Life in The Forsaken Realm
The Forsaken Realm is a harsh and unforgiving land, twisted by ancient magic and scarred by centuries of war. Life here clings to existence in the shadow of forgotten gods and fractured realities, where survival depends on cunning, resilience, and often, dark pacts. Each sapient species that calls this realm home has adapted in its own way, either harnessing the arcane energies of the land or carving out fragile existences in its wild, broken landscapes. This packet provides an overview of these species, their adaptations, and their place within the crumbling ecosystems of the Forsaken Realm.
Humans of The Forsaken Realm
Humans of the Forsaken Realm are as numerous as the stars and as varied as the land itself, their lives often defined by hardship and unyielding ambition. In a world where the very fabric of existence teeters on the edge of oblivion, humans strive to carve out a future, no matter the cost. Their resilience is both their greatest strength and their darkest flaw, for while they are quick to adapt and overcome, they are also capable of devastating ambition, willing to exploit the arcane energies of the realm or forge dangerous pacts with the eldritch powers that slumber beneath the surface.
Physically, humans in the Forsaken Realm are as diverse as the land they inhabit. Their skin, hair, and eyes bear the marks of their environments, from the sun-scorched wastes of the southern Desolation to the shadowed forests of the Weeping Wilds. Unlike many of the older races, whose origins are steeped in myth, humanity’s past remains shrouded in mystery. Some say they were drawn here from distant worlds, pulled by the ebb and flow of the Forsaken Realm’s fractured magic. Others believe they were born of the realm itself, shaped by the energies that bind this land together.
What is certain is that their presence has reshaped the realm. Driven by both curiosity and ambition, they have spread across the forsaken lands, establishing settlements, kingdoms, and empires, only to see them fall into ruin as often as they rise. Humans are known for their ability to endure, and no matter how many times they are struck down by the darkness that surrounds them, they rebuild—stronger, more determined, and often more dangerous. They worship many gods, but in the Forsaken Realm, these deities are distant and fractured, much like the land itself. Faith is a matter of survival, and often, humans must make their own fate in a world where divine intervention is rare.
Though their origins are still debated by scholars and sages, humanity’s legacy in the Forsaken Realm is undeniable. They have shaped the world in their image, and many believe that if the realm is ever to be saved—or utterly destroyed—humans will be at the heart of its fate.
Dwarves of The Forsaken Realm
Dwarves of the Forsaken Realm are a hardy and stoic people, born from the very bones of the earth in the elder days, shaped by the ancient Forge Father whose name has long been forgotten in the mists of time. Legends speak of this god as the first to temper fire and stone in the heart of the world, forging the dwarves from molten rock and iron. Known for their resilience, dwarves are as enduring as the mountains they call home, with lifespans that stretch centuries—though many meet their end long before age can claim them.
Squat and powerfully built, with thick beards and stone-like features, dwarves thrive in the darkest reaches of the Forsaken Realm. Their cities are carved into the mountainsides or buried deep beneath the earth, great fortresses of stone and iron that stand as bastions against the encroaching horrors of the Underdark. These strongholds are often surrounded by desolation, their walls the last defense against the nightmares that stir beneath the surface. The old tales of dwarves battling against giants, cave-dwelling beasts, and the twisted creatures of the deep are still sung around hearths, each ballad echoing with the clang of hammers on anvils and the roar of battle.
Dwarves are intimately tied to the stone and metal of the world, their craftsmanship renowned for its precision and endurance. Their hands shape the finest weapons, armor, and machinery, yet their love for the forge comes not only from skill, but from necessity. In the Forsaken Realm, survival is harsh, and the dwarves craft not for glory, but to defend themselves from the relentless forces that seek to swallow them whole—be it the monstrous denizens of the deep or the arcane storms that rage across the land.
Cultural Fragmentation
While other races may abandon their homes in the face of danger, the dwarves dig deeper, fortifying their underground kingdoms against the encroaching doom. Their communities are rigidly structured, built around ancient clans who trace their lineage to the first dwarves who emerged from the earth. These clans are divided into two main types, though in the Forsaken Realm, their distinctions often blur:
Mountain Dwarves
Those who remain close to the stone heart of the realm, carving their strongholds high in the peaks or deep beneath them, where they clash with the ancient forces lurking in the Underdark.
Hill Dwarves
Those who dwell closer to the surface, eking out a life on the edges of the forsaken wilderness, forever battling the elements and the corrupted creatures that wander too near.
Dwarven Fortitude
Though they have survived countless assaults from giants, horrors from the deep, and arcane calamities, the dwarves of the Forsaken Realm know that even stone wears down over time. Yet they face the dark days ahead with the same stubborn determination that has carried them through the ages, singing songs of valor and defiance against the towering threats that seek to crush them. Their motto, passed from generation to generation, remains: "Stone endures. And so shall we."
Elves of the Forsaken Realm
The Elves of the Forsaken Realm are among its most ancient and sorrowful inhabitants, a once-proud race now twisted by grief and bitterness. Long ago, they were the firstborn of The Matron, the mysterious creator of all life in the realm, shaped by her hand from the essence of the land itself. In those early days, the elves were beings of unparalleled grace and beauty, gifted with longevity and a deep connection to the natural and arcane forces of the realm. They were the custodians of the Matron’s vision, meant to guide and protect the balance of life.
However, when the Matron vanished, the world fell into chaos. The rise of the younger races—humans, dwarves, orcs—brought with them violence, conquest, and greed, tearing the land apart in their hunger for power. The elves, who had lived in harmony with the land and each other, witnessed this brutal shift with growing horror. As the Forsaken Realm descended into war and corruption, the elves withdrew, retreating into their sacred groves, ancient forests, and hidden enclaves, determined to shield what remained of their once-vibrant world.
Now, elves harbor a deep and abiding resentment toward the younger races, blaming their brutality and ambition for the desolation that has befallen the realm. They view themselves as the rightful stewards of the land, bitterly detesting those who have defiled it. This simmering hatred runs through elven society, which remains largely isolated and self-sufficient, content to let the world burn so long as their sanctuaries remain untouched.
