Athkatla
• Population: 122,000 (90% humans, 8% halflings,
2% other)
• Government: Oligarchy, led by the Council of Six
• Defense: Amn army
• Commerce: Ale, armor, grain, horses, iron, jewelry,
weapons
• Organizations: Cowled Wizards, Emerald Cabal,
Shadow Thieves
• Religions: Waukeen (dominant), Helm, Sune, Milil,
Selûne, Lathander, Cyric
Athkatla, the City of Coin, is one of the wealthiest cities
in all of Faerûn. The capital of the mercantile nation
of Amn, nearly every aspect of life in Athkatla revolves
money and commerce. Its wealth and affluence are so
well known that legends in foreign lands contend the
city’s streets are literally paved with gold… though if
this were true, some enterprising citizens would long
ago have found some way to extract the treasures from
the cobblestones.
The City of Coin never sleeps—it is constantly abuzz
with the haggling and machinations of ruthlessly competitive merchants, peddlers, hustlers, con artists and
criminals… though in Amn the lines between these
groups is often blurred. In Athkatla, money is power,
and there is a stark contrast between those who possess
it and those who do not. The influential organizations
that run the city’s economy—such as the oppressive
Cowled Wizards, the enigmatic Shadow Thieves, or the
obscenely wealthy mercantile houses—act with unfettered impunity, answering only to themselves. Those
who fall on the lower rungs of the social ladder—like the
poor who dwell in the slums of the River District—have
no recourse to the authorities or the law. For them, life
in the City of Coin is a daily struggle to survive where
danger lurks around every corner.
Officially, Athkatla is ruled by the Council of Six.
Although council positions were once held anonymously, the current council members rule openly, relying
on their sponsors to protect them against threats and
retaliation from potential rivals. The current council
consists of the leader of House Selemchant, backed by
the Cowled Wizards; the matriarch of House Dannihyr,
supported by the Shadow Thieves; and the rulers of the
independent mercantile families of House Alibakkar,
House Ophal, House Nashivaar, and House Havarian—
the most recent addition to the Council.
Culture
Status in Athkatla is measured almost exclusively by
material wealth. As such, it is common practice for those
in power to display their affluence through lavish parties
and expensive gifts to allies and supporters. Bribery is
commonplace, and widely accepted as the proper way to
grease the wheels in business and politics.
The constant effort to demonstrate extravagance surpassing one’s peers has led to a culture of Athkatla’s citizens embracing decadence and overindulgence, particularly among the elites of the gem district. During nights
of revelry it is common practice to eat and drink to the
point of bursting, then to forcefully empty the stomach
through the practice of “straking”… leaving behind a
vomitus mess for their servants or slaves to clean up.
Not surprisingly, fashion in Athkatla also reflects this
obsession with material wealth. Women typically wear
elaborate turbans made from rare silks, inlaid with
gems and embroidered with gold or platinum stitching.
Men favor expensive vests and cloaks sewn from valuable furs imported from the distant North, sacrificing
personal comfort in the blazing heat in
order to show off their means. Ornate jewelry is common among both sexes, with an affinity for custom pieces showcasing rare
gems, especially black pearls.
The various ranks of societal status are correlated with precious metals: ranging from the “ore” of the
dregs of society to the “mithral” elites at the top.
• Ore. The lowest rank. Used to mean filthy or criminal,
and strongly insulting.
• Bronze. The working class. Can also be used to mean
a low-rank imposter.
• Copper. Acceptable working class.
• Steel. Best of the working class, or military.
• Silver. A rising merchant or one with much potential.
• Gold. One whose wealth was inherited, or one who
was wealthy without business sense.
• Platinum. The head of a mercantile house.
• Adamantine. The highest self-made rank.
• Mithral. Perfection. The highest possible rank.
A common insult is to refer to someone as a low-ranking metal, particularly if it is immediately below their actual station. Referring to someone or something as one
of the higher ranks is seen as a compliment… or flattery.
In practice, the richer inhabitants have authority
over the less wealthy. However, a recent public show of
wealth such as a large purchase, high bid, or particularly extravagant party could temporarily raise an individual’s status above those who possess greater total wealth.
Because the societal emphasis is so heavily dependent on measurable material wealth, there is little regard
given to racial stereotypes. As long as a potential customer or business partner adheres to the basic societal
rules—and has the money to back their position—it does
not matter who they are or where they are from.
History
One of the first major settlements in the region, the
city was originally founded circa 100 DR by Calishite
immigrants loyal to the Shoon Imperium. The region
was first known as the Emirate of Amin, but when
the Shoon Empire fell in 460 DR, Amn became an
independent nation… though the city of Esmeltaran
was its first capital, despite Athkatla being the oldest
and largest city.
The next seven centuries were a period of prosperity and peace, driven largely by trade with the distant
lands to the North. The rapid rise of the merchant
traders led to a culture that valued economic success
over all else. The obsession with profit and material
wealth eventually became the defining characteristic of
Athkatla and its citizens.
In 1238 DR a series of trade wars began as various
factions tried to exert control over the city. In 1333 all
trade in or out of Amn was halted. Realizing such trade
interruptions were harmful to not just the merchant
houses, but the entire nation, a young Athkatla merchant named Thayze Selemchant persuaded the leaders
of five other influential houses in the city to join together
and form a new government to “guide” commerce… and
the nation as a whole.
