Wolf CR: 1/4
Medium beast, unaligned
Armor Class: 13 (natural armour)
Hit Points: 11 (2d8+2) 2d8+2
Speed:
40 ft
STR
12 +1
DEX
15 +2
CON
12 +1
INT
3 -4
WIS
12 +1
CHA
6 -2
Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft, passive Perception 13
Challenge Rating: 1/4
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Harvesting: Wolf Pelt, Dog Meat, Lesser Soul
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