Candlekeep
Candlekeep is a library-fortress on the Sword Coast
and famed for being the greatest collection of books and
scrolls in Faerûn. Exceptional scholars and wizards
visit Candlekeep at least once in their lifetimes, if not
many more times. Because of this, the monks have
many allies to call upon if Candlekeep is ever in danger.
Powerful archmages such as Alustriel, Elminster and
the Simbul will all come to the library’s aid if needed.
Candlekeep is considered a great temple to many of the
gods of knowledge, including Oghma, Gond, Deneir and
Milil. It has been the home to many of the world’s most famous sages, including the great prophet, Alaundo.
The librarians of Candlekeep have one absolute rule:
“Those who destroy knowledge, with ink, fire, or sword,
are themselves destroyed”.
Candlekeep Operatives Avowed. The Avowed are the guardians and servants of Candlekeep. You take orders from the Keeper of the Tomes. • Classes: Barbarians, Clerics (Nature Domain), Druids, Monks, Paladins (Oath of the Ancients) Rangers Watchers. The Watchers are sworn to protect the library and its contents. • Classes: Bards, Clerics (non-Nature Domain), Fighters, Rogues Professor. These are the researchers and teachers of Candlekeep. You seek to add to the knowledge stored in the library. You report to the First Reader. • Classes: Artificers, Sorcerers, Warlocks, Wizards
Candlekeep Enemies While Candlekeep strives to stay neutral in most matters, its leaders consider the Raven Circle to be an enemy. This is because the Raven Circle strives to destabilize civilization itself. Candlekeep Quests Quests usually revolve around tracking down ancient knowledge and relics.
Random Quests From Candlekeep d6 Quest 1 Retrieval. You must retrieve a rare tome that was stolen from the library 2 Tomb Raiding. Break into an ancient tomb and bring back any relics, scrolls or ancient texts 3 Archeology. Investigate a newly discovered Netherese ruins. Bring back any secrets found 4 Evil Magic User. Defeat a necromancer or lich and take their magical relics or tomes to be sealed up in Candlekeep 5 Corrupting Relic. Track down an evil relic that is corrupting a forest/river/town 6 Artifact. An ancient book that has the location of a powerful artifact has been discovered. Track it down before it falls into the wrong hands
Candlekeep Perks Compensation. Candlekeep pays each of you a salary of 1 gp per day. They also provide lodgings within Candlekeep itself that allows you to live a modest lifestyle. Bounty. You receive 250 gp as a reward for any spell book, magic item or unique book that you give to Candlekeep. Envoy Status. Each member of your group has official documents proclaiming you as envoys from Candlekeep. In most cities and towns of the Sword Coast this gives you a special status that grants access to areas (such as ruins or tombs) that are normally forbidden. Research. You can delegate the task of researching lore to a research assistant at Candlekeep. This is the downtime activity described in the Player’s Handbook. You must pay for any expenses that are required by the research.
It’s common knowledge that Candlekeep keeps at least one copy of every one of my world-famous books. They even have a copy of my book that has been banned in twenty different cities—the infamous “Volo’s Complete Guide to the Behavior of Nymphs”. —Volo
Languages. You can learn a new language while at Candlekeep. It takes ten workweeks to learn a new language. This time can be reduced by a number of workweeks equal to your Intelligence modifier. Arcane Secrets. Candlekeep has the largest library of magical knowledge in all of Faerûn. This includes books and scrolls describing the secrets of how to build magic items. In order to find the appropriate recipe, you must have an Arcana bonus equal to or higher than what is listed. Most recipes have prerequisite material components, often requiring you to hunt down a specific kind of monster. To craft the item, you must spend gold equal to the material cost. Some items require the aid of a powerful assistant to craft. You only need the assistant for a single day. You can either use Persuasion or charm magic to get their assistance
Adventurer’s Guild Arcane Secrets Magic Item Recipe Assistant Components Needed Arcana Roll Bonus Material Cost Flame tongue Force a Salamander to forge it Remorhaz heart +8 2000 gp Glamoured leather armor Convince a Deva to bless it Behir hide +8 2000 gp Shield, +2 Force a Fire Giant to forge it Young Red Dragon hide +8 2000 gp Staff of charming Complete a task for a hag coven to get their assistance Incubus/Succubus tail +8 2000 gp Helm of brilliance A Dao must forge it Crown of a Mummy Lord +12 20,000 gp Robe of stars A cloud giant must help you forge it Sail from a Githyanki astral ship +12 20,000 gp Shield +3 Force an Efreet to forge it Dragon Turtle shell +12 20,000 gp Ioun stone (mastery) Convince an Archmage to help you A Pit Fiend’s petrified eye +15 100,000 gp Staff of power Best a Planetar in a friendly single combat to gain his aid A rare magical rod or staff +15 100,000 gp Talisman of pure good Prove yourself to an Adult Gold Dragon in a contest to gain its aid A rare magical ring +15 100,000 gp
Candlekeep Operatives Avowed. The Avowed are the guardians and servants of Candlekeep. You take orders from the Keeper of the Tomes. • Classes: Barbarians, Clerics (Nature Domain), Druids, Monks, Paladins (Oath of the Ancients) Rangers Watchers. The Watchers are sworn to protect the library and its contents. • Classes: Bards, Clerics (non-Nature Domain), Fighters, Rogues Professor. These are the researchers and teachers of Candlekeep. You seek to add to the knowledge stored in the library. You report to the First Reader. • Classes: Artificers, Sorcerers, Warlocks, Wizards
Candlekeep Enemies While Candlekeep strives to stay neutral in most matters, its leaders consider the Raven Circle to be an enemy. This is because the Raven Circle strives to destabilize civilization itself. Candlekeep Quests Quests usually revolve around tracking down ancient knowledge and relics.