Elven Physiology and Traits
Elves are tall and slender, their features sharp and ethereal, with eyes that gleam with a faint inner light, a reflection of their connection to the arcane forces of the Forsaken Realm. Their skin tones range from pale silver to deep, forest-like greens and earth tones, mirroring the natural environments they inhabit. They live for many centuries, their lives often filled with the long memories of loss and regret. Unlike other races, elves do not sleep but instead enter a trance-like state, wherein they relive the memories of ages past—both their own and those of their ancestors.
Cultural Fragmentation
The centuries of isolation and grief have fractured the elves into distinct subcultures, each shaped by the cursed lands they inhabit. Though unified in their detestation of the other races, they differ in how they have adapted to the world’s new reality.
The Aeltheren (High Elves)
The Aeltheren, or High Elves, are the most traditional of the elven races, often seen as arrogant and aloof by outsiders. They remain in their ancient citadels, towering spires of crystal and stone hidden deep within the forgotten corners of the Forsaken Realm. The Aeltheren hold tightly to the old ways, mastering powerful magics that few others can comprehend. They believe that through their ancient knowledge and arcane arts, they can one day restore the realm to its former glory—if they ever deem it worthy of salvation.
Their disdain for the younger races is absolute. They see humans as short-lived and reckless, orcs as brutish and destructive, and dwarves as greedy and small-minded. Though their numbers have dwindled over the millennia, the Aeltheren’s influence remains strong within elven society, their high councils dictating the course of their people’s future—however bleak it may be.
The Sylethari (Wood Elves)
The Sylethari, or Wood Elves, are those who remain closest to the natural world. They dwell in the shadowed forests and wild places of the Forsaken Realm, where the trees grow thick and twisted by ancient magic. Fiercely protective of their domains, the Sylethari live in small, tight-knit communities that blend seamlessly into their surroundings, their homes hidden among the boughs of great trees or deep within the earth.
Unlike the Aeltheren, who believe in the superiority of elven magic, the Sylethari have forsaken much of their connection to the arcane, embracing a more primal bond with the land. They are fierce warriors and hunters, defending their territories from intruders—whether beast, human, or otherwise—with deadly precision. Though they despise the other races, the Sylethari are pragmatic, sometimes making uneasy alliances with outsiders if it serves their interests. However, they never forget the damage wrought upon the land by these outsiders and remain distrustful of all who are not of elven blood.
The Arvaleth (Drow or Shadow Elves)
The Arvaleth, also known as Shadow Elves or Drow, are those elves who have fully embraced the darkness that has overtaken the Forsaken Realm. Shunned by their kin long ago, the Arvaleth sought refuge in the twisted depths of the land, where shadows crawl and dark magics fester. Over centuries, they have adapted to their surroundings, their once-luminous skin now ashen or ebony, and their eyes glowing like embers in the dark.
The Arvaleth harbor a deep hatred not only for the younger races but for the other elves as well, blaming them for their exile. They have carved out their own kingdoms in the deep places of the world, thriving in the gloom where others would falter. Their societies are ruthless, ruled by power and ambition, and their mastery of dark magic is unparalleled. Though they are rarely seen aboveground, their influence spreads far and wide, with rumors of Arvaleth assassins and sorcerers striking terror into the hearts of even the bravest adventurers.
Elven Isolation and Legacy
Despite their differences, all elves share one tragic truth—they are a people in decline. Their once-mighty cities lie in ruins, their numbers dwindle with each passing generation, and their memories of the Matron grow fainter. Yet, they endure, bound by their ancient heritage and a burning hatred for the younger races who they believe have brought about the downfall of the realm.
The elves of the Forsaken Realm remain distant from the affairs of others, content to watch from their hidden enclaves as the world around them spirals deeper into chaos. Whether they will ever reclaim their lost glory—or fade entirely into the shadows—remains a question that only time will answer
Halflings of the Forsaken Realm
Once creatures of warmth, community, and simple pleasures, the Halflings of the Forsaken Realm have been shaped by the bleak and cursed land they now inhabit. While they still cling to the ideals of home and family, their lives are filled with an ever-present dread, a stark contrast to the idyllic, pastoral lives their ancestors once led. In the Forsaken Realm, the halflings are no longer overlooked as harmless bystanders; they are survivors, hardened by a world that has offered them little more than suffering and loss.
In the shadow of ancient wars and arcane corruption, halflings have learned to be resourceful, using their small stature not only to slip through crowds unnoticed but to evade the horrors that stalk the land. Their instinct for survival is uncanny, and where many races would succumb to the Realm’s harshness, halflings endure, their communities hidden away in forgotten corners of the world, away from the predatory eyes of stronger, crueler beings.
A Grim Luck
The legendary "luck of the halflings" has not abandoned them, though its nature is now far darker. Many halflings believe their fortune is not a gift from benevolent gods, but the result of bargains made in desperation.
Whispers circulate of halfling elders forging secret pacts with forgotten entities—ancient spirits, fractured remnants of the Matron’s power, or perhaps even something darker that lingers in the realm’s shadowy places. Halflings still narrowly escape dangers that should claim them, but the price of such luck is often seen in the shadows that loom over them, in the nightmares they cannot shake, and in the eerie coincidences that seem too calculated to be mere chance.
Despite this curse-like luck, halflings live longer than most would expect, with their average lifespan reaching around 150 years. Some believe their longevity is another result of these strange, unseen forces, while others think it is simply their unyielding will to protect their kin and communities.
Cultural Fractures
The halflings of the Forsaken Realm have divided into distinct groups, each shaped by their environment and the cruel necessity of survival.
The Hollowkin (Strongheart Halflings)
The Hollowkin, or Strongheart Halflings, have taken refuge in subterranean burrows, deep beneath the earth, away from the gaze of those who would harm them. These halflings are masters of concealment and defense, creating intricate networks of tunnels that serve as both homes and fortresses. Their name is derived not just from their strong hearts but from the hollowed caverns they live in, where the echoes of the earth seem to speak to them in low, haunting tones.
Unlike their surface-dwelling kin, the Hollowkin have grown tough and unyielding, much like the stone that surrounds them. They value resilience and practicality over joy and merriment, their songs somber and their celebrations few. They are suspicious of outsiders, quick to defend their hidden homes, and are known for their skill with traps, deadly mechanisms, and guerrilla tactics in warfare.
