Mage Armour
You touch a willing creature who isn’t wearing armour, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armour or if you dismiss the spell as an action.
Related Discipline
Cleric, Sorcerer, Wizard
Related School
Alteration
Effect Duration
8 hours
Effect Casting Time
1 action
Range
Touch
Level
1st-level
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