The Esu

Mythology & Lore

The Pantheon of the Esu

  Suhtet (The Sun-Lord)  
  • Domains: The sun, rulership, and war.
  • Appearance: A mighty lion-headed figure wreathed in golden flames.
  • Worship: Revered by the Tagaran as their patron god and bringer of order. The Sutaran is believed to rule under his divine mandate.
  • Role: Protector of the realm, arbiter of disputes, and punisher of chaos.
  • Symbol: A lion’s paw holding the sun.
  Hakhen (The Huntress)  
  • Domains: The hunt, survival, vengeance, and the wilds.
  • Appearance: A lioness with piercing amber eyes and a flowing mane of starlight.
  • Worship: Hunters and warriors call upon her for strength and skill. She is also seen as a guardian of the balance between predator and prey.
  • Role: Guides hunters, safeguards herds, and punishes those who kill wastefully.
  • Symbol: A crescent moon with claw marks.
  Serakta (Mistress of the Depths)  
Domains: Water, life, death, and transformation.
Appearance: A humanoid serpent crowned with lotus blossoms and trailing rivers from her body.
Worship: The Nagini honour her as their creator and protector. She is associated with the rivers and wetlands, as well as the cycle of life and death.
Role: Brings fertility to the land, guides the dead to the afterlife, and ensures the rivers flow with vitality.
Symbol: A serpent coiled around a water droplet.   Khefu (The Shifting Sands)  
Domains: Change, deserts, and knowledge.
Appearance: A shapeshifting figure who alternates between a lion and a serpent surrounded by swirling sandstorms.
Worship: Seen as a trickster god who embodies the unpredictability of life and the inevitability of change. Scholars and travellers pay homage to him for guidance.
Role: Challenges mortals to adapt and grow, often through trials.
Symbol: A spiral pattern within a sand dune.   Ashrit (The Eternal Flame)  
Domains: Hearth, family, love, and community.
Appearance: A warm, maternal figure with fiery wings and a lion’s tail.
Worship: Central to daily life, honoured in homes and villages. Families offer prayers to her for unity and protection.
Role: Preserves the bonds between people and safeguards homes from danger.
Symbol: A flame encircled by reeds.   Nereshka (The Shadow’s Fang)  
Domains: Night, secrets, and vengeance.
Appearance: A sleek, shadowy panther or serpent with glowing red eyes.
Worship: Invoked in secret by those seeking justice for wrongs or protection in the dark. Considered a dangerous but necessary god.
Role: Keeper of hidden truths and deliverer of divine vengeance.
Symbol: A fang-shaped crescent in shadow.   Tiamakh (The Great Storm)  
Domains: Weather, chaos, and destruction.
Appearance: A towering hybrid creature, part lion and part serpent, wreathed in storm clouds.
Worship: Feared rather than loved. Rituals are performed to appease Tiamakh and prevent his wrath.
Role: A force of nature who tests Ankhar’s resilience and enforces respect for the elements.
Symbol: A storm cloud with lightning bolts.   Ma'atira (The Scales of Balance)  
Domains: Justice, truth, and cosmic order.
Appearance: A serene figure with a lion’s head and a serpent’s body, holding scales that shimmer with celestial light.
Worship: Judges and priests honour her in their work, and she is invoked during important trials and treaties.
Role: Ensures balance in all things, from disputes between clans to the balance of the natural world.
Symbol: Scales atop a riverstone.  

The Weaving of the Land

  The Eternal Void: In the beginning, there was only an endless void of chaos, where neither form nor purpose existed. The gods emerged from this chaos, their first act being to carve order from disorder.   The Great Weaving:
  • Suhtet, the Sun-Lord, brought light to the void, casting golden threads of sunlight that illuminated the barren world. He declared himself the arbiter of order and ruler of all creation.
  • Serakta, Mistress of the Depths, wove the rivers and wetlands, filling the world with the lifeblood of water. Her weaving became the veins of Ankhar, sustaining life and marking the boundaries of the mortal realm.
  • Khefu, the Shifting Sands, shaped the deserts and mountains with swirling winds, creating places of hardship and change to test mortal resilience.
  • Hakhen, the Huntress, introduced life to the land, breathing vitality into beasts and mortals alike, teaching them the balance of predator and prey.
  • Ma'atira, the Scales of Balance, set the laws of nature and justice, ensuring the cycles of life, death, and the elements remained in harmony.
  • Ashrit, the Eternal Flame, brought warmth, family, and love to the world, igniting the first hearth and teaching mortals to build homes and communities.
  • Nereshka, the Shadow’s Fang, slipped into the void’s remaining darkness, where she claimed secrets and hidden truths, promising vengeance for the wronged.
Tiamakh, the Great Storm, rebelled against the orderly weaving, seeking to return the world to chaos. The gods subdued Tiamakh but allowed him to roam the skies as a force of destruction and renewal.  

