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Halflings

Halflings, a diminutive race of human-like creatures living within the City of Brass.  
  • Ability Score Increase: Your Dexterity score increases by 2.
  • Age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
  • Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
  • Speed: Your walking speed is 25 feet.
  • Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
  • Brave: You have advantage on saving throws against being frightened.
  • Nimble: You can move through the space of any creature that is of a size larger than yours.
  • Languages: You can speak, read, and write Common and Halfling.
  • Lightfoot

      As a lightfoot halfling, you can easily hide from notice, even using other creatures as cover. You're inclined to be affable and get along with others.  
  • Ability Score Increase: Your Charisma score increases by 1.
  • Naturally Stealthy: You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.
  • Stout

      As a stout halfling, you're hardier than average and have some resistance to poison.  
  • Ability Score Increase: Your Constitution score increases by 1.
  • Stout Resilience: You have advantage on saving throws against poison, and you have resistance to poison damage.
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