Camp Directors Organization in The Gates | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Camp Directors

The Camp Directors are a group of leaders within the organization of the Spiritual Tourism project headed by Quince. They are the highest ranking members of this project besides Quince himself.   Beneath the Camp Directors will be the eventually trained Camp Counselors whom will be responsible for overseeing the day-to-day activity of tourists.
Elmgrove - A wood elf ranger, took up the name Elmgrove after leaving their village at a very young age, has been training and protecting the forest around their home for centuries. His original name is unknown to anyone but himself, dressed in leather armor with elm leaf iconography stamped into it. His hood is constantly pulled over his head with branches sticking out from underneath it. Unclear if these branches are from the hood or himself.
  • Elmgrove apparently has a rather negative disposition when it comes to living beings. He kills whatever he eats, even any people that happen to be perceived as harmful to his forest. He has demonstrated distrust for fae and mysterious entities alike as he was first to draw his weapon against the Page of Pentacles and Simol, The Hag Empress.
  • His past is apparently incredibly mysterious as the only known information about his history is that he has been protecting the forest he wanders through since he was a child. Came to the Spirit World with the hopes of having vengeance against the spirits that may have caused harm to his people and his land.
  • Metaknowledge: Elmgrove may have perished to whatever took the rest of his camp. Though, if that's the case, he could be alive and just losing his memories on some spire somewhere.
  Lark - A goliath with lightning scars all over his body, they seem to originate from his missing eye. Wears simple though clearly religious garb and carries a bident as a weapon. Creates arcs between the prongs on this bident, storm cleric.
  • Lark is incredibly timid, meek, believing that any conversation that might be happening around him couldn't possibly be involving him unless he is being spoken to directly. Doesn't like being around a lot of people, very shy, insecure.
  • Apparently the eye injury and powers were the result of an accident, he's not even sure how he got these powers. Apparently he was tricked into something by someone named Selch as he mentioned that name while refusing any offers from the Page of Pentacles.
  Lenny - A …gator person? They’re completely covered in moss and algae, and their manner of speaking is rather strange as they seem to be mimicking speech patterns rather than actually talking sometimes. Seems to be wearing some incredibly old leather that is almost completely molded. Joined up with Quince for the Spirit World project after noticing an imbalance is nature.
  • Lenny has demonstrated unusual abilities befitting a cryptid such as moving unusual distances in a blurred form or overly quickly. Their speech patterns are unusual, filled with aligator hissing noises and sometimes just phrases that they might have heard in the past that fit the situation.
  • When Lenny introduced themselves to the group they used a tape recorder to do so. It had the following recording on it:
    • "I'm Constasnce and I was asked to introduce my friend here. This species, commonly known as an aligator seems to have gone through some kind of mutation and is now our friend here: Lenny. They have been alive for, well, over a very long time. As long as recorded history exists in the Daurengi region. Not much is known about them besdies that they sit in a swamp a lot of the time and just watch. They have some connection to the divine, able to harness the powers of nature and smite anyone who tries to hunt such a creature. I don't recommend angering him, but at the rise he's very friendly."
  Koggins - Born in a literal trash pile in the big city. Hot tempered, impulsive and compulsive, Koggins made a lot of money with their get rich schemes--not by their own cunning but rather dumb luck. By these scams... I mean schemes, Koggins became owner of the largest dump in the city, now the "trash king". However, many did not appreciate Koggins' brilliant ideas, Koggins was quickly finding themselves in the hotseat. After a series of debacles Koggins decided to give up land lording and go find a way to reconnect with nature--and trash. Hence joining Quince to go see the largest unexplored trash pile ever.
  • Koggins has demonstrated a love of gambling while in the camp as he frequently challenges anyone he sees to a game of dice. The rules of the game he made seem to be scewed towards Koggins always winning as long as his opponent loses, at least as long as they aren't paying attention. These rules were challenged by Simol, though Koggins did try to unsuccessfully trick the hag into believing she he had one simply because she had lost.
  Nori - A sea elf costal druid. Bookish, thin but incredibly bright and wise. They have dedicated much of their life to Eadro, the water God of their people, as seen by the swirling tidepool tattoos upon their skin. Protects allies with Eadro's cooling waters and harms foes with the cold unforgiveness of the sea.
  • Nori had a particular interest in the Spiritual Travelers after learning that the Myotlings had knowledge of other outsiders.
  • It is possible that Nori is Namina's brother, though the whole "Sea elf" thing is throwing her off.
  • Nori was visited on Daulok 07, 308. His camp was on guard and defended itself against the would-be intruders. They seemed to think that Namina was a prisoner, and frequently demanded she be let go. Nori seemed mostly concerned with the artifacts Namina took from her home town and her strange worship of "the trench mother". This revealed that not all merfolk worship the trench mother as Namina may have once claimed. Nori, after hearing that his brother was captured somewhere in The Gates, resolved himself to go find this other brother. Namina and the other Spiritual Travelers convinced him not to go, but he insisted she visit more often and let him go with them when they free him.
  Garçon - A wooden warforged from a forest somewhere on Taranel. They traveled to Daurengi to work with an Arcane master due to an innate curiosity in the arcane, nature and balance. Having detected that something is amiss, this master has instructed Garçon to travel to the Spirit World. Often seen with an animal companion or speaking with animals that they see.
  • Garçon has a habit of taking things slowly, never in any hurry, and is an old-fashioned individual. He is sometimes seen wandering around the camp just petting the air as if there were something there. He's also eager to help anyone that might need it.
Leader
Controlled Territories
Related Plots

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!