City Watch

Charged with keeping the city safe — an impossible job, given their low manpower and nearly insignificant political status — and reporting directly to representatives of the Triskadane, the City Watch do the best they can in a city that frankly doesn’t give a damn. They lean on the law and the authority that’s been vested in them, even if no one else seems to pay much attention. The Watch maintains that no one is above the law, and they tread the damp and uneven streets and canals of the city to prove it.    The Watch works out of Watch Houses, of which there’s at least one per District. The richer and more prominent Districts tend to boast the more politically important (and well-funded) Watch Houses, and there’s clearly rivalry between Districts. Guard in more prominent Watch Houses tend to look down their noses at the Guard in more dangerous, poorer areas of the city. Certain thieves’ guilds have agreements with local Watch Houses to help protect local neighborhoods, though nothing officially recognized.    On the plus side, few criminals want to directly assault a Watch officer: they know that the Watch looks after its own, and if they do every City Watch officer in Eversink is going to be hunting for them. You can often spend pool points of Allies: City Watch as if they were points of Intimidation when confronting lawbreakers or someone threatening to hurt you.
To protect the blessing.

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