Athkatla

• Population: 122,000 (90% humans, 8% halflings, 2% other) • Government: Oligarchy, led by the Council of Six • Defense: Amn army • Commerce: Ale, armor, grain, horses, iron, jewelry, weapons • Organizations: Cowled Wizards, Emerald Cabal, Shadow Thieves • Religions: Waukeen (dominant), Helm, Sune, Milil, Selûne, Lathander, Cyric Athkatla, the City of Coin, is one of the wealthiest cities in all of Faerûn. The capital of the mercantile nation of Amn, nearly every aspect of life in Athkatla revolves money and commerce. Its wealth and affluence are so well known that legends in foreign lands contend the city’s streets are literally paved with gold… though if this were true, some enterprising citizens would long ago have found some way to extract the treasures from the cobblestones. The City of Coin never sleeps—it is constantly abuzz with the haggling and machinations of ruthlessly competitive merchants, peddlers, hustlers, con artists and criminals… though in Amn the lines between these groups is often blurred. In Athkatla, money is power, and there is a stark contrast between those who possess it and those who do not. The influential organizations that run the city’s economy—such as the oppressive Cowled Wizards, the enigmatic Shadow Thieves, or the obscenely wealthy mercantile houses—act with unfettered impunity, answering only to themselves. Those who fall on the lower rungs of the social ladder—like the poor who dwell in the slums of the River District—have no recourse to the authorities or the law. For them, life in the City of Coin is a daily struggle to survive where danger lurks around every corner. Officially, Athkatla is ruled by the Council of Six. Although council positions were once held anonymously, the current council members rule openly, relying on their sponsors to protect them against threats and retaliation from potential rivals. The current council consists of the leader of House Selemchant, backed by the Cowled Wizards; the matriarch of House Dannihyr, supported by the Shadow Thieves; and the rulers of the independent mercantile families of House Alibakkar, House Ophal, House Nashivaar, and House Havarian— the most recent addition to the Council. Culture Status in Athkatla is measured almost exclusively by material wealth. As such, it is common practice for those in power to display their affluence through lavish parties and expensive gifts to allies and supporters. Bribery is commonplace, and widely accepted as the proper way to grease the wheels in business and politics. The constant effort to demonstrate extravagance surpassing one’s peers has led to a culture of Athkatla’s citizens embracing decadence and overindulgence, particularly among the elites of the gem district. During nights of revelry it is common practice to eat and drink to the point of bursting, then to forcefully empty the stomach through the practice of “straking”… leaving behind a vomitus mess for their servants or slaves to clean up. Not surprisingly, fashion in Athkatla also reflects this obsession with material wealth. Women typically wear elaborate turbans made from rare silks, inlaid with gems and embroidered with gold or platinum stitching. Men favor expensive vests and cloaks sewn from valuable furs imported from the distant North, sacrificing personal comfort in the blazing heat in order to show off their means. Ornate jewelry is common among both sexes, with an affinity for custom pieces showcasing rare gems, especially black pearls. The various ranks of societal status are correlated with precious metals: ranging from the “ore” of the dregs of society to the “mithral” elites at the top. • Ore. The lowest rank. Used to mean filthy or criminal, and strongly insulting. • Bronze. The working class. Can also be used to mean a low-rank imposter. • Copper. Acceptable working class. • Steel. Best of the working class, or military. • Silver. A rising merchant or one with much potential. • Gold. One whose wealth was inherited, or one who was wealthy without business sense. • Platinum. The head of a mercantile house. • Adamantine. The highest self-made rank. • Mithral. Perfection. The highest possible rank. A common insult is to refer to someone as a low-ranking metal, particularly if it is immediately below their actual station. Referring to someone or something as one of the higher ranks is seen as a compliment… or flattery. In practice, the richer inhabitants have authority over the less wealthy. However, a recent public show of wealth such as a large purchase, high bid, or particularly extravagant party could temporarily raise an individual’s status above those who possess greater total wealth. Because the societal emphasis is so heavily dependent on measurable material wealth, there is little regard given to racial stereotypes. As long as a potential customer or business partner adheres to the basic societal rules—and has the money to back their position—it does not matter who they are or where they are from. History One of the first major settlements in the region, the city was originally founded circa 100 DR by Calishite immigrants loyal to the Shoon Imperium. The region was first known as the Emirate of Amin, but when the Shoon Empire fell in 460 DR, Amn became an independent nation… though the city of Esmeltaran was its first capital, despite Athkatla being the oldest and largest city. The next seven centuries were a period of prosperity and peace, driven largely by trade with the distant lands to the North. The rapid rise of the merchant traders led to a culture that valued economic success over all else. The obsession with profit and material wealth eventually became the defining characteristic of Athkatla and its citizens. In 1238 DR a series of trade wars began as various factions tried to exert control over the city. In 1333 all trade in or out of Amn was halted. Realizing such trade interruptions were harmful to not just the merchant houses, but the entire nation, a young Athkatla merchant named Thayze Selemchant persuaded the leaders of five other influential houses in the city to join together and form a new government to “guide” commerce… and the nation as a whole. Under the newly formed Council of Six, trade resumed, and profits flowed once more. The Council decreed that Athkatla, home of their Houses, would