Lynxal

Lynxals resemble the common lynx which inhabit the regions of The Southlands, but for two distinctive features; they have a prominent ruff along their chest and they have retained long, bushy tails. They tend to have coats that blend naturally with the environment in which they are found, whether snowy whites, mottled mountain tans, or more vibrant colors. While by no means domesticated, some lynxals are known to form long-standing bonds with humanoid families in more remote areas, often times mistaken for very large household cats.   Regal Barring. Lynxals often appear aloof. Their motives can be enigmatic as they are seemingly indifferent towards the world around them. However, relying on keen senses, and an ability to suprress instinctual desires and dangers, a lynxal has no trouble feeling at ease within - and perhaps even a sense of ownership over - its environment.   Inadvertent Power. The lynxal's natural calming ability erases any strong emotions, whether a creature's desires are to cause or to avoid harm. This serves the lynxal well both offensively for its hunting and defensively against more dangerous predators. However, its Emotional Suppression is indiscriminate, acting upon any creature within its vicinity whose emotions are currently aroused: once charmed by a lynxal, one might unwittingly be willing to face harm and even death while accepting such outcomes with a calm, placid demeanor.   Familial Bonds. Lynxal are prized companions in more remote areas, which is to say they occasionally adopt a humanoid family as their own. In addition to being skilled hunters and offering some measure of protection, they innately provide relief from the stress and worries of the world for their adopted families, all while benefiting from the comforts of more a civilized life, themselves.
Genetic Ancestor(s)
Geographic Distribution

Homebrew

Lynxal
SMALL FEY

Armor Class: 14

Initiative: +3 (13)

Hit Points: 18 (4d6 + 4)

Speed: 40ft., climb 40 ft.

Challenge: 1/2 (XP 100; PB +2)
    MOD SAVE
STR 14 +2 +2
DEX 16 +3 +3
CON 14 +2 +2
    MOD SAVE
INT 10 +0 +0
WIS 16 +3 +3
CHA 12 +1 +1

Skills: Perception +5

Resistances: Cold

Immunities: Charmed

Senses: Darkvision 60 ft., passive Perception 14

Languages: Understands but cannot speak or write Common and Sylvan


Traits

Keen Senses. The lynxal has advantage on Wisdom (Perception) checks that rely on sight, hearing, and smell.   Sovereign Presence. The lynxal exudes an innate sense of belonging, and while other creatures notice its presence and may find its behavior curious, they otherwise defer to lynxal’s natural ownership over its environment.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and any targets medium or smaller must succeed on a DC 12 Strength saving throw or be knocked prone.   Emotional Suppression. The lynxal targets all non-lynxal creatures within 30 feet that are exhibiting strong emotions. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the lynxal’s Emotional Suppression for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.