Droskar's Crag Notes
Notes for Droskar's Crag.
Ecology:
- Droskar-Worshipping dwarves. Old cult who's moved back in about a decade ago. Dworves of all stripes.
- Dwarven minions, living. Guard Drakes, Ambush Drakes, and other draconic minions.
- Dwarven minions, unliving. Allips, homonculus, Big Boss's constructs.
- Useful other animals. Gelatinous cube (houses Glintaxe's spirit?), mayyybe a stirge or grick for the refuse pit. Might just be the cube; these need to be critters considered useful enough that they weren't killed alongside the kobolds a decade ago.
- Monument Chamber. Entryway, flavorful.
- Crucible of Offering. Religious, flavorful, neat encounter.
- Glintaxe Attacks. Glintaxe patrols and guards the way to where the kids are housed/trapped.
- Monks Quarters. Sleeping space for the cult.
- Lodestone Trap. Fun, flavorful, resource draining.
- Monument of the Forge War + Chronicle of the Faithful (combined). Flavorful, fun, but remove the spinning spear trap. Maybe turn into a proper chapel area, since the space lacks it?
- Abbot's Quarters. Currently housing Dworf Boss. Homonculus here in hiding? Moved? Working WITH the new cult? Keep trap.
- Mess Hall & Kitchen. Eating space for the cult. Children here: Kimi and Mikra. Edgrin halfling here too.
- Ossuary. Neat flavor. Combine with another room, maybe? Child hiding here; Savram Vade.
- Abattoir + Chamber of Penance. Combine? Nice flavor. Worshipping rooms.
- Smoking Tunnels & Foundry of Souls. Forge, chained ghost (forge spurned). Child here: Jurin Kreed.
- Refuse Pit & Storage. Combine? Nice to hide things in and potential rest spot for party.
- A cave or two. Retooled as the Stables, which houses the Drakeguard (forest scout/patrol) mounts and assorted equipment.
- Sacrifice Chamber. Retool into a room ... or combine with the Abattoir? Sacrifice room on the second floor to be closer to the great forge/magma below the world. Child here: Hollin
- Circular area for the Gelatinous Cube + Axe ghost.
- Stables' exit and Barracks. One room, same as the retooled cave -- second/back entry for the Drakeguard.
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