Gust Spell in The Extended Perkinsverse | World Anvil

Gust

This spell shares many qualities with Prestidigitation. It has a diverse range of uses out of combat and limited use inside of combat. Using the wind as a distraction, or to manipulate objects is a subtle way to manipulate your environment. The other three elemental Prestidigitation adjacent cantrips have their strengths and weaknesses. Of the four Cantrips of this nature I would classify this one as the weakest, although it can still be useful.

Effect

You create one of the following effects at a point you can see within range:
  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
  • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Manifestation

The manifestations of this spell are as diverse as the imagination of the caster.

Source

The magic needed for this spell is pulled from The Weave.
Gestures & Ritual
This spell requires verbal and somatic components, likely hand motions and verbal intonations consistent with the desired effect.
Related Discipline
Druid, Sorcerer, Wizard
Related School
Transmutation
Related Element
Air
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
30 feet
Level
Cantrip