The gnomish relationship with nature and its creatures allows them to communicate with burrowing mammals (badger, fox, mole, rabbit, etc.). The communication is more telepathic and empathic than it is conversational, though posture and sounds can communicate emotions such as stress and fear. The information communicated must be relatively simple, taking place on the animal’s level of understanding and comprehension, not the gnome’s.
- Combat Expertise (Goblins, Kobolds, Reptilian Humanoids)
Gnomes have battled goblins and kobolds in the forests and mountains since the dawn of their race. Because of these frequent and bloody encounters, gnomes have developed special techniques for fighting goblins, kobolds, and other reptilian humanoids. Gnomes receive a +1 bonus to hit these foes using hand held weapons in melee combat.
Using missile weapons does not confer a bonus.
- Enmity (Kobolds, Goblinoids, Reptilian Humanoids)
Witnessing these creatures destroying the woodlands have created an undying crucible of hatred or them. Forest gnomes suffer a -4 to charisma checks when interacting with these creatures.
In a similar manner to dwarves, gnomes can see in complete darkness for up to 60 feet. Darkvision produces images that are in shades of gray, but it is otherwise like normal sight. Gnomes can function well with no light at all. Bright lights, such as from a lantern or other light source, spoil darkvision. A gnome requires one minute to adjust his or her eyes when a light source is extinguished before gaining full use of darkvision.
Gnomes have keen ears, often likened to those of a fox. No one knows whether this is due to gnome physiology, or if it is because gnomes are such close observers of their environment. Gnomes receive a +3 bonus to all listening checks.
Gnomes have an innate ability to cast the following spells once per day as a 1st-level caster:
dancing lights, ghost sound, and
prestidigitation. These innate spells are in addition to any spells available to gnomes of spellcasting character classes.
A forest gnome has the innate ability to use
pass without trace as the spell cast by a druid of the forest gnome’s class levels.
Gnomish, Sylvan, and Common, plus one per point of Intelligence modifier. Choose from: Dwarvish, Elvish, Halfling, Goblin, Kobold.
Small
20 feet
Rogue, Illusionist, Druid, Bard
-1 Strength, +1 Dexterity, +1 Intelligence, -1 Wisdom
+3 listen
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