Bonze's Bokken, Wind Ripper

Hermits of the Shard of Springwood, the bonze have as much in common with a druid's love of nature as with the discipline and ritual of the monk. They do not deign to shed the blood of other creatures and thus deign to shed the blood of other creatures and thus imbue their training swords, known as bokken, with the power to propel them out of harm's way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.   You gain +2 bonus to attack and damage rolls you make with melee attacks using this weapon.   This magic weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of a sword's normal slashing or piercing damage.   Gale. As an action, you can cause a cube of air up to 15 feet on a side to blow with a strong wind until the end of your next turn, dispersing any gases.   Wind Rip. With a swish, you can send a concussive wave of sound streaking toward a target. When you take the Attack action while holding this blade, you can make a ranged spell attack knowns as wind rips with the bokken. Wind Rips have a range of 30/60 ft., +8 to hit, 2d8 thunder damage on a hit, and can be heard up to 100 feet away. On a critical hit, a creature is deafended until the end of its next turn. You can make as many wind rips as you have attacks.   Liftoff. As a bonus action, you can expend 1 charge, causing a sustained gust to lift you. Until the end of your current turn, you gain a flying speed of 60 feet for 1 minute, if you are not in contact with the ground or otherwise held aloft at the end of your turn, you fall.
 
Item type
Weapon, Melee
Current Holder