Random Quests From Candlekeep d6 Quest 1 Retrieval. You must retrieve a rare tome that was stolen from the library 2 Tomb Raiding. Break into an ancient tomb and bring back any relics, scrolls or ancient texts 3 Archeology. Investigate a newly discovered Netherese ruins. Bring back any secrets found 4 Evil Magic User. Defeat a necromancer or lich and take their magical relics or tomes to be sealed up in Candlekeep 5 Corrupting Relic. Track down an evil relic that is corrupting a forest/river/town 6 Artifact. An ancient book that has the location of a powerful artifact has been discovered. Track it down before it falls into the wrong hands
Candlekeep Perks Compensation. Candlekeep pays each of you a salary of 1 gp per day. They also provide lodgings within Candlekeep itself that allows you to live a modest lifestyle. Bounty. You receive 250 gp as a reward for any spell book, magic item or unique book that you give to Candlekeep. Envoy Status. Each member of your group has official documents proclaiming you as envoys from Candlekeep. In most cities and towns of the Sword Coast this gives you a special status that grants access to areas (such as ruins or tombs) that are normally forbidden. Research. You can delegate the task of researching lore to a research assistant at Candlekeep. This is the downtime activity described in the Player’s Handbook. You must pay for any expenses that are required by the research.
It’s common knowledge that Candlekeep keeps at least one copy of every one of my world-famous books. They even have a copy of my book that has been banned in twenty different cities—the infamous “Volo’s Complete Guide to the Behavior of Nymphs”. —Volo
Languages. You can learn a new language while at Candlekeep. It takes ten workweeks to learn a new language. This time can be reduced by a number of workweeks equal to your Intelligence modifier. Arcane Secrets. Candlekeep has the largest library of magical knowledge in all of Faerûn. This includes books and scrolls describing the secrets of how to build magic items. In order to find the appropriate recipe, you must have an Arcana bonus equal to or higher than what is listed. Most recipes have prerequisite material components, often requiring you to hunt down a specific kind of monster. To craft the item, you must spend gold equal to the material cost. Some items require the aid of a powerful assistant to craft. You only need the assistant for a single day. You can either use Persuasion or charm magic to get their assistance
Adventurer’s Guild Arcane Secrets Magic Item Recipe Assistant Components Needed Arcana Roll Bonus Material Cost Flame tongue Force a Salamander to forge it Remorhaz heart +8 2000 gp Glamoured leather armor Convince a Deva to bless it Behir hide +8 2000 gp Shield, +2 Force a Fire Giant to forge it Young Red Dragon hide +8 2000 gp Staff of charming Complete a task for a hag coven to get their assistance Incubus/Succubus tail +8 2000 gp Helm of brilliance A Dao must forge it Crown of a Mummy Lord +12 20,000 gp Robe of stars A cloud giant must help you forge it Sail from a Githyanki astral ship +12 20,000 gp Shield +3 Force an Efreet to forge it Dragon Turtle shell +12 20,000 gp Ioun stone (mastery) Convince an Archmage to help you A Pit Fiend’s petrified eye +15 100,000 gp Staff of power Best a Planetar in a friendly single combat to gain his aid A rare magical rod or staff +15 100,000 gp Talisman of pure good Prove yourself to an Adult Gold Dragon in a contest to gain its aid A rare magical ring +15 100,000 gp
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