Paths of Titans, Kings, and Gods

Roads of War, Conquest, & Power

A Treatise by the Arane Citadel

Power is never freely given. It must be seized, earned, or proven through war, struggle, and will. The cosmos does not favor the weak, nor does destiny bow to those who do not fight for their place in it. Across the annals of history and myth, there exist roads that only the strongest may walk—paths of battle, ambition, and divine reckoning.

These roads are not for the common traveler. They are forged in blood and legend, walked by those who would challenge the gods, conquer the world, or transcend mortal limitations. Some lead to glory, others to ruin, and a few to a fate beyond comprehension.

Here are the greatest of these roads—each one a battlefield, a crucible, or a path to immortality.


29. The March of the Titans

"When the old gods fell, they left footprints in the stone. Walk them, and you may rise where they fell."

Nature & Structure

The March of the Titans is an ancient road that no mere mortal can traverse. It was once walked by giants, gods, and primordials, those whose very footsteps could reshape the world. Now, it exists only in legend—a battlefield road, long forgotten, yet whispered of in the halls of those who would challenge the heavens.

  • The road is said to be carved into the bones of the earth itself, stretching across mountains, deserts, and broken ruins where ancient wars were fought.
  • Its stones are massive, sized for beings far larger than any mortal, each one bearing scars of battles past—sword strikes that shattered mountains, footprints that left valleys.
  • Some claim the road moves, appearing only in times of great conflict, when the world stands on the brink of change.
Traversing the March of the Titans
  • Only those with the strength of giants or the will of gods may walk the path—mortals who dare to step upon it without proving their worth sink into the stone, becoming part of the road itself.
  • Ancient Titan Lords still walk this path in the hidden corners of the world, gathering power to rise again against the gods.
  • It is said that at the end of the road lies a weapon of unfathomable power, forged in the first war between gods and primordials.
  • Some say the March of the Titans is a road of rebellion, meant for those who would challenge the divine order itself—but those who walk it must be prepared for the consequences.

The gods remember those who dare tread where only titans once walked—and they do not forgive.


30. The Path of Kings

"Power is a road. Walk it well, or be trampled beneath those who do."

Nature & Structure

The Path of Kings is not a physical road, but a journey of conquest, ambition, and destiny. It is walked by those who would seize power, who challenge fate itself and seek to become more than mortal rulers. Those who walk this path shape nations, empires, and legacies—but few reach its end.

  • The road appears only to those who seek true rule, whether through conquest, wisdom, or divine right.
  • At certain points, the path splits—one way leading to greatness, the other to ruin. Which path is which is never clear.
  • Along its length lie the thrones of fallen kings, their crowns left behind for those bold enough to claim them—but every crown comes with a burden.
Traversing the Path of Kings
  • Those who walk this road must prove their right to rule, either by war, diplomacy, or divine test.
  • The ghosts of failed rulers haunt the road, whispering warnings to those who would make their same mistakes.
  • The final test of the Path of Kings is said to be a choice—to rule through strength, through wisdom, or through sacrifice. The wrong choice leads to downfall.
  • Some say the path does not end with mortal kingship, but with ascension, where those who have mastered it become immortal rulers among the gods.

But power is a double-edged sword—to walk the Path of Kings is to risk losing everything.


31. The Warrior’s Road

"Only the strong may walk this path, for it leads not to peace, but to battle everlasting."

Nature & Structure

The Warrior’s Road is the ultimate battlefield—an endless arena of warriors, where the greatest fighters of all ages walk, fight, and rise again. It is said to lead to Valhalla, the Eternal Dojo, or the Divine Battlefield, where only the worthy may stand among the gods of war.

  • The road is paved with the weapons of the fallen, their blades still sharp, their spirits watching those who dare to pick them up.
  • It tests all who walk it—not with words, not with riddles, but with combat, skill, and resolve.
  • At its end lies the Eternal Battlefield, where warriors fight forever, reborn after every death, perfecting their craft until they are deemed worthy by the gods of war.
Traversing the Warrior’s Road
  • Every traveler is challenged by their past and future selves, forced to face the warrior they once were and the warrior they will become.
  • Some claim that those who die on this road never truly die—instead, they join the ranks of the greatest fighters in the halls of the war gods.
  • The weapons found on the road hold memories of those who wielded them before—picking up the wrong weapon can mean inheriting the curse of a fallen warrior.
  • The Warrior’s Road has no shortcuts—only those who fight and endure may reach its end.

To walk the Warrior’s Road is to seek glory or death—there is no other way.


32. The Grand Convergence

"Once in an age, the worlds align, and a road appears where none existed before. Walk it, and you may remake the universe."

Nature & Structure

Unlike the other roads, the Grand Convergence is a road that appears only once in an era, when the cosmic forces of reality align. It is not a road of war, but of transformation, a place where gods, mortals, and fates intertwine, and the very laws of existence may be rewritten.

  • The road appears in the sky, the sea, and the stars, visible only to those who have the power to change the world.
  • It is said to lead to the Convergence Nexus, a place where all realities meet, where past, present, and future are one.
  • Those who walk it may alter destiny itself, but to do so is to risk unmaking themselves in the process.
Traversing the Grand Convergence
  • Only those who understand the balance of all things may truly walk this path—gods, sages, and cosmic wanderers.
  • Time flows differently along the road—those who step upon it may return centuries before or after their own time.
  • At its center lies the Key of Worlds, an artifact said to grant the power to remake the multiverse—but only one traveler may claim it.
  • Those who fail to walk the road correctly risk vanishing from existence, their fate erased from history itself.

The Grand Convergence is a road of cosmic power—but power, once taken, can never be undone.