Emerald Enclave

An organization devoted to protecting the natural world, the Emerald Enclave allows those of any race or profession to join their ranks. The Emerald Enclave is opposed to everything that is unnatural and destructive toward nature. This includes elemental evil, the undead, demonic forces and abominations from the Far Realm. While members are not opposed to civilization, they do strive to preserve a balance between nature and the civilized world. Often, the Emerald Enclave will come to the defense of a town or city when it comes under the threat of powerful elemental forces or otherworldly invaders. The Emerald Enclave is very loosely organized, with small cells across the world. Individual members are encouraged to be self-reliant. The beliefs of the Enclave are as follows: • Preserve the natural order of the world. • Seek out and destroy unnatural forces that threaten nature. • Strive to help the civilized world and the natural world exist in balance. Emerald Enclave Operatives Nature’s Chosen. These are the members who are the most in tune with nature. To be a member you must be devoted to one of Faerûn’s non-evil nature gods such as Eldath, Mielii and Silvanus. However, other nature gods are also acceptable, such as Baervan Wildwanderer, Eilistraee, Gwaeron Windstrom, Marthammor Duin and Rillifane Rallathil. • Classes: Barbarians, Clerics (Nature Domain), Druids, Monks, Paladins (Oath of the Ancients) Rangers Circle of Alluvium. These members strive to keep the balance between the civilized world and the natural world. Your job is to be one of the primary contacts between the Emerald Enclave and the governments of cities and towns. • Classes: Bards, Clerics (non-Nature Domain), Fighters, Rogues Planar Circle. These are members devoted to studying unnatural and otherworldy threats to nature. You have been tasked with trying to curtail the destructive use of magic. • Classes: Artificers, Sorcerers, Warlocks, Wizards Emerald Enclave Enemies Cryonax is an arch foe of the Emerald Enclave as he is an elemental prince of evil. The Emerald Enclave also despises Ssendam, for she threatens to corrupt the natural world with her filth. Emerald Enclave Quests The Emerald Enclave is focused on combating threats to the natural world. Random Quests from the Emerald Enclave d6 Quest 1 Logging Camp. Raid a hobgoblin logging camp 2 Spider Nest. Clear out a den of sword spiders and giant spiders that have infested a forest 3 Inferno. Help to put out a forest fire by destroying the efreet who is keeping it going 4 Snake Men. Destroy the nest of yuan-ti that is poisoning the headwater of a major river 5 Shadow Druid. Capture the shadow druid who is terrorizing a town with his charmed animals 6 Alkilith. Close a portal to the abyss that is corrupting a beautiful mountain valley
  Emerald Enclave Secret Trails Trail The Trail Leads to... Required Level Dangers of the Trail Folk path Llyrath forest in the Moonshae islands 1 Blights Mythal paths Myth Rynn in the forest of Tethyr or Myth Drannor in the forest of Cormanthor 1 Quicklings The unicorn run The Star Mounts or the Grandfather Tree in the High Forest 3 Displacer beasts Forest pool to the Feywild The fens bordering the Summer Court 5 Ettercaps and giant spiders Tree roots to Ysgard The Gates of the Moon—home to the goddesses Selune and Sune 7 Lone green hag or a coven Forest paths to the Beastlands The Grove of the Unicorns—the realm of the goddess Mielikki 7 Fomorian giants Mushroom ring to Bytopia Whispertree—the ancient oak tree that is home to the god Baervan Wildwanderer 7 Lone night hag or a coven
  Emerald Enclave Perks Druidic Service. The Emerald Enclave can send a druid to assist your group when needed. You must be in the wilderness and it takes 24 hours before a druid arrives. The druid is able to cast any spell of up to 3rd level. These spells are cast without cost, however any material components must be paid for. Proficiencies. Each member of your party gains proficiency in the Survival skill, if the character doesn’t already have it.
  Secret Trails. The Emerald Enclave knows of secret trails that lead to wondrous natural locations within Faerûn. Some trails lead to beautiful wild lands in the outer planes or on other worlds. These trails can be found in any of Faerûn’s forests. After walking the trail for 8 hours you will arrive at your destination. However, there is a 1 in 4 chance that you will run across one of the dangers of the trail. There is no cost to learning these trails, but your contact must feel that you are ready before they will teach you how to access it.
 

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