Beneath their stoic exterior, they harbor a deep-seated fear of the dark forces that lurk even beneath their feet. Though they live underground, they often speak of strange occurrences in the deepest tunnels—shadows that move without light, whispers of forgotten creatures that crawl just beyond the known paths.
The Fallowfoot (Lightfoot Halflings)
The Fallowfoot, or Lightfoot Halflings, are a nomadic and scattered people. They once wandered the open fields and rolling hills, but the Forsaken Realm has turned them into a people always on the run. Forced to live among the ruins of once-thriving cities or in the shadow of human and elven fortresses, the Fallowfoot blend in wherever they can, using their agility and cunning to survive among the taller, more dangerous races. They are masters of disguise, deception, and quiet movement, thriving on the outskirts of society, where they steal, trade, or scavenge to survive.
Though they appear cheerful to outsiders, their smiles often mask deeper fears and the trauma of losing their ancestral lands. The Fallowfoot are keen observers, often knowing more about their surroundings than those who live there. This knowledge, along with their ability to evade danger, makes them valuable informants, spies, and thieves in the larger cities of the Forsaken Realm. Some believe that they still have access to the ancient magic of luck, though whether this magic is a blessing or a curse remains unclear. Many Fallowfoot refuse to speak of the eerie coincidences that follow them, even when disaster is averted at the last possible moment.
The Duskfoot (Shadow Halflings)
The Duskfoot, or Shadow Halflings, are a whispered myth even among their own kind. Few have seen them, and fewer still speak openly of their existence. It is said that these halflings dwell in the shadowed, twilight regions of the realm—places where the light never fully reaches and the darkness seems alive. They are creatures of the half-light, their skin ashen and their eyes gleaming like fading embers in the night.
Legends say that the Duskfoot made a pact long ago with a forgotten entity of the shadows, allowing them to blend into the darkness completely, vanishing from sight. Though reclusive, they are rumored to be deadly assassins, able to move unseen and unheard, striking only when the moment is perfect. Unlike their surface-dwelling kin, the Duskfoot revel in the darkness, using it as both weapon and shield. They see themselves as the true inheritors of the halfling legacy—survivors who have fully embraced the darkness that has consumed the Forsaken Realm.
Isolation and Survival
Though divided by distance and circumstance, all halflings share an unbreakable bond to the idea of family and home, even if those concepts have been twisted by the cruel reality of the Forsaken Realm. Their communities, whether hidden underground or scattered in the shadows of human cities, are fiercely protective of their kin. The halflings may be small, but they are not to be underestimated—there is a fire that burns within them, born of loss, survival, and a deep yearning for a world that once was.
In this forsaken land, halflings do not seek grand destinies or dominion over others. They seek only to survive, to protect their own, and to outlast the creeping darkness that consumes everything around them. Whether by their dark luck, their tenacity, or the forgotten pacts they’ve made, halflings endure—and they will continue to do so, even as the world crumbles around them.
Aasimar of the Forsaken Realm
In the forsaken lands where light has long faded, the Aasimar are viewed not as saviors, but as cursed remnants of a forgotten past. These rare mortals, touched by celestial grace, are outcasts in a world dominated by dark forces and forsaken gods. Their luminous eyes, halos, and glowing skin—a once-proud connection to the Upper Planes—are now seen as omens of doom, drawing suspicion and fear from the hardened denizens of the Realm. To many, their presence signals not salvation, but disaster.
A Celestial Burden
The divine light within the Aasimar is no longer a beacon of hope—it flickers, fragile and vulnerable, as if besieged by the darkness around them. Where they once stood as champions of healing and justice, many now struggle under the weight of their celestial gifts, unsure whether they are blessings or curses. Their glowing features mark them as targets for those who seek to exploit their power or corrupt their light. Warlords crave their divine abilities, while twisted cults yearn to taint their souls. In a land where mercy is a forgotten concept, the Aasimar’s radiant appearance isolates them more than it inspires.
Corrupted Grace
The Forsaken Realm twists the Aasimar’s connection to the Upper Planes, severing the divine link that once defined them. Many Aasimar find their celestial powers distorted—healing abilities that prolong suffering, or holy wrath that rages uncontrollably, causing more harm than good. Some descend into despair, seeing their gifts as curses they cannot control. Others cling desperately to their light, fighting to preserve what little hope remains, though the Realm gnaws at their soul with every passing day.
Factions in the Forsaken Realm
The Luminous Fallen
Once paragons of virtue, the Luminous Fallen are Aasimar who have succumbed to the Realm’s overwhelming darkness. Severed from the divine light of the Upper Planes, they walk a dangerous path, their celestial gifts tainted and twisted by despair. Their halos are dimmed, their once-radiant eyes clouded with sorrow. Some still try to hold onto their former purpose, but their powers now manifest in strange and often destructive ways. Healing can turn to pain, and their celestial wrath may spiral out of control, causing ruin instead of redemption. These Aasimar are haunted by their fall from grace, wandering the desolate lands, searching for a way to redeem themselves—or to finally be freed from their cursed existence.
Despite their tragic state, the Luminous Fallen are still driven by a sense of purpose, though it has been twisted by the darkness of the Realm. Some see themselves as divine martyrs, willing to embrace corruption to shield others from it. Others have become bitter, using their powers to enact vengeance upon a world that has forsaken them. Regardless of their motivations, the Luminous Fallen are feared and reviled by the other denizens of the Realm, who see in them the terrifying potential of corrupted divinity.
The Radiant Exiles
Unlike their fallen brethren, the Radiant Exiles refuse to let the Forsaken Realm extinguish their light. These Aasimar fight to retain their connection to the Upper Planes, even as the Realm works to sever it. They are fierce defenders of hope, though their battles often seem hopeless. The light they carry within them is fragile, flickering, but they guard it with unwavering resolve. Radiant Exiles are nomads, wandering from one forsaken city to another, bringing what little healing and guidance they can to the desperate souls they encounter.
