A quick primer on differences between the Crossroad Realms and the assumptions made about planes, gods, and more in base d&d.
An at-a-glance guide for those new to the 3 Bones system. Not a substitute for the rulebook.
Starting equipment, stat-generation method, banned classes, and more
A quick review of the kinds of magic in the Realms and how spellcasters interact with it, to inspire and guide mage characters.