New & Modified Traits in The Galaxy of the Third Breath | World Anvil
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New & Modified Traits

While gaming in the Galaxy of the Third Breath uses the Traits from Tiny Frontiers Revised TM, the following new and/or modified Traits are also used:   New Traits   Innate Power: you are still able to subtly influence the world around you by merely willing it to happen. The Trait is a necessary prerequisite to take a Mystical Trait in any of the Mystic Traditions. Heroes with the Innate Power Trait are able to subtly affect their surroundings; they can conjure light sources or phantom sounds from nowhere, manipulate and move small objects, or even ignite or douse small flames, just to name a few examples. Heroes with this Trait are also able to sense magic around them or in items.   To use this ability, simply describe in detail what you are trying to do and perform a standard 2d6 Test. If you are trying to manipulate an object, you must have eye contact with it. Please note the Game Master reserves the right to declare what you are attempting to do is beyond your capability; subtle effects are the name of the game when it comes to this Trait. So, don’t expect to be summoning the dead, or hailing meteors on your foes.   Natural Born Pilot: "I am a leaf on the wind...watch me soar!" You have Advantage on every piloting roll made with a selected type of vehicle (ground vehicles, air vehicles, starships, etc.) made outside of combat.  You can take this trait several times, and choose a different type of vehicle.   Slippery On the Stick: “Go in full throttle and they won’t have time to get you in their sights.” Your quick reflexes and instinctive piloting skills keep you alive when others would be space dust. Once per dogfight, when you are the defender, you may change your Defensive Maneuver after the attacker has revealed theirs but before the results are resolved (See Starship Combat Rules for more information).   Dogfighter: “Don’t fire until you see the whites of their ion engines.” You fly hard and fast, with no fear when it comes to the laser light show. Whenever you make a successful attack after taking an Offensive Dogfight Action, add +1 to the damage of your attacks (See Starship Combat Rules for more information).   Combat Ace: “All wings, report in.” You’ve seen more ship-to-ship combat and survived more than five other stick jockeys combined. You receive Advantage when rolling Initiative for a Dogfight (See Starship Combat Rules for more information). A character must have the Dogfighter and Slippery on the Stick Traits before taking the Combat Ace Trait.   Modified Traits   None at this time   Discontinued Traits   Psionics: Psionics do not exist in the Galaxy of the Third Breath as described in the Tiny Frontiers rule book. Instead, characters can take the Innate Power Trait.   .
Footnotes:   Starship combat traits were taken from the article "Blazing Stars: Dogfighting Rules for Tiny Frontiers" By James M. Spahn. Are they used with permission? Absolutely not.

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