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General Tullius

General Tullius is an Imperial General of the Legion. Originally from Cyrodiil, he was appointed Military Governor of Skyrim and tasked with crushing the Stormcloak Rebellion. Tullius firmly believes that Ulfric Stormcloak and his rebellion are a threat to the Empire which has to be eradicated, and that Ulfric is nothing more than a power-hungry usurper. Among supporters of the Empire, Tullius is commonly regarded as their best hope for victory. A very taciturn and serious man, he initially holds little interest in Nordic culture, viewing it as nonsense, but eventually he learns to respect it. Tullius also despises the Thalmor, and believes the Stormcloak Rebellion is a mere interlude in the Empire's real conflict with the Aldmeri Dominion, even going so far as to remark that they almost make him want to throw in with the Stormcloaks. He believes the entire rebellion can be blamed on the Thalmor, who stirred it up to force the Empire to waste precious resources and soldiers.   When you first speak to Tullius, he will say:
"Are my men now giving free reign to anyone who wanders into camp? Do you have some reason to be here, citizen?"
"There something I can do for you? Perhaps direct you to the nearest prison..."
"Speak with Legate Rikke. She will determine if you are Legion material."   Speech at Windhelm:
"All right. It's time to deliver the final blow to the Stormcloak rebellion. You have all fought bravely, and sacrificed much to bring us to this point. Ulfric thinks he can hide behind the walls of his castle. But we will fight our way in and drag him out through the rubble to face justice. Because this is the end for them, the Stormcloaks will fight like cornered rats. They will be fierce and crafty. But they are no match for Legionnaires. You are the best and the brightest warriors in Tamriel. Professional soldiers, fearless and devastating. The Emperor will be paying close attention to what happens here today. Men who distinguish themselves will be well rewarded. Ready now! Everyone, with me! For the Empire! For the Legion!"   In conversation:
Tullius: "Ulfric Stormcloak! You are guilty of insurrection, murder of Imperial citizens, the assassination of King Torygg, and high treason against the Empire. It's over."
Galmar: "Not while I'm still breathing, it's not."
Rikke: "Step aside Galmar. We're here to accept Ulfric's surrender."
Ulfric: "I'll never surrender Skyrim into the hands of a corrupt and dying Empire."
Rikke: "Skyrim doesn't belong to you, Ulfric."
Ulfric: "No... But I belong to her."
Tullius: "Enough! You are traitors and will die traitors' deaths. Stand down and face public execution, or advance and face summary execution by my hands. It matters little to me. Either way I'll be sending your heads back to Cyrodiil."
Galmar: "Well? What are we waiting for?"
Children
Ruled Locations

Legate

Medium Any race, Soldier, Any Non-chaotic

Armor Class 17 (Steel Halfplate) +2 (Steel Shield)
Hit Points 32 (5d8+10) 5d8+10
Speed: 30 ft

STR

16
( +3 )

DEX

15
( +2 )

CON

14
( +2 )

INT

13
( +1 )

WIS

14
( +2 )

CHA

13
( +1 )

Saving Throws Constitution +5, Charisma +4
Skills Athletics +6, Investigation +4, Insight +5, Persuasion +4
Damage Resistances Piercing (Armour)
Damage Immunities Piercing (Shield)
Senses passive Perception 12
Languages Common, two other languages
Challenge Rating 2
Proficiency Bonus +3

Encumbered. The Centurion has disadvantage on Stealth checks due to thier plated armour and is rendered incapable of stealth while thier shield is donned.   Leadership (once per round). As a reaction, the Legate can utter a special command or warning to any ally that is within 30 feet of them. Whenever an ally that is within 30 feet of the centurion makes an attack roll or saving throw, the ally can add 1d4 to the roll provided they can hear and understand the Legate. An ally can only benefit from one leadership die at a time. The effect ends if the Legate can no longer be heard, for example if the Centurion or ally is incapacitated.  

Polearm Master

4th level

You gain the following benefits:

  • When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear in your hands, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
  • While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

 

Actions

Steel Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5ft or range 20/60, one target. Hit: (1d6+4) piercing damage or (1d8+4) when used two-handed (melee only).   Steel Shortsword. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: (1d6+4) piercing damage.   Imperial Warbow. Ranged Weapon Attack: +5 to hit, range 120/500, one target. Hit: (1d10+3) piercing damage.


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