be the new capital of Amn. Given their economic influence across all levels of society, there were none who dared oppose them. Under the Council, Athkatla flourished, becoming the busiest trade port on the Sword Coast. Laws Law in Athkatla is based on the Golden Rule—those who have the gold make the rules. Actions that would be considered illegal or immoral in other lands are tolerated, providing the offenders are rich enough to pay the pre-determined fines. Lewd and licentious behavior are rampant in the city, slavery is common, and even the thieves within the city are permitted to operate provided they follow the terms of written contracts. The only real crime in Athkatla—other than being poor—is the use of arcane magic within the city limits. In the 13th Century DR, King Dhanar granted the Cowled Wizards complete oversight over spellcasters. As a result, only a handful of sorcerers are licensed to practice in Athkatla, all exclusively under contract with the various High Houses of Amn. Enforcement of this ban on arcane magic is under the purview of the Cowled Wizards, who administer brutal punishment on any who flout this law. Many of the High Houses now resent this arrangement, as they feel the Cowled Wizards are little more than agents working on behalf of House Selemchant, but the dissenters lack the influence and resources to effectively oppose the status quo. Cowled Wizards A secretive cabal formed in the 13th century DR, they were originally the guardians of arcane knowledge and lore. However, years of monitoring—and controlling—foreign mages visiting the city gradually transformed the organization into a brutal autocratic force with the sole goal of suppressing potential rivals to their station. Violators of the city wide restrictions on magic face censure, banishment or even death. While the stated goal of the organization is to protect the security of the city and guard against the potential devastation a rogue mage might cause, many individual members of the Cowled Wizards use their position for personal profit and gain. Often this involves cutting secret deals with various parties that are not officially sanctioned by their organization. Despite this, there is little recourse for those who feel they have been treated unjustly by any of the Cowled Wizards, as accusations against them often result in severe retaliation. The members of the Cowled Wizards act in anonymity, often working publicly as merchants, librarians, apothecaries or other similar professions. The identity of any individual Cowled Wizard is known to their immediate family and—at most—a small circle of other members they work within the organization. The Cowled Wizards meet in secret in the hidden chambers beneath the city, located under Jane Lane. Wearing masks and the garb of the School of Wonder— an academy destroyed in a series of anti-arcane riots long ago—they are able to hide their identities even from each other as they share information and coordinate their activities. Shadow Thieves One of the most powerful thieves’ guilds in western Faerûn is headquartered in Athkatla. Originally operating out of Waterdeep, they were forced to flee the city when the Masked Lady, Lhestyn Arunsun, came to power in 1298 DR and waged a campaign to purge them from her city. However, their exile from Waterdeep proved to be a boon rather than a bane. In Athkatla, they found a society that allowed them to prosper and thrive, and by the early 14th century they controlled many of the criminal operations up and down the Sword Coast. The Shadow Thieves are guided by two foundational tenets, written by the first Grandmaster following their exile from Waterdeep. • “The Shadow Thieves will never again be brought so low and disgraced as they were in their exile.” • “They will take their vengeance upon the city of Waterdeep.” Even though they are an open secret within Athkatla, the Shadow Thieves still prefer to operate discreetly. The Shadow Council that controls the guild understands that secrecy and subtlety are their greatest weapons, and this belief has trickled down through the ranks to every officer, agent and member. The full extent of their convoluted, ambitious machinations are known only to the handful of figures in the upper most echelon, though there are many rumors as to what conspiracies they are involved in. Many of these rumors are, in fact, false narratives planted by the Shadow Thieves themselves to obscure their true goals. The Shadow Thieves provide many illicit services that the citizens of Athkatla use on a regular basis. Protection rackets are understood as a cost of doing business, and political leaders rely on the Shadow Thieves for protection… and often hire them to spy on or steal from their rivals. Similarly, the merchants of the city rely on the Shadow Thieves to coordinate the sale and distribution of black market goods to smugglers, pirates and various other underworld figures in numerous cities up and down the Sword Coast. The Guild is known for being as ruthless as they are secretive. Violence is always an option, and in addition to theft and burglary they are also adept in assassination and kidnapping… though prisoners are only taken if they can be ransomed for substantial profit. The Guild is controlled by an 8-person Shadow Council operating in Athkatla, which is overseen by an individual known as the Grandmaster of Shadows. There are allegations that the Shadow Thieves have some type of alliance/agreement with the Council of Six allowing them to operate with impunity within the city. In truth, the Grandmaster is always a member of the powerful Dannihyr House—a permanent member of the Council of Six. Because of this, the Shadow Thieves have a powerful voice in the politics of the city… though what would happen if the needs of House Dannihyr came into conflict with those of the guild is something that can only be speculated on. Though the Shadow Thieves have many despised rivals, like the Xanathar Thieves Guild in Waterdeep and the Rundden in Calimshan, their true enemies will forever be the Lords of Waterdeep. Even after more than a century, the Shadow Thieves still harbor a desire for vengeance against the heirs of those who first cast them out of their ancestral home.

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