The War of Claws and Scales

  This ancient conflict between the gods serves as both a cautionary tale and an explanation for the existence of conflict and balance in the mortal world.   The Rivalry of Suhtet and Serakta: Suhtet, believing the sun to be the greatest force of creation, sought dominion over all the realms. Serakta, guardian of the rivers and life, refused to bow, asserting that life began with water. Their conflict unleashed storms (Tiamakh's doing) that threatened to undo the world.   To resolve the strife, Ma'atira decreed that both sun and water must share dominion, creating a balance that became the foundation of Ankhar.   Hakhen’s Hunt for the Shadow: During the chaos, Nereshka sought to shroud the land in eternal night, believing that the darkness revealed true strength. Hakhen, embodying survival, hunted Nereshka across the land, eventually forcing her to retreat into the shadows. To this day, mortals invoke Hakhen’s name to stave off the dangers of the night.  

The Age of Heroes

  This mythic period bridges the divine and mortal realms, recounting how mortal champions, guided by the gods, shaped Ankhar’s early civilisation.   The Founding of Ankhar: A mortal hero named Nero, blessed by Suhtet and Serakta, united the warring clans by building the first city at the confluence of the rivers and the sunlit plains. Nero Faetos’ line became the first rulers of Ankhar, establishing the idea of divine mandate for leadership.   Hakhen and the First Hunt: Hakhen taught the first hunters how to track and kill great beasts like the Rekhmut, balancing the threat of predatory creatures. This tale is commemorated in hunting rituals, which invoke Hakhen’s guidance.   The Binding of Tiamakh: The tale of Eshakar, the Stormbinder, tells of a mortal chosen by Ma'atira to tame Tiamakh’s fury. Eshakar ascended the highest mountain, wielding a staff imbued with the scales of balance, and forced Tiamakh to relent. This act established the first weather rituals to protect Ankhar’s lands.   The Wisdom of Khefu: Khefu is said to have granted mortals the gift of stories and songs to pass down knowledge. A trickster by nature, Khefu taught through parables that encouraged adaptation, cunning, and an embrace of life’s unpredictability.  

The Fall of the First City

  The mythology speaks of a forgotten age when the balance was broken, leading to the downfall of the first city built by Nero Faeros’ descendants.   Hubris of the Sun-Kings: A line of rulers, believing themselves to be equal to Suhtet, sought to control the waters of Serakta for their own power. They dammed the rivers, ignoring the delicate balance decreed by Ma'atira. The rivers dried, crops failed, and Tiamakh unleashed unending storms. The gods turned away from the Sun-Kings, and the city fell into ruin, swallowed by sand and water.   The Lesson of Balance: The fall of the first city serves as a moral tale about the dangers of hubris and greed. It is said that the ruins still exist, guarded by Nereshka and haunted by the spirits of those who defied the gods.  

Prophecies and Myths of Renewal

  The Roar of the Second Sun: A prophecy states that one day, a lion with a mane of flames will rise, bringing a second sun to the sky and uniting Ankhar once more.   The Return of Tiamakh: When mortals forget the lessons of balance, Tiamakh will break free of his bonds, bringing destruction until the gods or a mortal champion restore harmony.   The Whisper of Shadows: Nereshka’s followers believe she will one day emerge from the darkness with secrets powerful enough to overturn the divine order, creating a world ruled by mortals.

Ethics

Core Tenets of the Esu Faith

  • Balance is Divine: All actions must strive to maintain balance within oneself, one’s community, and the natural world. Excess, greed, and destruction without purpose are forbidden.
  • Respect for the Natural Order: Mortals are stewards, not rulers, of nature. Hunting, harvesting, and building must align with what the land and gods allow.
  • Duty to the Community: One must serve the pride (community) selflessly and ensure the welfare of others. Families are sacred, and disputes must be resolved through mediation, not conflict.
  • Honour to the Gods: Worship is essential to maintain the gods' favour. Daily prayers, offerings, and participation in rituals are expected. Each deity has specific rites and expectations that must be observed.
  • Justice and Truth: Lies, theft, and betrayal disrupt the balance and offend Ma’atira. Wrongdoings must be addressed, and reparations made to restore harmony.
  • Strength through Adversity: Challenges are tests from the gods, particularly from Tiamakh and Khefu. Endurance and adaptability are virtues.
 

