Electrify
Electrify
1-level Evocation
Casting Time: 1 bonus action
Components: Verbal, Somatic
Duration: 1 round
Attack/Save: Constitution saving throw
Damage/Effect: 1d12 lightning damage
You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes 1d12 lightning damage and must make a Constitution saving throw. On a failed save, the target becomes stunned until the start of its next turn.
The spell ends after dealing damage, or at the start of your next turn, whichever occurs first.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for each slot level above 1st. Available for: Ranger, Warlock, Wizard