Spell Descriptions
Grim Hollow
Arboreal Curse
7-level Transmutation
Grim Hollow
Assisted Aim
1-level Enchantment
Blood Bond
3-level Enchantment
Grim Hollow
Bloodletter
2-level Necromancy
Grim Hollow
Blood Rush
1-level Transmutation
Calling Card
0-level (Cantrip) Illusion
Grim Hollow
Circle of Scarlet
4-level Evocation
Grim Hollow
Conjure Plants
3-level Conjuration
- One plant of challenge rating 2 or lower
- Two plants of challenge rating 1 or lower
- Four plants of challenge rating 1/2 or lower
- Eight plants of challenge rating 1/4 or lower
Grim Hollow
Consume Mind
4-level Necromancy
Grim Hollow
Consumption
1-level Evocation
Creeping Death
8-level Necromancy
Creeping Touch
1-level Transmutation
Grim Hollow
Crimson Lash
1-level Conjuration
Grim Hollow
Crown of Radiance
6-level Evocation
Grim Hollow
Dark Sacrament
4-level Evocation
Earth Worm
6-level Transmutation
Fiend Flesh
2-level Transmutation
Grim Hollow
Flash Fever
3-level Necromancy
Flense
8-level Necromancy
Grim Hollow
Ghost Light
1-level Evocation
Greater Animate Dead
5-level Necromancy
Grim Hollow
Heartseeker
6-level Evocation
Grim Hollow
Holy Word
0-level (Cantrip) Evocation
Grim Hollow
Hunter Sense
0-level (Cantrip) Divination
Grim Hollow
Illusory Instrument
0-level (Cantrip) Illusion
- Mimic basic sounds heard on a daily basis, such as a bird chirping, footsteps, or a slamming door.
- Automatically play a basic beat at the tempo of your choice.
- Record anything played on it, and play it back on a loop.
- Record and playback any noise it could pick up within 15 feet, such as conversation, a royal decree, or a snoring party member who swears that they don't.
Grim Hollow
Incite Riot
5-level Enchantment
Grim Hollow
Intaglio
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerGrim Hollow
Investiture of Venom
5-level Transmutation
- You are immune to poison damage and the poisoned condition.
- When you choose a creature you can see within 30 feet, you know if it has poison resistance or immunity, as well as if it is immune to the poisoned condition.
- You can use a bonus action on your turn and choose a creature within 30 feet. That creature must make a Constitution saving throw. On a failure, the creature loses any resistance or immunity it has to poison damage or the poisoned condition until the end of your next turn.
- You can use your action to launch a geyser of toxins in a line 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Constitution saving throw or take 4d6 poison damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect is also poisoned until the end of your next turn.
Grim Hollow
Life Tether
2-level Necromancy
Grim Hollow
Little Death
5-level Necromancy
Magic Mirror
5-level Abjuration
Grim Hollow
Mirror Spell
3-level Abjuration
- You cannot copy your own spell.
- You can only copy spells cast by creatures.
- For all intents and purposes, you are the original caster of the mirrored spell, and your spellcaster ability modifier is used if required. The same is true for saving throw DCs and attack modifiers.
Grim Hollow
Mortality
5-level Transmutation
Grim Hollow
Neutralise Aura
1-level Abjuration
Phoenix Flames
9-level Evocation
Reanimate
3-level Evocation
Red Rain
8-level Conjuration
Ride the Lightning
4-level Conjuration
Sanguine Puppet
3-level Transmutation
Sanguine Shield
2-level Abjuration
Sense Lifeblood
2-level Divination
Grim Hollow
Serpent Tongue
3-level Transmutation
Spirit Swarm
5-level Necromancy
Steal Immortality
9-level Transmutation
Grim Hollow
Suffocate
3-level Conjuration
Grim Hollow
Supernal Smite
4-level Evocation
Grim Hollow
Theft of Vitae
2-level Transmutation
Undead Enthrallment
8-level Necromancy
Wall of Gloom
8-level Conjuration
Wilting Smite
2-level Transmutation
Wrack
2-level Necromancy
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