They face endless challenges, as their divine nature draws the ire of dark forces. Yet, the Radiant Exiles persist, seeking to rekindle hope wherever they can, even if their efforts are often met with suspicion or violence. Many cling to the belief that their presence, however fleeting, may inspire others to resist the Realm’s suffocating despair.
The Tainted Seraphs
The Tainted Seraphs are Aasimar who have embraced the corruption of the Forsaken Realm, using their celestial gifts for darker purposes. No longer burdened by the morality of the Upper Planes, they have turned their divine powers into weapons of domination and terror. Their halos are cracked and blackened, their radiant skin marred by shadow, but their strength is undeniable. They have learned to channel the corruption of the Realm, fusing it with their celestial abilities to create a terrifying new power.
Tainted Seraphs often serve as enforcers for the warlords and dark cults that rule the Forsaken Realm. They are feared and respected, their very presence a reminder that even the light can be twisted into something cruel. Some claim that the Tainted Seraphs made pacts with the dark forces of the Realm, trading their celestial purity for power. Whatever the truth, their actions show no remorse, as they sow fear and destruction across the forsaken lands.
The Aasimar's Struggle
For all Aasimar, the Forsaken Realm is not just a land of darkness—it is a battleground for their very identity. They wander through shattered cities and desolate plains, searching for meaning in a world that has abandoned them. Some seek redemption, others cling to hope, and still others embrace the darkness that surrounds them.
Their quest is not simply to survive but to answer the question that haunts them: How does one hold onto hope in a world that thrives on despair? Each Aasimar’s journey is a personal one, shaped by the choices they make in the face of overwhelming darkness. Will they succumb to the shadows, or will they keep the flicker of their celestial light alive, no matter how dim?
The Forsaken Realm's Dragonborn
The Dragonborn of the Forsaken Realm are the proud descendants of dragons—creatures once revered as gods by many. The last true dragons perished 400 years ago during the cataclysmic event known as the Fracturing, when demonic forces invaded the Realm. The dragons, in a final act of sacrifice, managed to repel the demons and confine them to the barren lands now known as the Demon Wastes. Though the true nature of their sacrifice remains a mystery, the dragons’ legacy endures through their descendants, the Dragonborn, who now inhabit Dragon Island, their ancestral home and the last stronghold of draconic power.
A Legacy of Dragons
Dragonborn resemble their ancient forebears—wingless but draconic in appearance, with scaly bodies, glowing eyes, and thick horns. Though their physical forms lack the grandeur of their dragon ancestors, they are imbued with the strength, elemental fury, and honor of the beings that gave them life. Dragon Island, their home, is a sacred land filled with towering mountains and ancient ruins, remnants of the dragons' once-mighty civilization. The island itself is isolated from the rest of the Forsaken Realm, making the politics of its inhabitants self-contained yet volatile. Though no faction is more powerful than another, the island's political landscape is defined by intricate hierarchies and fierce traditions of honor, all rooted in the shared reverence for the dragons who came before them.
The Factions of Dragon Island
The Dragonborn, while united by their draconic lineage, are divided into three primary factions based on ancestry and tradition: The Royal Dragonborn, The Elemental Dragonborn, and The Halfbreeds. Each faction claims a unique role within the delicate political structure of Dragon Island, though all answer to the greater collective in honor of their shared legacy.
The Royal Dragons
(White and Black Dragons)
The Royal Dragonborn, descendants of the white and black dragons, hold the highest positions in Dragon Island’s rigid hierarchy. These Dragonborn believe themselves to be the closest in both blood and honor to the true dragons. The white-scaled Royal Dragonborn embody discipline, wisdom, and cold calculation, much like the ice-breathing dragons they descend from. Conversely, the black-scaled Royal Dragonborn are fierce, pragmatic, and possess a ruthless edge, traits inherited from their swamp-dwelling draconic ancestors.
Though divided by temperament and tactics, the Royal Dragonborn see themselves as the rightful leaders of Dragon Island. They govern the island’s political sphere, presiding over the Council of Ancestors, where decisions affecting the entire Dragonborn race are made. The Royal Dragonborn are deeply traditional and view themselves as the stewards of the ancient customs established by the dragons. As such, they are often viewed as rigid and conservative, but their authority is seldom challenged due to their esteemed lineage.
The Elemental Dragons
The Elemental Dragonborn are descendants of the dragons aligned with the primal forces of nature—fire, water, earth, and air. Their scales reflect their elemental heritage, glowing in fiery reds, azure blues, verdant greens, and stormy grays. These Dragonborn are the island's warriors and mystics, harnessing the elemental forces passed down to them by their draconic ancestors. Each elemental faction within the group holds distinct beliefs about their purpose in the world, with fire Dragonborn leaning towards aggressive expansion, while earth and water Dragonborn favor stability and defense.
Though not as politically dominant as the Royal Dragonborn, the Elemental Dragonborn are revered for their strength and mastery over the elements. They serve as Dragon Island’s military arm, defending the island from external threats and ensuring that the Realm’s demonic forces remain confined. Many Elemental Dragonborn struggle with the fact that, while they are immensely powerful, they must still answer to the Royal Dragonborn—a fact that has led to tensions and political rivalries over the centuries.
The Halfbreed Dragons
The Halfbreeds are Dragonborn descended from other draconic races, such as tortles, lizardfolk, and kobolds. While their appearance varies more drastically than the other factions, the Halfbreeds are no less connected to the draconic legacy. They occupy a more precarious position in the political hierarchy, as their bloodlines are often viewed as "diluted" compared to those of the Royal or Elemental Dragonborn. Despite this, the Halfbreeds have carved out an important role on Dragon Island, excelling in craft, trade, and espionage.
Though seen as commoners by the upper castes, the Halfbreeds are known for their resourcefulness and loyalty to Dragon Island. They handle much of the day-to-day governance of the island’s cities and towns, ensuring the island remains self-sufficient and prosperous. The Halfbreeds take great pride in their varied heritage, believing their diverse bloodlines make them more adaptable and suited for survival in the harsh world of the Forsaken Realm. While they are politically lower in status, their numbers and influence make them an essential part of the Dragonborn society, and many Halfbreeds aspire to rise within the island’s hierarchy through feats of service and bravery.
