Mischief
You fill a 20-foot cube you can see within range with wild magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.
d4 | Effect |
1 | The smell of sweet rolls fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn. |
2 | Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces. |
3 | Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction. |
4 | Drops of molasses appear and hover in the cube, turning it into difficult terrain until the start of your next turn. |
Related Discipline
Bard, Sorcerer, Wizard
Related School
Conjuration
Effect Duration
Concentration, up to 1 minute
Effect Casting Time
1 action
Range
60ft
Level
2nd-level
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