At the dawn of the Third Era
the Eastern Continent
was covered by hundreds
of kingdom’s and tribes, consumed by the vast wilderness, and dominated by the monstrosities
of the underdark. As kingdoms in the east rose and fell over the centuries, the @Altar of Sole
came to prominence throughout the Great Continent
. The Crescent
through the whisperings
of the Gods, spoke of an expansion to the east, to the lands which were to be forged into the sacred
lands which embodied the heavens where the devine remain. Lead by the Shepard’s
, the church crossed
the Veiled Sea
bringing the with them the gift of the Six Pillars
. Making anchor in new lands,
the band of priests and paladins discovered small kingdoms and vast empires alike, ruled by unholy barbarians
and creatures of the trees and mountains, cursed by the Dark Gods.
Battle after battle, devine settlements began to rise, and territory claimed. The forces
of the Church were attacked day and night, by the demons and primitives who had overrun the
chosen lands. For three generations, the Red Baptism, cleansed the territory of the
foul beasts which lurked in the dark. Where unholy settlements once stood, the blood spilt
washed away the sins of the land. By the end of their crusade, the eastern men's territory
stretched passed the Grand Partition, forcing the worst evils to the southern shores
of the continent and into the dark waters of the sea.
In order enforce the rule of law, the land was divided into 21 provinces, each with a baron
acting as head of the local monarchy. Acting as overseers to the newly found barons, the
Council of Western Light, who intern served the Ministry of Principal, was
comprised of seven high bishops from the Great Continent. Embodying the representation of the
grand church abroad, and maintaining near ultimate authority, the bishops were to distributed
troops, funds and orders throughout the young government. Under the new leadership, the territories
flourished. Trade routes were established along the coasts, and safe passage monitored by the royal
fleet, from Thane to Calhurt. In this new land, there were countless treasures from
past kingdoms which now lay in ruin. Armies and mercenaries rushed to unearth these values, most
of whom were lost to time. The Generation of Prosperity as it is known, drew flocks of workers
from the Great Continent on the promise of wealth, but disappointed masses. As peasant workers landed
on the shores, and spread across the new lands, the laborers built up self proclaimed kings, leaving
nothing for themselves.
Stability lasted a mier century, as the provinces grew increasingly thirsty for power. Over
the course of the following decades skirmishes broke out, over land and resources, each shedding
more blood than the last. With the Council appointed to retain order, its own politics and greed
rendered it useless. Eventually the Ministry disbanded it, citing that its corruption had made it
a breeding ground for nefarious rulings. Soon full scale wars broke out between the provinces,
and without a central army to suppress the rebelling states, the conflicts quickly overwhelmed
the Altar. Without the ability to intervene, the Altar of Sole retreated, leaving the now
independent states to fend for themselves.
Two generations of war ensued, leaving only a dozen kingdoms of those established by the Altar.
Intertwined with those standing on their own were subsidiaries, only remaining together as a primary
defense for those willing to prop them up. Furthermore, an untold amount of failed states lay vacant,
or occupied by illegitimate forces. Through the years, the Theocracy of Thane
trade networks with select kingdoms, asserting the little influence they could, on the world they
once ruled. Looking to once again enlighten the East with the Six Pillars, a marriage was enacted
between the Braunden
and the Theocracy. Bruanden, a state growing increasingly desperate, as
its enemies in house Lynewald
tear down failing kingdoms, wed its Princess, Lady Diann
of house Reign, to the high nobleman Lord Pellion
of house Carros
. Residing across the sea, in
the nation of Thane, the couple birthed Lord Chalick
of house Pellion
, Duke of East Allens and
heir to the throne of Braunden.
During the absence of the princess, Braunden and the rest of the Eastern Continent grew sickly.
The Gods plagued the lands with famine, killing off much of the sinners and what would become a blank
canvas for the times to come. Within a decade, the homeland of Lady Diann, was a mere cluster of failed
states, fueling the fires of civil war. King Thomas II of house Reign, lays claim to the whole
of the human kingdoms, in an effort to unite the continent and once more bring prosperity to the whole
of people who remain locked in a state of suffering. The evils of the world, motivated by the fateful
urge to see all suffer for eternity led a force against the mighty King. Unable to united the separate
realms behind his banner, and cornered between the sea and his enemies, King Thomas II of house Reign
was murdered at the first First Battle of Cobb surrendering his kingdom to a cruel fate.
Watching from across the sea, Lord Chalick watches his birthright slips away. As nephew to the former
king, saw his people rally to unite the East, to bring prosperity, and for it they paid with their lives.
With the backing of his own armies, as a Duke in the theocracy, Chalick lead a fleet of warships across the
sea, with an army of his own to save his people and rebirth the nation as holy statue. At the
Second Battle of Cobb
, the arms from the Great Continent debuted, shocking the unsuspecting forces
of Lynewald who occupied the city. The war swiftly roared in a new direction, as Chalick claimed the throne,
taking command of what was left of his families forces. The Braundish army pushed west, toppling the
Kingdom of Lynewald
, and allying with the resilient Kingdom of Raymeer
. As their
advancements spread throughout the continent, each kingdom was met with the ultimatum of surrender or conquest.
New territories married, into a the united kingdom state originally envisioned by the Altar and then King Thomas II.
Abiding kings remained in control of their historic territory, while also making gains from those who refused.
During the final advance, the kingdoms forces reached the @The Pass, siesing at the impregnable walls of
the city fortress. Now in control of all territory north of the Grand Partition
, the newly found realm
divided it into eight provinces, the Kingdom of Aelwinn
, Kingdom of Raymeer
, Capital Province of Braun
Kingdom of Montill
, Kingdom of Valdone
, Kingdom of Folkrik
, Kingdom of Kaleer
, and the
Kingdom of Stovielk
. The territories formed the Northern Kingdoms of the Eastern Continent, headed by the
High King who resides in Braun.
After half a century of trade and passage, the Commonwealth of Fane, bear entry into the kingdom,
so long it remains completely self governed, a unique freedom that has been granted under the condition of providing
an unrestricted legal trade from the remaining territories of the kingdom.
The tenth province, the Principality of the High Islands was established, as both a dowry and reward to
Lord Garlin of house Annet for his role in the conflicts with a mountain dwarf colony along the coast of
Braun and Montill. This territory, formerly of Windhelm, has been the root of a series of conflicts between the houses
of Annet and Bolsk.
Three centuries of rule have seen the Northern Kingdoms persist as the primary force on the Eastern Continent.
Through the generations, wars have been waged within its borders, frequently against minor kingdoms and tribes of nonhuman
descent who dispute the legitimacy of the high kingdom. The complex political games carried out by the provinces have
created tensions, and rivalries between houses. In the worst of circumstances, these have lead to outbreaks of civil war,
most prominent being the War of Spring and Summer fought in 789 of the 4th era.