Honor and the Politics of Dragon Island
Dragonborn society is built on a foundation of honor and duty to their ancestors. Despite their differences, all factions share an unbreakable bond to the dragons who once ruled the skies. The politics of Dragon Island revolve around this shared reverence, though power struggles and rivalries between the factions are common.
The Royal Dragonborn maintain their authority through their connection to the dragons' wisdom, but their rule is often challenged by the ambitious Elemental Dragonborn, who argue that might and elemental mastery should dictate leadership. The Halfbreeds, while largely content to support the island’s infrastructure, occasionally resent their lower status, especially when their accomplishments go unrecognized.
However, all Dragonborn, regardless of faction, must answer to the Council of Ancestors, a governing body that ensures that no faction gains too much power and that decisions are made in line with the dragons’ ancient principles. This council, made up of elders from each faction, serves as a balance of power, ensuring that the island remains united in its ultimate mission—to preserve the legacy of the dragons and protect the Realm from the demonic forces that still lurk beyond the island’s shores.
The Fractured World Beyond
While Dragon Island serves as a safe haven for the Dragonborn, the Forsaken Realm itself remains a land of darkness, shaped by the demonic invasion of the Fracturing. The Dragonborn, though isolated, are not immune to the threats beyond their borders. They remain vigilant, knowing that the demons confined to the Demon Wastes still hunger for conquest. The sacrifices of the dragons have held them back for centuries, but the bonds that keep them contained grow weaker with each passing year.
Dragonborn often venture beyond the safety of Dragon Island, serving as emissaries, warriors, or scholars in the greater Forsaken Realm. These journeys are fraught with danger, but the Dragonborn see it as their duty to protect the world their ancestors fought to save. Each Dragonborn who leaves the island carries with them the weight of their lineage, knowing that they are the last living legacy of the dragons—creatures whose power once shaped the world and whose memory still commands deep respect and fear.
Gnomes of the Forsaken Realm
The Gnomes of the Forsaken Realm are a resilient and inventive race, shaped by the magic of the gods and the harsh environment of their home. Created by gods of invention, illusion, and subterranean life, these petite folk have long survived in secret, avoiding the dangers of the world through ingenuity and magic. With large, curious eyes and pointed ears, gnomes are a sight of contrast in the Forsaken Realm—a race that embodies both childlike wonder and ancient wisdom.
Despite their small stature, gnomes are masters of survival, having honed their skills in hidden forests and complex underground tunnels for centuries. In a world ravaged by dark forces, gnomes rely on their quick thinking, magical prowess, and clever traps to outwit larger and more dangerous creatures. Though they live around 425 years, gnomes remain youthful in spirit, their love for invention, trickery, and illusion never fading. The gnomes of the Forsaken Realm are divided into two distinct subspecies: Forest Gnomes and Rock Gnomes, each uniquely adapted to their.
Unique Magical Adaptation
The Forest Gnomes
The Forest Gnomes of the Forsaken Realm are deeply attuned to the natural world, even in its corrupted state. Once dwelling in vibrant, untouched woods, they now make their homes in the shadowy, withered forests that dot the landscape. Though the trees have darkened and twisted, the Forest Gnomes persist, using their powerful illusions and stealth to remain hidden from the many predators that stalk the woods. Their small stature and natural camouflage allow them to blend into their environment seamlessly, becoming nearly invisible in the dense underbrush.
Forest Gnomes have a strong connection to nature, though their magic has been tainted by the Realm’s dark influence. Their illusions are powerful, able to confuse and disorient even the most dangerous of creatures. They are known for creating intricate illusions that transform the dead forests into a semblance of their former beauty, giving the gnomes a sense of peace amidst the chaos. Their communities are hidden deep within labyrinthine tunnels and tree hollows, protected by a variety of clever traps designed to deter intruders.
Despite their reclusive nature, Forest Gnomes maintain a deep love for life and its many mysteries. They are quick-witted, mischievous, and have an unshakable belief in the power of hope, even in the darkest times. They are also deeply spiritual, holding on to ancient rituals and practices passed down through generations, often calling upon the spirits of the woods to aid them in times of need. While their magic is powerful, it is rooted in subtlety, allowing them to protect their homes without drawing attention.
Key Traits of Forest Gnomes
- Illusion Magic: Forest Gnomes are masters of illusion, capable of creating elaborate, deceptive images to trick foes and hide their homes.
- Stealth and Camouflage: Their natural ability to blend into the environment makes them incredibly difficult to detect.
- Connection to Nature: Even in the Forsaken Realm’s corrupted forests, Forest Gnomes maintain a bond with the natural world, though it is often tinged with sorrow for what has been lost.
The Rock Gnomes
The Rock Gnomes, on the other hand, have taken to the underground and mountainous regions of the Forsaken Realm. These gnomes are inventors and tinkerers at heart, creating devices and contraptions to make life easier—or to defend themselves against the ever-present dangers of the Realm. Where Forest Gnomes rely on magic and illusion, Rock Gnomes use mechanical ingenuity, crafting traps, tools, and machines that are both clever and effective.
Rock Gnome communities are hidden in deep caverns or carved into mountainsides, often protected by intricate mechanisms that alert them to intruders or environmental threats. Their tunnels and homes are filled with mechanical marvels—self-opening doors, hidden compartments, and even rudimentary golems that serve as guards. Though they do not possess the same magical abilities as their forest-dwelling kin, Rock Gnomes make up for it with their boundless creativity and technical expertise.
In a land as bleak as the Forsaken Realm, Rock Gnomes still find joy in the act of creation. They are curious and inventive, always looking for ways to improve their surroundings or solve problems. However, this curiosity can sometimes lead them into dangerous situations, as they tend to experiment with powerful and unstable materials found deep within the earth. Despite this, Rock Gnomes are fiercely protective of their homes and loved ones, using every invention at their disposal to keep their communities safe.
Key Traits of Rock Gnomes
- Invention and Tinkering: Rock Gnomes are known for their mechanical aptitude, creating traps, devices, and inventions to aid in their survival.
- Craftsmanship: They are excellent artisans, capable of building intricate machines and structures, often combining magic with technology.
- Underground Expertise: Rock Gnomes are masters of tunneling and excavation, capable of creating vast underground networks to protect their communities.
