Li'l Stinker

Li’l Stinker is a ball of red ooze confined within a 2-foot-wide glass orb, coated internally with oil of slipperiness. Li’l Stinker can communicate simple ideas by reshaping its form to resemble objects or creatures.
Current Location
Children
Li'l Stinker
TINY ABERRATION

Armor Class: 12

Initiative: -5 (5)

Hit Points: 4

Speed: 10 ft., climb 10 ft.

Challenge: (+2)
    MOD SAVE
STR 13 +1 +1
DEX 4 -3 -3
CON 19 +4 +4
    MOD SAVE
INT 7 -2 -2
WIS 4 -3 -3
CHA 13 +1 +1

Skills: Stealth +2

Resistances: Acid, Cold, Fire

Immunities: Poison, Psychic; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained

Senses: Blindsight 60 ft., Passive Perception 8

Languages: None


Traits

Amorphous. Li'l Stinker can move through a space as narrow as 1 inch without expending extra movement to do so.   Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting Li'l Stinker and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to Li'l Stinker and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.   Li'l Stinker can eat through 2-inch-thick, nonmagical metal or wood in 1 round.   Frightful Stench. A creature that ends its turn within 10 feet of Li’l Stinker must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Li’l Stinker’s Frightful Stench for the next 24 hours.


Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.