Yuan-ti Pureblood
Yuan-ti Pureblood
Magic Resistance: You have an advantage on saving throws which are against spells and other magical effects. Darkvision: Can see in dim light within 60 feet as if it were a bright light and in darkness it can see as if it were dim light. You can’t discern colour in darkness but only the shades of grey. Poison Immunity: Your character is immune to poisoned condition and poison damage Innate Spellcasting: You know the poison spray cantrip. This trait help you to cast animal friendship (snakes only) an unlimited number of times. You can target only snakes with it. You can also cast suggestion with this trait at the 3rd level. After casting once, you will not be able to do so again until you finish a long rest. For these spells, Charisma is your spellcasting ability.
Languages. Yuan-ti language, Common, Draconic and Abyssal.
Yuan-ti Pureblood Abilities
Yuan-ti purebloods are not as powerful as yuan-ti forms but they have psionic powers. They can morph their bodies into the form of any viper by force of will alone and also they can easily sense the presence of any poison nearby. They are resistant to magic. They are not as intelligent as half-bloods but they are more intelligent on average than humans. With psionic powers, Yuan-ti purebloods can charm other humanoids, entrance animals, to create darkness, to cause fear and to command plants to entangle opponents. Purebloods are very adept at impersonating humans, and often entered human settlements in disguise as spies.Innate Spellcasting
At level 1
Poison Spray
0-level (Cantrip) Conjuration
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level ( 2d12 ), 11th level ( 3d12 ), and 17th level ( 4d12 ).
Animal Friendship - Snake Only Edition
1-level Abjuration
This spell lets you convince a snake that you mean it no harm. Choose a snake that you can see within range. It must see and hear you. If the snake's Intelligence is 4 or higher, the spell fails. Otherwise, the snake must succeed on a Wisdom saving throw or be Charmed by you for the spell's Duration. If you or one of your companions harms the target, the Spells ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional snake level above 1st.
At level 3
You can cast Suggestion once between long rests:
Suggestion
2-level Enchantment
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it purses the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't preformed.
If you or any of your companions damage the target, the spell ends.
Basic Information
Growth Rate & Stages
Additional Information
Social Structure
Combat
Yuan-ti purebloods 5e are perfectionists. They only use high-quality weapons. They would weaken a foe from a distance rather than engage in melee combat. If there is a fight, the purebloods would be sent as a more powerful and “valuable” yuan-ti. Purebloods often equipped with bore scimitars, studded leather armor, and heavy shield. They usually poisoned their arrows and blades. The ones who are trained in combat favor the skills of rangers.Civilization and Culture
Common Customs, Traditions and Rituals
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