Unity Through Resilience
Though divided by environment and craft, both subspecies of gnomes share a common thread of resilience and cleverness. In the Forsaken Realm, where so much has been lost to darkness, the gnomes have managed to preserve their culture and way of life through sheer ingenuity. Both Forest and Rock Gnomes hold onto their traditions and history, but they also adapt to the ever-changing dangers around them.
While they may be small in stature, their impact on the world around them is undeniable. Whether crafting illusions to outwit their foes or building mechanical wonders deep within the earth, the gnomes of the Forsaken Realm continue to survive, innovate, and thrive in a land that has forgotten the light. Through their resourcefulness and unity, the gnomes prove that even in the darkest times, cleverness and hope can carry them through.
Goliaths of the Forsaken Realm
Towering and formidable, the Goliaths of the Forsaken Realm are the descendants of ancient giants, carrying within them the strength and power of their gigantic ancestors. In this bleak and war-torn land, where darkness prevails and hope is a scarce commodity, the Goliaths remain steadfast, a proud race whose towering presence and supernatural abilities make them both revered and feared. Though their giant kin have long since faded into legend, the Goliaths continue to walk their own path, guided by a deep sense of honor and a desire to prove themselves worthy of their colossal heritage.
Born from the lineage of giants, each Goliath possesses traits that reflect their ancient bloodline. They are marked by the favor of the first giants—supernatural boons that allow them to grow in size and strength at will, temporarily assuming a stature that rivals that of their ancestors. These gifts make the Goliaths a formidable force in a land ruled by conflict, where physical power often dictates survival. Despite their connection to the giants, the Goliaths have long distanced themselves from the ancient feuds and conflicts that tore giantkind apart, choosing instead to forge their own legacy in the multiverse.
Giant Heritage
The Goliaths of the Forsaken Realm display a wide range of physical traits, each corresponding to the type of giant they descend from. Some Goliaths have the gray, rock-like skin and chiseled features of stone giants, while others bear the fiery eyes and ash-colored complexion of fire giants. Each Goliath's appearance serves as a reminder of the powerful giants that once roamed the land, and their physical traits often dictate the roles they take on within Goliath society.
Despite their varied appearances, all Goliaths share a sense of unity and purpose. They are not defined by the internecine wars that once plagued the giants, but by their desire to surpass the heights reached by their ancestors. This drive for greatness is at the core of Goliath culture, as they seek to leave behind a legacy of strength, wisdom, and honor in the face of a world that threatens to consume them.
Factions of the Goliaths in the Forsaken Realm
The Stonecallers
The Stonecallers are Goliaths descended from stone giants, and their connection to the earth is unparalleled. These Goliaths have skin that resembles cracked stone, and their strength is as unyielding as the mountains. They are deeply attuned to the land, capable of harnessing the power of stone and earth to protect their communities or crush their enemies. The Stonecallers often serve as the builders and defenders of Goliath settlements, using their immense strength to shape stone into homes, fortresses, and weapons.
In a world as unforgiving as the Forsaken Realm, the Stonecallers pride themselves on their resilience and endurance. They believe that their connection to the earth gives them the strength to withstand any challenge, and they are often looked to as leaders in times of war or crisis. However, their stoic nature can sometimes make them seem distant, as they focus on the long-term survival of their people rather than the immediate concerns of individuals.
The Emberfists
Descended from fire giants, the Emberfists are a fierce and fiery faction of Goliaths known for their passion and aggression. Their skin is often tinged with red or ash-gray, and their eyes burn with an inner flame. These Goliaths are warriors and smiths, channeling the raw power of fire to forge weapons of war and defend their territories. The Emberfists are known for their combat prowess, often leading raids or standing on the frontlines in battles against the dark forces of the Forsaken Realm.
Though they are quick to anger and driven by their emotions, the Emberfists also have a deep sense of loyalty to their kin. They believe that the fire within them is a symbol of their unbreakable spirit, and they strive to keep the flame of their ancestors alive through acts of bravery and strength. However, this passion can sometimes lead them into reckless situations, as their desire to prove themselves often outweighs their sense of caution.
The Thunderbloods
The Thunderbloods are Goliaths with the blood of storm giants coursing through their veins. These Goliaths are tall and imposing, with storm-gray skin and eyes that flash with lightning. They are the most mystical of the Goliath factions, wielding the power of the storm to manipulate the weather and call down bolts of lightning upon their enemies. The Thunderbloods are often seen as the spiritual leaders of Goliath society, acting as shamans or seers who interpret the will of the elements and guide their people in times of uncertainty.
While they are deeply connected to the storm, the Thunderbloods also embrace the unpredictability of their power. They believe that just as storms are both destructive and life-giving, so too must they balance strength with wisdom. Thunderbloods often live in the high mountain peaks or cliffside fortresses, where they can remain close to the skies and hone their elemental powers. Despite their mystical nature, they are still fearsome warriors, capable of summoning the raw power of the storm to defend their kin.
A Culture of Honor and Survival
Goliath society in the Forsaken Realm is built around the concept of honor and the pursuit of greatness. Each Goliath seeks to leave a legacy worthy of their giant ancestors, and their culture places great emphasis on strength, wisdom, and endurance. While they no longer engage in the petty conflicts that once tore giantkind apart, Goliaths still maintain a competitive spirit, often challenging each other to feats of strength or skill to prove their worth.
In the harsh environment of the Forsaken Realm, survival is a constant struggle, and Goliaths have adapted to meet these challenges head-on. Their settlements are often located in remote, mountainous regions, where they can protect themselves from the predatory creatures that roam the land. These communities are built around a system of shared responsibility, with each Goliath contributing their unique skills to the survival of the group.
Though they are a proud and independent people, Goliaths understand the importance of unity in the face of a world that is constantly trying to tear them apart. They are fiercely loyal to their kin, and their sense of honor extends not only to their own people but to any allies they deem worthy. In battle, Goliaths fight with unmatched ferocity, knowing that every victory brings them closer to the heights achieved by their giant ancestors.
