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C&C Tallfellow Halflings

  • Fearless
Halflings, for the most part, lead sequestered lives and are often considered naive. This is not entirely accurate; halflings are not raised with fears and trepidation imparted to them by myth and fancy, but are reared on tales of selfdependence and the overcoming of life’s many hurdles. For either or both reasons, halflings possess stout hearts and are not easily frightened, even in dire circumstances. This trait imparts a +2 bonus on all saving throws against fear.
  • Hide (Dexterity)
Halflings are practised at avoiding the prying eyes of others in outdoor settings. A successful check allows the halfling to hide making him or her almost invisible. If a halfling decides to move while attempting to remain concealed, he or she can still hide, but will suffer a penalty to the check. At up to one-half their movement rate, halflings suffer a -5 penalty to the check. At one-half their normal movement rate to full speed, they suffer a -10 to the check. It is impossible for a halfling to move faster than normal speed while hiding. If the halfling is being observed, even casually, the character cannot hide. If the observers are momentarily distracted, however, the halfling can attempt to hide. This check, however, has a -10 penalty because the character has to move quickly into hiding.
  • Move Silently (Dexterity)
Halflings, being naturally small and dexterous, can move as quietly as a breeze upon a summer morn. With a successful dexterity check, halflings can move silently. They can move up to one-half their normal movement rate with no penalty to this check. For moving at one-half of their normal rate up to the character’s full speed, the character suffers a -5 penalty to the check. It’s practically impossible to move silently while running or charging, so this type of action incurs a -20 to the check.
  • Spot Hidden Doors (Wisdom)
A tallfellows vision and keen senses allow them to spot secret, hidden and concealed doorways. A tallfellow merely passing within 5 feet of a secret, hidden or concealed doorway is entitled to a wisdom check to spot the door, as if the tallfellow were actively looking for it. When a tallfellow actively searches for such doorways, the bonus to the wisdom check is +2.
  • Duskvision
Halflings, with their large and piercing eyes, can see in starlight and moonlight just as a human can at dusk. They retain the ability to distinguish color and some detail under these conditions, though everything is cast in shadows. They have no enhanced vision underground, in torchlight, or under similar conditions of poor illumination.
  • Weapon Training
+1 on attack rolls with thrown weapons and slings.
  • Languages
Halfling, Common or a local Mannish dialect, plus one per point of Intelligence modifier. Choose from: Dwarvish, Elvish, Gnomish, and Goblin.
  • Size
Small
  • Movement
20 feet
  • Typical Classes
Fighter, Ranger, Rogue, Cleric, Druid, Bard
  • Attribute Modifiers
+1 Dexterity, -1 Strength
  • ability Modifiers
+2 conceal, +2 hide, +2 move silent

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