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The Hunters Guild

Founded after the Cataclysm, the Hunter's Guild serves as a larger network of fleets that work out of several major settlements across the Everwild, working hard to protect the people of the Everwild from the monsters that roam its lands. But the Guild serves a second function. The ranks of the Guild are filled with researchers and scientists as well who are dedicated to learning what they can about the world and how it has changed after the Cataclysm.

Structure

The Hunter's Guild is comprised of 'Fleets' which are operational areas. Each Fleet has a head researcher and a head hunter who collaborate in order to determine the best steps to be carried out for the Fleet. Once the heads have decided what the current goal should be, their research or hunting staff begin dividing up the needed work amongst the different branches of the Fleet.   Additionally, there is a special branch of the Guild for accepting hunting requests for locals. These requests are ranked on price offered for completion, believed difficulty of the task at hand, and the urgency of the request. Special requests can be handed down to this division by other branches of the guild as well.

Public Agenda

The Hunter's Guild is a for profit organization. They work very closely with local authorities and civilians in order to best maximize profits while also protecting the locals and preserving the environment.
Type
Educational, Scientific Institute
Alternative Names
The Adventurer's Guild
Demonym
Hunters/Adventurers
Related Professions
Notable Members

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