Goblin CR: 1/4
Small monstrosity, neutral evil
Armor Class: 14 (hide armour, hide shield)
Hit Points: 7 (2d6) 2d6
Speed:
30 ft
STR
8 -1
DEX
14 +2
CON
10 +0
INT
10 +0
WIS
8 -1
CHA
8 -1
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Goblin
Challenge Rating: 1/4
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Harvesting: Javelin (1d6), Lesser Soul
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