The Goliath's Quest for Greatness
For the Goliaths of the Forsaken Realm, life is more than mere survival—it is a quest for greatness. Each Goliath is driven by a desire to surpass the achievements of their ancestors and carve out a legacy that will be remembered for generations to come. Whether through feats of strength, acts of wisdom, or mastery of the elements, Goliaths strive to prove themselves worthy of the giants' favor, even as they distance themselves from the ancient conflicts that once consumed giantkind.
In a land ruled by darkness, the Goliaths stand tall, their towering forms and indomitable spirits a testament to the power of their bloodline. Though the giants may be long gone, their legacy lives on in the Goliaths—warriors, builders, mystics, and survivors—who continue to walk the path of honor and greatness.
Orcs of the Forsaken Realm
In the Forsaken Realm, the orcs trace their heritage not to a god, but to a legendary mortal hero: Gruumsh, an orc warrior whose deeds have transcended the boundaries of mortality. Long ago, during the age when the First Light and the Primordial Gods battled the forces of chaos, Gruumsh fought valiantly alongside them. He was a being of immense strength and determination, who led his people through countless trials, ultimately sacrificing his life to seal away the monstrous Leviathans—ancient horrors that once threatened the very fabric of the Realm.
Though he was not a god, the orcs honor Gruumsh as if he were one, revering him as the ultimate example of what they aspire to be. His teachings and sacrifices laid the foundation for orcish belief: that through strength, discipline, and self-sacrifice, any orc can transcend their mortal limitations and rise to godhood. In this way, Gruumsh is a symbol of hope and inspiration, and his legacy has shaped orc culture in profound ways. The orcs of the Forsaken Realm are not driven by conquest or brute power alone; they follow Gruumsh's path of bringing peace and balance to the world by uniting both mortals and sentient monster races.
Gruumsh's Legacy: The Path to Godhood
Orcs believe that through rigorous discipline and strength, they can follow in Gruumsh’s footsteps and achieve godhood themselves. This philosophy has shaped the very core of their society, where strength is not just physical but also mental and spiritual. The path to greatness involves a balance of power, wisdom, and integrity—qualities that Gruumsh exemplified in his life. To many orcs, the highest honor is to live in a way that honors Gruumsh's sacrifice, by upholding peace and protecting the Realm from chaos and division.
Unlike the old orcish traditions of conquest, the orcs of the Forsaken Realm have shifted their focus toward building bridges between different races. Their goal is to establish peace between mortals and monster races, proving that even those deemed "monstrous" can walk the path of honor and greatness. This has led to the orcs taking on the role of mediators and peacekeepers in the Realm, often bridging the gap between humans, elves, and other races, as well as sentient monster species like trolls, goblins, and ogres.
Factions of Orcs in the Forsaken Realm
The Gruumshari
The Gruumshari are the most devout followers of Gruumsh's teachings, viewing the path to godhood as a sacred duty. These orcs are warriors and monks who dedicate their lives to self-improvement, meditation, and battle prowess. They believe that every orc has the potential to rise above mortality, but only through intense discipline and sacrifice. The Gruumshari train in secluded temples, located in the most inhospitable regions of the Forsaken Realm, where they endure harsh conditions to hone their bodies and minds.
The Gruumshari are often called upon to act as peacekeepers or negotiators when tensions arise between races. Their calm demeanor and focus on balance allow them to mediate disputes with a clear mind, always striving to preserve peace and unity. In times of conflict, however, the Gruumshari are fearsome warriors, using their martial training and spiritual strength to protect their people from threats.
The Leviathan Watch
The Leviathan Watch is a faction of orcs dedicated to guarding the ancient seals that Gruumsh and the Primordial Gods placed on the Leviathans. These orcs see themselves as the protectors of the Realm, ensuring that the chaos of the past does not rise again. Members of the Leviathan Watch are highly trained warriors and scholars, knowledgeable in both combat and ancient lore. They take a solemn oath to protect the seals at all costs, even if it means sacrificing their lives.
The Leviathan Watch is also responsible for monitoring the movements of any dark forces that might seek to break the seals or unleash chaos. Their vigilance has earned them respect across the Forsaken Realm, and their influence extends beyond orcish society. While they rarely engage in politics, the Leviathan Watch holds a position of authority and trust, often advising rulers and leaders on matters of ancient threats and magical disturbances.
The Elders of Gruumsh
The Elders of Gruumsh are the orcish leaders who have taken on the responsibility of recruiting trustworthy monster races into their society. Orcish culture has long embraced the idea that even "monsters" can walk the path of honor, and the Elders work tirelessly to ensure that those who seek redemption or a place of belonging can find it among the orcs. Trolls, goblins, ogres, and other sentient creatures who wish to prove themselves are often evaluated by the Elders before being welcomed into orcish society.
These Elders are seen as wise, fair, and discerning. Their role is to evaluate the intentions of the monster races and ensure that only those who truly seek peace are given a place among the orcs. The Elders also serve as advisors to orcish leaders, guiding them in matters of diplomacy and integration. Their efforts have helped create a more unified Realm, where orcs and monster races work side by side to protect their shared home.
Orc Society: A Bridge Between Worlds
The orcs of the Forsaken Realm have moved beyond their historical reputation as conquerors. Instead, they see themselves as protectors and mediators, charged with preserving balance and harmony between mortals and the sentient monster races that inhabit the world. This role has earned them respect and influence across the Realm, as they work tirelessly to prevent conflicts and foster alliances between previously warring factions.
Orcish society is built on the principles of strength, honor, and discipline. Young orcs are taught from an early age that true strength lies not in domination, but in the ability to endure and protect others. Orcish warriors, scholars, and artisans all play a role in maintaining this balance, with each contributing to the greater good of their people. Despite their fearsome appearance, orcs are known for their kindness to those who show honor, and they are fiercely loyal to their allies.
While the orcs still retain their martial traditions, they use their strength to build peace rather than destroy. Many serve as peacekeepers in troubled regions of the Forsaken Realm, while others join mixed-race organizations dedicated to preserving harmony between mortals and monsters alike. This mission to unite the Realm is seen as a continuation of Gruumsh's legacy—just as he fought alongside the First Light and Primordial Gods to protect the world, so too do the orcs strive to protect the fragile peace they have built.
