Fey'ur
The Fey'ur, also known as the Feyrealm, Feywilde, or Feyplane is a wild and dangerous dimension which sits parallel to the Eighth Realm, similar to the Shadow Dimension. Known for its continually shifting landscape and inhabitants, the Fey'ur is almost certainly deadly to one who enters it unprepared. For this reason, very few dare to willingly enter the Fey'ur, and those who do are usually never seen again.
Although nobody exactly know when or how the Fey'ur was formed, it is clear to anyone that enters that the dimension is old... very old. Taking the form of an sprawling, endless, forest, the Fey'ur is unmappable and untraversable- for the most part. As part of the construction of the dimension, it bends to the will of those who dwell in it. The more powerful and consequential a figure is, the more influence they can exert upon their surroundings, allowing them to carve out niches (known to the inhabitants of the realm as spheres) within the fabric of the endless wilds. This allows them to amass followers drawn to the stability their realm provides, drive away the varying weird monsters of the wildlands which are repelled by this order, and lure in mortals to use as their pawns. Though such domains often reflect the wishes of their creators, they can also be unpredictable, especially when whoever is maintaining them forgets about a part of them. Small details, such as stairwells and individual buildings are particularly vulnerable to vanishing or change form due to their inconsequentiality. Oftentimes, a group of fey will pool their power to create one of these spheres, at which point they become known as a court. Due to the sheer power required to permanently alter the character of the fey'ur, these courts are akin to mortal countries, albiet small ones. Generally, the thousands of different courts are organized into different circles, a rather loose alignment that may change at any time and defines the loose ties which pass for allegience and friendship with the fey.
Since the Fey'ur is constantly changing and shifting maintaining even a small area under the form one wills it to be is no simple task, but rather take time to learn how to maintain and manage the wilds. However, maintaining simple, small structures is not beyond most people who find themselves in the Fey'ur, given enough time. Even if one is unable to form a proper home, the Fey'ur is receptive to will, and those who seek shelter can often find it... unless a more powerful creature is casting their net to entrap those with such dreams. For nothing is as it seems in the Fey'ur, and any potential safe haven should be viewed with extreme suspicion.
The Fey'ur is also allegedly a pathway into different places otherwise inaccessible to the denizens of the Eighth Realm, as some of the more open fey have talked about or alluded to deals with other realms, although such contact seems out of reach for the people of the Eighth Realm itself.
Although nobody exactly know when or how the Fey'ur was formed, it is clear to anyone that enters that the dimension is old... very old. Taking the form of an sprawling, endless, forest, the Fey'ur is unmappable and untraversable- for the most part. As part of the construction of the dimension, it bends to the will of those who dwell in it. The more powerful and consequential a figure is, the more influence they can exert upon their surroundings, allowing them to carve out niches (known to the inhabitants of the realm as spheres) within the fabric of the endless wilds. This allows them to amass followers drawn to the stability their realm provides, drive away the varying weird monsters of the wildlands which are repelled by this order, and lure in mortals to use as their pawns. Though such domains often reflect the wishes of their creators, they can also be unpredictable, especially when whoever is maintaining them forgets about a part of them. Small details, such as stairwells and individual buildings are particularly vulnerable to vanishing or change form due to their inconsequentiality. Oftentimes, a group of fey will pool their power to create one of these spheres, at which point they become known as a court. Due to the sheer power required to permanently alter the character of the fey'ur, these courts are akin to mortal countries, albiet small ones. Generally, the thousands of different courts are organized into different circles, a rather loose alignment that may change at any time and defines the loose ties which pass for allegience and friendship with the fey.
Since the Fey'ur is constantly changing and shifting maintaining even a small area under the form one wills it to be is no simple task, but rather take time to learn how to maintain and manage the wilds. However, maintaining simple, small structures is not beyond most people who find themselves in the Fey'ur, given enough time. Even if one is unable to form a proper home, the Fey'ur is receptive to will, and those who seek shelter can often find it... unless a more powerful creature is casting their net to entrap those with such dreams. For nothing is as it seems in the Fey'ur, and any potential safe haven should be viewed with extreme suspicion.
The Fey'ur is also allegedly a pathway into different places otherwise inaccessible to the denizens of the Eighth Realm, as some of the more open fey have talked about or alluded to deals with other realms, although such contact seems out of reach for the people of the Eighth Realm itself.
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