Yeraskmar: Daydreams

Racial Traits: Ability Score Increase: Str. +2, Int. +1 Age: Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century. Alignment: Yeras are light hearted and whimsidasical and tend to a more Chaotic bent. They still have a sense of fairness like there cousins, but put more of an emphasis going with the flow and wanting everyones dreams to come true pushes them toward good. Size: Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium. Speed: Your base walking speed is 30 feet. Natural Athlete: You have proficiency in the Athletics skill. Racial Telepathy: You can communicate with other Goliaths telepathically as long as the receiver is a willing communicator Dream Weaver: At 3rd level you can innately manipulate the dream world like the 5th level dream spell. You can only do it once per day or night to one individual and then you will need a short or full rest to use it again the following day/night. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. Languages: You can speak, read, and write Common and Giant or Dwarven. Description: The Yeras are telepathic and hold a special connection with others of their race. It is also said that they can communicate in their dreams and have power over their dreams. To Yeras the dream realm is the true reality. Much of their rites of passage revolve around this influence. They seem to have Psionic abilities. These abilities are not taught, but are innate abilities. Those that seem to have brought some of that power with them to this world are known as shamans. They are sought for religious advice or for major decisions in ones life. Just after birth these shamans are called to see if the child has brought with it some of these abilities. Yeras pray for the day when they will leave this world and forever join the dream realm. They celebrate death as that release. They see there cousins the Koshkmar as losing there way and forgetting where they come from. They more pity them than see them as enemies                                         Daily life: Climate/Region: Mainly Moderate/Mountains, Almost any environment Cities: There are only a few camps that are permanent that are used as trading posts and can be occupied by many different families at any one time Capitol: None             Relations:                                                  Names: Tribe names:             Reason to Adventure: Society & Culture:             Arts & Crafts:            Tribal Structure: Family Units (Nomadic)             Power Struggles:             Environment: Important People: Important Groups:             Agenda:             Structure:             Symbol:             Membership:             Benefits:             Relations outside of group:             Role-playing Application:                         Class:
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