Rules and Interpretations

  Daily Practices   1. Prayers and Offerings:
  • Morning prayers to Suhtet for guidance and light.
  • Evening offerings to Hakhen to honour the hunt and survival.
  • Specific deities are invoked during particular tasks (e.g., Serakta during water-related work).
2. Dietary Laws:
  • Hunting and killing animals for food must honour Hakhen by using every part of the kill. Waste is seen as a sin.
  • Crocodiles and sacred fish like the Medjed are never eaten, as they are sacred to Serakta.
3. Conduct in Nature:
  • Grazing animals, cutting reeds, or diverting rivers must align with the land's capacity. Overharvesting is considered an affront to Serakta and Ma’atira.
4. Dress and Appearance:
  • Adornments often reflect one’s devotion. For example, Suhtet’s followers wear sun symbols, while Hakhen’s warriors might wear claw marks.
  • Modesty and practicality are emphasised, with exceptions made for ceremonial attire.
Community and Social Rules 1. Conflict Resolution:
  • Disputes must be brought to a To or Heket-To for mediation. Revenge without divine sanction (as from Nereshka) is sinful.
  • Failing to forgive a neighbour after reparations are made is considered selfish and disruptive.
2. Family Obligations:
  • Families must care for their young, elderly, and sick. Neglect of family is seen as an insult to Ashrit.
  • Marriage is a sacred bond, often blessed by a To, and breaking it without just cause (e.g., abuse or betrayal) dishonours the gods.
3. Charity and Hospitality:
  • Sharing food and shelter with travellers or those in need honours Ashrit and is considered a pious act.
  • Refusing aid without reason is seen as greedy and unworthy of divine favour.
Economic and Material Rules 1. Fair Trade:
  • Commerce must be conducted with honesty and fairness, as ordained by Ma’atira. Fraud and hoarding wealth disrupt the natural flow of resources.
2. Tithes and Offerings:
  • A portion of earnings, harvest, or hunt must be offered to the temples as tribute to the gods.
  • Those who give generously are believed to gain Ashrit’s favour and protection.

Sins and Pious Acts

  Sins (Disruptions of Balance)   1. Defying the Natural Order:
  • Killing without need or purpose.
  • Damaging sacred sites or desecrating the rivers.
2. Selfishness and Greed:
  • Hoarding wealth, failing to share resources, or exploiting others.
3. Betraying the Community:
  • Lying, stealing, or breaking one’s word.
  • Harming one’s kin or neglecting family duties.
4. Blasphemy:
  • Disrespecting or mocking the gods and their symbols.
  • Failing to perform proper rituals or honour festivals.
Pious Acts (Restorations of Balance)   1. Acts of Service:
  • Repairing homes, irrigation, or helping to build temples.
  • Offering food, water, or protection to those in need.
2. Honouring the Gods:
  • Participating in festivals and rituals with sincerity.
  • Offering one’s labour or resources for the upkeep of temples.
3. Protecting the Weak:
  • Standing up to injustice, defending others, or protecting the land from harm.
4. Seeking Forgiveness:
  • Confessing sins to a To or Heket-To and performing the prescribed acts of penance.
 

Divine Punishments and Blessings

  Blessings:
  • Successful hunts, bountiful harvests, and family prosperity are seen as signs of divine favour.
  • Dreams or visions of gods indicate guidance or approval.
Punishments:
  • Droughts, floods, or storms are believed to result from communal sins, particularly defiance of Tiamakh or Serakta.
  • Personal misfortunes like illness or failed hunts are seen as signs to seek penance.

Priesthood

The Heket-To (High-Priests of the Esu):  
 
Role: The Heket-To are the supreme spiritual leaders of the Esu faith. They oversee the temples, direct major rituals, and advise both the Sutaran and the clan Khars on matters of divine will. They interpret omens, maintain the balance of the gods’ favour, and preside over significant events like coronations, treaties, and the Festival of the Rising Sun.
Appointment: Heket-To are chosen from among the most devout and learned To (Lesser Priests). Selection involves a series of tests and rituals, including divine trials overseen by Ma’atira’s priests to determine wisdom, piety, and impartiality. Final approval comes from the Sutaran, who formalises their position with a symbolic gesture, such as gifting a ceremonial staff or sunstone.
Distinction: They wear elaborately crafted robes featuring motifs of their patron deity, such as Suhtet’s lion paw or Serakta’s coiled serpent. Their headdresses are adorned with sacred gems and feathers from Griffins or Akhekh. The Staff of Balance, a ceremonial staff imbued with religious symbols, is their mark of office.     The To (Lesser Priests):  

Role: The To serve in local temples, acting as intermediaries between the gods and the people. They perform daily rituals, oversee agricultural blessings, and provide spiritual guidance to the common folk. They also ensure the proper observance of festivals and maintain smaller shrines.
Appointment: The To are typically chosen from the ranks of devoted commoners or clan members who show spiritual promise and a connection to the gods. Training as apprentices under existing To or Heket-To is required, with formal ordination taking place after several years of service.
Distinction: The To wear simpler garments than the Heket-To, often dyed in the colours associated with their patron deity. They carry Ritual Blades or small totems representing their god. Their foreheads are marked with sacred ink or ash during ceremonies to signify their divine duty.     The Khef (Scribes of the Pride):  
 
Role: The Khef are responsible for documenting Ankhar’s religious and historical records. They ensure communication among the Prides, record the decrees of the Heket-To, and transcribe sacred texts. The Khef are essential to preserving the oral and written traditions of the Esu faith.
Appointment: Selected from literate and skilled members of the population, particularly from the Neka or Mautjar clans. Khef candidates undergo rigorous training in Sutran script, religious doctrine, and ceremonial laws. They are formally inducted during a Writing of the Sacred Tablet ritual, where they produce their first official transcription of a religious text.
Distinction: The Khef wear ink-stained sashes and carry Carved Writing Stones, small slabs used for recording notes in the field. Their fingers are often stained with ink, and they are known for their meticulous attention to detail.
Type
Religious, Pantheon
Permeated Organizations