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C&C Mountain Dwarves

  • Darkvision
Mountain dwarves can see in complete darkness for up to 90 feet. Darkvision produces images that are in shades of gray, but it is otherwise like normal sight. Mountain dwarves can function well with no light at all. Bright lights, such as from a lantern or other light source, spoil darkvision. A mountain dwarf requires one minute to adjust his or her eyes when a light source is extinguished before gaining full use of darkvision.
  • Determine Depth and Direction
Mountain dwarves can sense their approximate depth underground as naturally as a human can sense which way is up. The mountain dwarf can determine direction underground just as easily.
  • Enmity (giants)
Eternal wars against giants have created an undying crucible of hatred for these vile tyrants. When in combat against giants this fury and hatred allows mountain dwarves a +1 bonus to hit these creatures. Mountain dwarves suffer a -4 to charisma checks when interacting with giants.
  • Defensive Expertise (giants/ogres)
Long regarded as a food source by many giants, mountain dwarves have developed considerable expertise in fighting them. Combined with their small size, this tactical expertise allows mountain dwarves to offer resistance to the powerful giants. When fighting giants or ogres, mountain dwarves receive a +4 bonus to armor class.
  • Resistant to Arcane Magic
As unshakeable as granite or iron, mountain dwarves are particularly resistant to arcane magic. They receive a +3 bonus to all saving throws against arcane spells and spell-like effects.
  • Resistant to Fear
Mountain dwarven loyalty, duty, stubbornness and honor lend them courage where other races might falter. Mountain dwarves receive a +2 bonus to all saving throws against fear.
  • Resistant to Poisons (Constitution)
Mountain dwarves are imbued with great constitutional fortitude. Poisons that might fell a normal human are less likely to affect a mountain dwarf. mountain dwarves receive a +2 bonus to all poison saving throws.
  • Stonecraft (Wisdom)
Mountain dwarves spend much of their lives carving halls, castles and underground fortresses out of solid rock, so they possess an extensive knowledge of stoneworking and construction. They possess almost a sixth sense in this regard which gives them various bonuses and abilities. Mounatin dwarves are capable of spotting unusual or unique construction or stonework features including new construction, unfamiliar architecture, sliding walls, stonework traps, unsafe stone surfaces, unstable ceilings and secret or concealed doorways constructed or disguised as stone. A mountain dwarf passing within 10 feet of one of these features is entitled to a wisdom check at +2 to recognize the feature, as if actively looking for it. Should a mountain dwarf actively search for these features, the bonus to the wisdom check is +4. When examining a feature, a successful wisdom check reveals other bits of knowledge, such as which race created the feature, its approximate age, and if applicable, the approximate value of a stone or metal object.
  • Languages
Common or a local Mannish dialect, Dwarvish, plus one per point of Intelligence modifier. Choose from: Gnomish, Goblin, Halfling, Elvish, Ogrish, Giant, Troll.
  • Size
Small
  • Movement
20 feet
  • Typical Classes
Fighter, Ranger, Rogue, Cleric
  • Attribute Modifiers
+1 Constitution, -1 Charisma
  • Ability Modifier
+2 find traps in structures only

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