 gp 100,000 gp
Flaming Fist Quests You are often sent on quests that revolve around war in its many forms. Random Quests from The Flaming Fist d6 Quest 1 Exploration. The Flaming Fist is considering building a new fort. You are sent on a mission to scout out the area where it is to be built 2 Siege Breaker. You are sent to a town or city that is under siege by the Flaming Fist. You must help break the siege by opening the main gate, blowing a hole in the city wall or some other means 3 Scout. You must scout out an enemy army and determine their numbers, access to magic, monstrous allies, etc. 4 Destabilize. You are to foment tensions in a region so that war is more likely 5 Extraction. You must rescue a Flaming Fist agent or prisoners of war 6 Defense. You are to defend a bridge or other choke point against a large warband of orcs Flaming Fist Perks Rank. The perks of the Flaming Fist are often determined by rank. Rank can be something that is earned over the course of the campaign (as determined by the DM) or it can be granted according to your level. Only one person in the Flaming Fist can be the rank of Marshal. Flaming Fist Ranks Rank Equivalent Level Fist Common soldier 1 Manip Sergeant 2 Flame Captain 5 Blaze General 8 Marshal Commander of the Flaming Fist 12 Armory. You can purchase nonmagical weapons and armor at a 20 percent discount at a facility associated with your military force. You can also purchase certain magic weapons and armor. Castles and Forts. You have access to all castles and forts of the Flaming Fist. You receive free room and board in these locations. Legal Immunity. You have a degree of immunity from the law while within Baldur’s Gate or in any of the nearby settlements. However, heinous crimes such as murder and rape will result in the death penalty, to be carried out by the Flaming Fist itself. Missions. Once per month the Flaming Fist gives your group a mission to perform. This mission takes precedence over all other activities. If completed, the group can roll on the Treasure Horde: Challenge 0-4 in the DMG for their reward.
Salary. Each member of your group earns a salary. You receive 5 sp per day and are provided with a modest lifestyle when in the city of Baldur’s Gate or at one of the Flaming Fist forts and castles. The pay and lifestyle increases with rank. Flaming Fist Salaries Rank Lifestyle Pay Fist Modest 5 sp per day Manip Modest 1 gp per day Flame Modest 5 gp per day Blaze Wealthy 10 gp per day Marshal Aristocratic Every month roll on the Treasure Horde: Challenge 0-4 in the DMG Land Grants. As a member of the Flaming Fist, you are entitled to receive land grants and fortifications (such as forts and castles). A donation must be given to the Flaming Fist for the land grant. The Flaming Fist garrisons the fortification and helps cover part of the cost of paying the garrison. The land and fortifications are considered your owned property, but if you were to ever leave the Flaming Fist, they might try to retake the property depending on the manner of your departure. If you fail to pay your portion of the upkeep costs for more than 6 months, the Flaming Fist will take ownership as recompense. Flaming Fist Land Grants Land Grant Required Rank Monthly Upkeep Cost Donation Fortified Tower Flame 5 gp 5,000 gp Fort Flame 10 gp 10,000 gp Keep Blaze 20 gp 25,000 gp Castle Marshal 100 gp 100,000 gp
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