Under the newly formed Council of Six, trade resumed, and profits flowed once more. The Council
decreed that Athkatla, home of their Houses, would
be the new capital of Amn. Given their economic influence across all levels of society, there were none
who dared oppose them. Under the Council, Athkatla
flourished, becoming the busiest trade port on the
Sword Coast.
Laws
Law in Athkatla is based on the Golden Rule—those
who have the gold make the rules. Actions that would
be considered illegal or immoral in other lands are
tolerated, providing the offenders are rich enough to pay
the pre-determined fines. Lewd and licentious behavior
are rampant in the city, slavery is common, and even the
thieves within the city are permitted to operate provided
they follow the terms of written contracts.
The only real crime in Athkatla—other than being
poor—is the use of arcane magic within the city limits. In the 13th Century DR, King Dhanar granted the
Cowled Wizards complete oversight over spellcasters.
As a result, only a handful of sorcerers are licensed to
practice in Athkatla, all exclusively under contract with
the various High Houses of Amn. Enforcement of this
ban on arcane magic is under the purview of the Cowled
Wizards, who administer brutal punishment on any
who flout this law. Many of the High Houses now resent this arrangement, as they feel the Cowled Wizards
are little more than agents working on behalf of House
Selemchant, but the dissenters lack the influence and resources to effectively oppose the status quo.
Cowled Wizards
A secretive cabal formed in the 13th century DR, they
were originally the guardians of arcane knowledge
and lore. However, years of monitoring—and
controlling—foreign mages visiting the city gradually
transformed the organization into a brutal autocratic
force with the sole goal of suppressing potential rivals
to their station.
Violators of the city wide restrictions on magic face
censure, banishment or even death. While the stated
goal of the organization is to protect the security of the
city and guard against the potential devastation a rogue
mage might cause, many individual members of the
Cowled Wizards use their position for personal profit
and gain. Often this involves cutting secret deals with
various parties that are not officially sanctioned by their
organization. Despite this, there is little recourse for
those who feel they have been treated unjustly by any of
the Cowled Wizards, as accusations against them often
result in severe retaliation.
The members of the Cowled Wizards act in anonymity, often working publicly as merchants, librarians,
apothecaries or other similar professions. The identity of any individual Cowled Wizard is known to their
immediate family and—at most—a small circle of other
members they work within the organization.
The Cowled Wizards meet in secret in the hidden
chambers beneath the city, located under Jane Lane.
Wearing masks and the garb of the School of Wonder—
an academy destroyed in a series of anti-arcane riots
long ago—they are able to hide their identities even from
each other as they share information and coordinate
their activities.
Shadow Thieves
One of the most powerful thieves’ guilds in western
Faerûn is headquartered in Athkatla. Originally
operating out of Waterdeep, they were forced to flee the
city when the Masked Lady, Lhestyn Arunsun, came to
power in 1298 DR and waged a campaign to purge them
from her city.
However, their exile from Waterdeep proved to be a
boon rather than a bane. In Athkatla, they found a society that allowed them to prosper and thrive, and by the
early 14th century they controlled many of the criminal
operations up and down the Sword Coast.
The Shadow Thieves are guided by two foundational
tenets, written by the first Grandmaster following their
exile from Waterdeep.
• “The Shadow Thieves will never again be brought so
low and disgraced as they were in their exile.”
• “They will take their vengeance upon the city of
Waterdeep.”
Even though they are an open secret within Athkatla,
the Shadow Thieves still prefer to operate discreetly. The Shadow Council that controls the guild understands that secrecy and subtlety are their greatest
weapons, and this belief has trickled down through the
ranks to every officer, agent and member. The full extent
of their convoluted, ambitious machinations are known
only to the handful of figures in the upper most echelon,
though there are many rumors as to what conspiracies
they are involved in. Many of these rumors are, in fact,
false narratives planted by the Shadow Thieves themselves to obscure their true goals.
The Shadow Thieves provide many illicit services that the citizens of Athkatla use on a regular basis.
Protection rackets are understood as a cost of doing
business, and political leaders rely on the Shadow
Thieves for protection… and often hire them to spy on or
steal from their rivals. Similarly, the merchants of the
city rely on the Shadow Thieves to coordinate the sale
and distribution of black market goods to smugglers, pirates and various other underworld figures in numerous
cities up and down the Sword Coast.
The Guild is known for being as ruthless as they are
secretive. Violence is always an option, and in addition
to theft and burglary they are also adept in assassination and kidnapping… though prisoners are only taken if
they can be ransomed for substantial profit.
The Guild is controlled by an 8-person Shadow
Council operating in Athkatla, which is overseen by
an individual known as the Grandmaster of Shadows.
There are allegations that the Shadow Thieves have
some type of alliance/agreement with the Council of
Six allowing them to operate with impunity within the
city. In truth, the Grandmaster is always a member of
the powerful Dannihyr House—a permanent member of
the Council of Six. Because of this, the Shadow Thieves
have a powerful voice in the politics of the city… though
what would happen if the needs of House Dannihyr
came into conflict with those of the guild is something
that can only be speculated on.
Though the Shadow Thieves have many despised
rivals, like the Xanathar Thieves Guild in Waterdeep
and the Rundden in Calimshan, their true enemies will
forever be the Lords of Waterdeep. Even after more than
a century, the Shadow Thieves still harbor a desire for
vengeance against the heirs of those who first cast them
out of their ancestral home.
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