Sundered dwarves can see in starlight and moonlight just as a human can at dusk. They retain the ability to distinguish color and some detail under these conditions, though everything is cast in shadows. They have no enhanced vision underground, in torchlight, or under similar conditions of poor illumination.
The Giant Wars have created an undying crucible of hatred for giants in the dwarven peoples. When in combat against giants, this fury and hatred allows sundered dwarves a +1 bonus to hit these creatures. Sundered dwarves suffer a -4 to charisma checks when interacting with giants.
- Defensive Expertise (giants/ogres)
Long regarded as a source of food and slave labor by giants, Sundered dwarves have developed considerable expertise in fighting them. Combined with their size, this tactical expertise allows sundered dwarves to offer resistance to the powerful giants. When fighting giants or ogres, sundered dwarves receive a +4 bonus to armor class.
- Resistant to Arcane Magic
As unshakeable as granite or iron, sundered dwarves are particularly resistant to arcane magic. They receive a +3 bonus to all saving throws against arcane spells and spell-like effects.
- Resistant to Poisons (Constitution)
Sundered dwarves are imbued with great constitutional fortitude. Poisons that might fell a normal human are less likely to affect a sundered dwarf. Sundered dwarves receive a +2 bonus to all poison saving throws.
Sundered dwarves still spend much of their lives creating halls, castles, and fortresses out of stone, so they possess an extensive knowledge of stoneworking and construction. They possess almost a sixth sense in this regard which gives them various bonuses and abilities. Sundered dwarves are capable of spotting unusual or unique construction or stonework features including new construction, unfamiliar architecture, sliding walls, stonework traps, unsafe stone surfaces, unstable ceilings and secret or concealed doorways constructed or disguised as stone. A sundered dwarf passing within 10 feet of one of these features is entitled to a wisdom check at +2 to recognize the feature, as if actively looking for it. Should a sundered dwarf actively search for these features, the bonus to the wisdom check is +4. When examining a feature, a successful wisdom check reveals other bits of knowledge, such as which race created the feature, its approximate age, and if applicable, the approximate value of a stone or metal object.
Common or a local Mannish dialect, Dwarvish, plus one per point of Intelligence modifier. Choose from: Gnomish, Goblin, Halfling, Elvish, Ogrish, Giant, Troll.
Medium
25 feet, sundered dwarves are slightly taller on average than the other dwarves and can move faster.
Fighter, Barbarian, Ranger, Rogue, Cleric
+1 Strength, +1 Constitution, -1 Charisma
+2 find traps in structures only
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