The Orcish Quest for Transcendence
The orcs of the Forsaken Realm believe that Gruumsh showed them the path to godhood through his ultimate sacrifice. Following in his footsteps, they seek to prove their worth through acts of honor, self-discipline, and strength. To the orcs, becoming a god is not about wielding power over others, but about rising above mortal limitations and embodying the values of courage, sacrifice, and unity.
Whether through protecting ancient seals, mediating between races, or recruiting monsters into their society, the orcs continue to follow Gruumsh’s example, striving for a higher purpose. They believe that one day, they too may ascend to a higher state, not through conquest, but by proving themselves worthy guardians of the Forsaken Realm.
Tieflings of the Forsaken Realm
The Tieflings of the Forsaken Realm are a race marked by their fiendish heritage, born from the bloodlines of demons, devils, and other infernal beings from the Lower Planes. This fiendish legacy is an undeniable part of who they are, shaping their physical forms and granting them powers connected to their dark ancestry. However, their connection to the Lower Planes has no direct impact on their morality—each Tiefling must decide whether to embrace or reject the shadow of their origins. In the Forsaken Realm, where the line between good and evil often blurs, the Tieflings walk a path of complexity, forever balancing their inner nature with the world around them.
Tieflings are often tall, with skin tones that range from deep crimson to ashen gray. Their horns come in various shapes, and many have tails, glowing eyes, or other fiendish features such as spines or tusks. While some Tieflings proudly display these traits, others seek to hide or minimize them, wary of the mistrust and fear they often evoke. Tieflings live in both mortal cities and the desolate, dark corners of the Forsaken Realm, where their fiendish heritage is both a boon and a curse.
Fiendish Legacies
Tieflings in the Forsaken Realm inherit their powers and appearance from one of three primary fiendish legacies: Abyssal, Chthonic, and Infernal. These legacies connect Tieflings to the chaotic, dark realms from which their ancestors originated, and while they grant unique powers, they do not dictate a Tiefling's destiny. Each Tiefling must choose their path, whether to embrace their legacy or forge a new one in defiance of it.
Abyssal Tieflings
Abyssal Tieflings are marked by the chaotic and entropic energies of the Abyss, Pandemonium, and Carceri. Their ancestors were demons or other chaotic fiends, and this heritage often manifests in wild, untamed powers. Abyssal Tieflings may have horns, fur, tusks, or even wings, and they often carry a distinct, primal scent or aura that hints at their demonic bloodline. The chaos of their ancestry grants them a natural affinity for destruction, but this does not mean they are doomed to lives of evil. Some Abyssal Tieflings struggle to control the wild power within, while others embrace it, channeling it toward creative or righteous causes.
Key Traits of Abyssal Tieflings:
- Physical features such as horns, tusks, and fur that reflect their demonic ancestry.
- Powers tied to chaos and entropy, such as the ability to summon destructive energy or warp the environment.
- Often viewed with suspicion due to their connection to the Abyss, but capable of great good or evil depending on their choices.
Chthonic Tieflings
Chthonic Tieflings draw their power from the gloomy, deathly realms of Carceri, Gehenna, and Hades. These Tieflings are often gaunt and pale, their features resembling those of the dead, or they may possess an eerie, unearthly beauty akin to that of succubi or night hags. Chthonic Tieflings are deeply connected to death, decay, and the darker aspects of existence, but they are not necessarily evil. Many Chthonic Tieflings serve as mystics, guiding others through the veil between life and death, while others use their powers for selfish or malevolent ends.
Key Traits of Chthonic Tieflings
- Cadaverous appearance or otherworldly beauty, with features like sunken eyes, skeletal frames, or sharp, predatory looks.
- Powers related to death, necromancy, and the manipulation of souls or shadows.
- Feared for their association with death, but often serve as guides or advisors, helping others navigate the mysteries of the afterlife.
Infernal Tieflings
Infernal Tieflings are descended from devils or other fiends tied to the Nine Hells, Gehenna, or the war-torn fields of Acheron. Their heritage often manifests in horns, spines, or tails, and their eyes may glow with infernal fire. Infernal Tieflings are known for their cunning and ambition, traits inherited from their devilish ancestors. Many possess a natural charisma, allowing them to manipulate or negotiate with others with ease. While some Infernal Tieflings choose to follow the path of their ancestors, using their powers for personal gain or domination, others strive to break free from their legacy and use their gifts to fight against the forces of evil.
Key Traits of Infernal Tieflings
- Horns, tails, and other infernal features that mark their devilish heritage.
- Powers connected to fire, manipulation, and dark pacts, often allowing them to control flames or influence others.
- Often charismatic and ambitious, but their goals can vary from noble leadership to malevolent control.
Unity in Diversity
Despite their different legacies, Tieflings in the Forsaken Realm are bound by a shared sense of otherness. Their fiendish heritage sets them apart from other races, but it also unites them as a people who walk the line between the mortal and fiendish worlds. Tiefling communities are often found in the margins of society, where they build their own cultures and traditions, blending mortal values with their fiendish powers. Some Tieflings seek out others of their kind, finding strength in their shared ancestry, while others prefer to integrate into the broader society, forging their own path.
The Tieflings of the Forsaken Realm may come from different legacies, but they all face the same question: Will they embrace their fiendish heritage, or will they rise above it? In a world as unforgiving as the Forsaken Realm, this choice is never simple, and many Tieflings find themselves caught between the darkness of their ancestry and the light of their personal aspirations.
The Tiefling’s Struggle
Tieflings often face prejudice and mistrust from other races, who see their fiendish appearance and assume the worst. This makes the Tiefling’s journey one of constant struggle—not just against external forces, but against the expectations placed upon them by others and by their own bloodline. Some Tieflings embrace the fear they inspire, using it to gain power or manipulate those around them. Others go to great lengths to prove that they are more than the sum of their heritage, fighting for justice and peace in a world that often rejects them.
In the Forsaken Realm, where demons and devils are real and present threats, Tieflings are often judged by the actions of their fiendish ancestors. Yet, it is in this harsh world that many Tieflings find the strength to rise above their origins, using the power of the Lower Planes not for domination, but for survival, redemption, or even heroism.