Jesepo the Juggler
Medium Khajiit, Entertainer, Chaotic Neutral
Armor Class
15
Hit Points
25
Initiative
+4Hit Die
3 1d8+2Speed:
35 ft
STR
13
( +1 )
DEX
19
( +4 )
CON
14
( +2 )
INT
13
( +1 )
WIS
6
( -2 )
CHA
16
( +3 )
Saving Throws
Strength +1 *Dexterity +6 Constitution +2 Intelligence +1 Wisdom -2 *Charisma +5
Skills
*Proficiency bonus
#Expertise bonus
*Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
*Athletics (Str)
Deception (Chr)
History (Int)
Insight (Wis)
Intimidation (Chr)
Investigation (Int)
Animal Handling (Wis)
Arcana (Int)
*Athletics (Str)
Deception (Chr)
History (Int)
Insight (Wis)
Intimidation (Chr)
Investigation (Int)
+6
-1
+2
+3
+4
+2
-1
+4
+2
-1
+2
+3
+4
+2
-1
+4
+2
Medicine (Wis)
Nature (Int)
*Perception (Wis)
#Performance (Chr)
Persuasion (Chr)
Religion (Int)
*Sleight of Hand (Dex)
#Stealth (Dex)
Survival (Wis)
Nature (Int)
*Perception (Wis)
#Performance (Chr)
Persuasion (Chr)
Religion (Int)
*Sleight of Hand (Dex)
#Stealth (Dex)
Survival (Wis)
-1
+2
+0
+7
+4
+2
+6
+8
-1
+2
+0
+7
+4
+2
+6
+8
-1
#Expertise bonus
Damage Resistances Falling
Spellcasting: Bard (Charisma)
Spell Attack: +5 Spell Save DC: 13Cantrips: (at will)
Spell | Casting Time | Range | Duration | Damage |
---|---|---|---|---|
Vicious Mockery | 1 action | 60 ft | Instantaneous | 1d4 |
Minor Illusion | 1 action | 30 ft | 1 minute | - |
1st-level Spells: (3 slots)
Spell | Casting Time | Range | Duration | Damage/Healing |
---|---|---|---|---|
Close Wounds | 1 action | Touch | Instantaneous | 1d8+3 |
Fast Healing | 1 bonus action | 60 ft | Instantaneous | 1d4+3 |
Hideous Laughter | 1 action | 30 ft | Concentration, up to 1 minute | - |
Dissonant Whispers | 1 action | 60 ft | Instantaneous | 3d6 |
Puppet | 1 action | 120 ft | Instantaneous | - |
Race: Khajiit
Soft Fall. You have resistance to falling damage and always land on your feet. Superior Darkvision. Your Khajiit blood grants you immaculate vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.Birthsign: Lover
Mooncalf. You have advantage on saving throws against being charmed and magic can’t put you to sleep.Background: Entertainer
By Popular Demand. You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.Class: Bard
Bardic Inspiration. Use a bonus action on your turn to choose one creature other than yourself. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. Song of Rest. During a short rest, you and any friendly creatures resting with you regain 1d6 extra hit points if they heal.Class: Rogue
Sneak Attack. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. Or if an ally is within 5 feet of the creature.Actions
Weapon | Range | Attack Roll | Damage | Damage Type | Properties |
---|---|---|---|---|---|
Steel Scimitar | Melee | +6 | 1d6+4 | Slashing | Light, finesse |
Steel Throwing Knife | 20/60 | +6 | 1d4+1+4 | Piercing | Ranged, finesse, thrown |
Claws | Melee | +6 | 1d4+4 | Slashing | Light, finesse |
Bonus Actions
Jesepo can make a second attack with his bonus action, this must be a different attack and can be thrown.
Weapon | Range | Attack Roll | Damage | Damage Type | Properties |
---|---|---|---|---|---|
Steel Scimitar | Melee | +6 | 1d6 | Slashing | Light, finesse |
Steel Throwing Knife | 20/60 | +6 | 1d4+1 | Piercing | Ranged, finesse, thrown |
Claws | Melee | +6 | 1d4 | Slashing | Light, finesse |
Equipment
Leather armour, entertainers pack, juggling balls, jesters outfit 6 steel throwing knife, 1 iron throwing knife, scimitar Copper Coins: 0Silver Coins: 0
Gold Coins: 221
Potions
Potion of Climbing, Weak Magicka Poison, Potion of the SkirmisherIngredients
Fire Salts, Bone MealProficiencies
Armour: Light armourWeapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Other: Disguise, Juggling, Thieves' Tools
Comments