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Yuan-ti Pureblood

Yuan-ti purebloods are the most human-seeming of all yuan-ti breeds. They are snake-human hybrids, which were created in the earliest days of civilisation. Their culture fell from an advanced and enlightened state into cruelty and fanaticism. Purebloods are described as human-like with minor reptilian features like a forked tongue, snake-like eyes, and patches of scales on their skin. Their heights and weights range is same as humans. Purebloods usually speak the language of their race, which involves a great deal of rating noises and hissing that require a forked tongue to execute. Most of the purebloods also learn Common in order to blend into foreign areas.  

Yuan-ti Pureblood

Ability Score Increase Int +1, Cha +2
Size Medium
Speed 30ft

Magic Resistance: You have an advantage on saving throws which are against spells and other magical effects.   Darkvision: Can see in dim light within 60 feet as if it were a bright light and in darkness it can see as if it were dim light. You can’t discern colour in darkness but only the shades of grey.   Poison Immunity: Your character is immune to poisoned condition and poison damage   Innate Spellcasting: You know the poison spray cantrip. This trait help you to cast animal friendship (snakes only) an unlimited number of times. You can target only snakes with it. You can also cast suggestion with this trait at the 3rd level. After casting once, you will not be able to do so again until you finish a long rest. For these spells, Charisma is your spellcasting ability.

Languages. Yuan-ti language, Common, Draconic and Abyssal.

 

Yuan-ti Pureblood Abilities

Yuan-ti purebloods are not as powerful as yuan-ti forms but they have psionic powers. They can morph their bodies into the form of any viper by force of will alone and also they can easily sense the presence of any poison nearby. They are resistant to magic. They are not as intelligent as half-bloods but they are more intelligent on average than humans.   With psionic powers, Yuan-ti purebloods can charm other humanoids, entrance animals, to create darkness, to cause fear and to command plants to entangle opponents. Purebloods are very adept at impersonating humans, and often entered human settlements in disguise as spies.  

Innate Spellcasting

 

At level 1

 

Poison Spray

0-level (Cantrip) Conjuration

Casting Time 1 action
Range 10ft
Duration Instantaneous
Components V, S

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.   This spell's damage increases by 1d12 when you reach 5th level ( 2d12 ), 11th level ( 3d12 ), and 17th level ( 4d12 ).

Class(es): Druid, Sorcerer, Warlock, Wizard
  You can cast Snake Friendship an unlimited amount of times:  

Animal Friendship - Snake Only Edition

1-level Abjuration

Casting Time 1 action
Range 30ft
Duration 24 hours
Components V, S, M
Materials A morsel of food

This spell lets you convince a snake that you mean it no harm. Choose a snake that you can see within range. It must see and hear you. If the snake's Intelligence is 4 or higher, the spell fails. Otherwise, the snake must succeed on a Wisdom saving throw or be Charmed by you for the spell's Duration. If you or one of your companions harms the target, the Spells ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional snake level above 1st.

Class(es): Bard, Druid, Ranger
 

At level 3

  You can cast Suggestion once between long rests:  

Suggestion

2-level Enchantment

Casting Time 1 action
Range 30ft
Duration Concentration, Concentration, up to 8 hours
Components V, M
Materials A snake's tongue and either a bit of honeycomb or a drop of sweet oil.

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.  
The target must make a Wisdom saving throw. On a failed save, it purses the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.  
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't preformed.  
If you or any of your companions damage the target, the spell ends.

Class(es): Bard, Sorcerer, Warlock, Wizard

Basic Information

Growth Rate & Stages

Purebloods can mate with abominations or half-bloods but usually, they don’t. They hatched from eggs like the other yuan-ti. They reach adulthood around 12 years of age. Yuan-ti can live for up to 80 years but some rare can live for 120 years.

Additional Information

Social Structure

Purebloods are thoroughly wicked but despite that, most of them have magnetic personalities. They tend to self-centered and arrogant like all yuan-ti.   Purebloods are the least likely of the true yuan-ti breeds to stay attached to their tribe. They can easily disguise themselves. Purebloods have the freedom to pursue their own interests wherever such things took them. They use grafts to modify their bodies. The new serpentine body parts can easily hide with underneath clothing or magic.  

Combat

Yuan-ti purebloods 5e are perfectionists. They only use high-quality weapons. They would weaken a foe from a distance rather than engage in melee combat. If there is a fight, the purebloods would be sent as a more powerful and “valuable” yuan-ti. Purebloods often equipped with bore scimitars, studded leather armor, and heavy shield. They usually poisoned their arrows and blades. The ones who are trained in combat favor the skills of rangers.

Civilization and Culture

Common Customs, Traditions and Rituals

Yuan-ti purebloods serve a special role in their society by being agents, assassins, liaisons or spies as they can hide their serpentine features very easily.   Most of the yuan-ti purebloods worship the god Sseth. Sometimes free-wandering purebloods worship the god varae instead of Sseth. Some of the sects are known to worship demons.
Lifespan
80 to 120 years
Average Height
4’7″ to 6’6″
Average Weight
90 to 280 lbs.
Average Physique
Human appearance, with very subtle snake features, Slim hips, Fangs, Forked tongue, Patches of scaly skin, Snake eyes, Psionic abilities, Serpent form.

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