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C&C Half Elves

The mixed lineage of half-elves affects the specific traits that a half-elf inherits. Players choose a human or elf lineage that dominates their character. Racial abilities modifiers are based on which lineage the player chooses. All half-elves possess the following three abilities:
  • Empathy
A half-elf’s uncanny ability to empathize with others is reflected in a +2 bonus to all charisma checks. This ability can be combined with attribute check modification.
  • Move Silently (Dexterity)
This ability allows silent movement in wilderness areas. Half-elves can move up to one-half the normal speed at no penalty. At more than onehalf and up to the character’s full speed, the character suffers a -5 penalty to the check. Any faster movement is practically impossible (-20 penalty).
  • Spot Hidden Doors (Wisdom)
This ability allows halfelves to spot secret, hidden and concealed doorways. A half-elf passing within 5 feet of a secret, hidden or concealed doorway is entitled to a wisdom check. Success means that the half-elf notices the door as if actively searching for it. When a half-elf does actively search for such doorways, the bonus to the wisdom check is +1.   Half-elves with human lineage possess these abilities:
  • Attribute Check Modification
The human lineage is reflected in a greater versatility than their elven kin, but not quite as their human relatives. Half-elven characters are allowed to choose one secondary attribute for which they gain a +2 bonus to all attribute checks.
  • Spell Resistance (Wisdom)
Half-elves of human lineage are somewhat resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, a half-elf of human lineage receives a +2 bonus.   Half-elves with a elven lineage possess these abilities:
  • Attribute Modification
+1 to dexterity and -1 to constitution.
  • Enhanced Senses
Half-elves of elven lineage can see farther than humans in just about every circumstance, including torchlight, and can see clearly enough to read a road sign or spot a shield device that is up to two miles distant when outside during the day. They can also hear very well, and receive a +2 bonus to all checks involving listening.
  • Spell Resistance (Wisdom)
Half-elves of elven lineage are particularly resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, a half-elf receives a +4 bonus. Half–Elf spell resistance allows a saving throw against sleep, even though sleep normally does not have a saving throw.  
  • Half-drow replace Twilight Vision with Deepvision (see Drow Elf) of 60ft.
  • Languages
Common or one Mannish dialect, Elvish, plus one per point of Intelligence modifier. Choose from: Dwarvish, Gnomish, Goblin, Halfling, and Orcish. Half-drow raised amoung Drow speak Drow Elvish, Undercommon, and Drow Sign Language, plus one per point of Intelligence modifier. Choose from: Terran, Dwarvish, Goblin.
  • Size
Medium
  • Movement
30 feet
  • Typical Classes
Any
  • Ability Modifiers
+2 find traps, +2 listen (elf lineage), +2 move silent

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