Keeper of Balance Character in The Elemental Chaos | World Anvil
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Keeper of Balance

All things must ultimately find balance, and in that balance is peace.
Among the lower elements, water is unusually flexible, able to take any shape or state possessed by the other three along with its own. Just as it can emulate the other elements, however, it always returns to form in neutral conditions. The Keeper is ultimately a Lord of this balance, the inevitable process of returning to order, peace, and stillness in the fullness of time. In its own way, it is the direct opposite of The Source of Chaos, which represents destruction and change from which there is no return.   Despite being a Lord of such concepts as balance and peace, however, The Keeper of Balance is far from a paragon of nonviolence. After all, the further the waters are from equilibrium, the more violently they must push to achieve it. Even a great storm or flood is ultimately part of the process of a return to equilibrium, and the tenets of The Keeper hold that trying to hold back the flow will only make it more violent in time. To act like it will never occur is to build a village below a dam, blissfully ignorant that it will one day crumble. Conversely, to accept the inevitability that the Lord of Water represents requires a level of stoicism and emotional detachment.   The most stringent followers of the tenets of water are found in secluded monasteries, where monks focus on achieving inner tranquility through meditation and self-reflection. In some cases, these monks also practice supernatural control of water, whether through magic or ki, as a demonstration of their devotion and a means of keeping themselves disciplined, though more mundane tasks such as gardening are used for this purpose just as often. These monasteries are the most common form of worship for The Keeper on the continent of Arrboth, though they are not unheard of elsewhere.

Divine Domains

Water, Order, Balance, Purity, Peace, Reflection

Tenets of Faith

  • Find peace within oneself
  • Display flexibility in thought and action
  • Accept what cannot be changed
  • Respect and uphold order
  • Bring order where it is lacking
  • Undo imbalance within the world

List of Gifts

Reflection: The greatest critics of those on the path of water are themselves. The character becomes aware of their own imbalances and challenges on the way to inner peace. The information granted by this ability becomes clearer as the character's Elan level increases.
Cost: 5, Requirements: Elan 10   Still Waters: The gifted character is guarded against supernatural alterations to their emotional state. They gain a bonus equivalent to their Elan level to any Resistance Check against such an effect.
Cost: 10, Requirements: Elan 20   Approaching Perfection: The pursuit of purity and inner balance results in a harmony of body and soul as well. The character becomes capable of taking Inhuman actions in any field they have the appropriate skill in. This gift does not rely on sheer luck and chance, however, and if the character cannot reach Inhuman degree without a roll of over 100 (that is, by Open Rolling), this gift does not apply.
Cost: 5, Requirements: Elan 30   Dilute Conflict: Small quarrels and arguments are pacified in the vicinity of the gifted character. Larger-scale conflicts, however, only have their consequences and casualties reduced when the character is present.
Cost: 10, Requirements: Elan 40   Sense of Order: The gifted character is able to perceive both what the natural order of things should be, and any disruptions that occur in them. The higher the Elan level of the character, the greater detail and clarity this ability will possess.
Cost: 5, Requirements: Elan 40   Purifying Touch: This gift enables a character to cure any disease or poison of the same or lower Elan value than they possess with a touch of their hand. The poison or disease need not be inoculated if it exists in liquid form; simply touching the liquid will purify it.
Cost: 15, Requirements: Elan 50   Cleansing of Passions: This gift grants the character full immunity to psychological states that are not supernaturally imbued, including pain. The character becomes completely stoic, not moved to emotion by any but the most potent supernatural effects.
Cost: 10, Requirements: Elan 50, Still Waters   Tranquility: The presence of the character gradually causes their surroundings to become orderly and peaceful, and causes unusual events to become less frequent. Characters with Gnosis lower than 10 will start to behave in a more composed manner.
Cost: 10, Requirements: Elan 60   Calming Touch: This gift grants the character the ability to remove psychological states from others with a touch. If these effects are caused by physical defects such as pain from an injury, they are only reduced to half of their original value, however. If the effect was induced supernaturally, this allows a single attempt to repeat the Resistance Check.
Cost: 10, Requirements: Elan 70, Purifying Touch   Symbol of Peace: The character's mere presence is enough to show those around them the essence of balance and tranquility. Merely by putting their hands together, the gifted character creates an aura in a 20 meter radius for every point of Elan they possess that steadily calms the disruptive intentions of those within. After half a minute of remaining within the area, individuals must pass an MR Check against twice the gifted character's Elan points or lose their will to fight or disrupt the local order. If the character has developed Composure as a Secondary Ability, each Difficulty Level above Difficult they obtain while using this ability will increase the MR Difficulty by 10 Points.
Cost: 15, Requirements: Elan 80   Quell Hostility: When one is closely linked to the Maiden in White, their tranquil presence washes over any who would try to harm them. Any being without psychological immunity must pass an MR Check against twice the Elan level of the gifted character to harm them. If passed or if defending oneself, the Resistance check will not need to be repeated for the rest of the encounter.
Cost: 20, Requirements: Elan 90   Absolute Balance: The chosen of the Maiden in White is a living symbol of purity and balance. They become unable to be corrupted by supernatural forces, ignoring harmful states induced supernaturally or by poisons or diseases (though they are still capable of being damaged even by supernatural effects, or subjected to physical states such as trapping). They are also capable of acting with perfect regularity, choosing to forgo rolling dice to instead use a 60 on any ability or resistance check or 6 on any characteristic check. Finally, they are capable of taking Zen actions provided they are not achieved solely through an Open Roll.
Cost: 10, Requirements: Elan 100, Approaching Perfection
Divine Classification
Elemental Lord
Children
Ruled Locations

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