Elk CR: 1/4
Large beast, unaligned
Armor Class: 13 (natural armour)
Hit Points: 13 (2d10+2) 2d10+2
Speed:
50 ft
STR
16 +3
DEX
10 +0
CON
12 +1
INT
2 -4
WIS
10 +0
CHA
6 -2
Senses: passive Perception 12
Challenge Rating: 1/4
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Harvesting: Large Antlers, Venison (2), Deer Hide (2), Lesser Soul
Comments