Feats

The Chords of Chaos uses three books for feats: The Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything. Some of the feats are off-limits, however. Below is a list of which feats we do and do not use. Note: I don't mention the ones that have prerequisites for Artificer or Races not currently in the game.  

Allowed Feats

  • Actor (PHB)
  • Alert (PHB)
  • Athlete (PHB)
  • Charger (PHB)
  • Crusher (TCE)
  • Defensive Duelist (PHB)
  • Drow High Magic (XGE)
  • Dual Wielder (PHB)
  • Dungeon Delver (PHB)
  • Durable (PHB)
  • Eldritch Adept (TCE)
  • Elemental Adept (PHB)
  • Fey Touched (TCE)
  • Fighting Initiate (TCE)
  • Grappler (PHB)
  • Great Weapon Master (PHB)
  • Healer (PHB)
  • Heavily Armored (PHB)
  • Heavy Armor Master (PHB)
  • Inspiring Leader (PHB)
  • Keen Mind (PHB)
  • Lightly Armored (PHB)
  • Linguist (PHB)
  • Mage Slayer (PHB)
  • Magic Initiate (PHB)
  • Martial Adept (PHB)
  • Medium Armor Master (PHB)
  • Metamagic Adept (TCE)
  • Mobile (PHB)
  • Moderately Armored (PHB)
  • Observant (PHB)
  • Orcish Fury (XGE)
  • Piercer (TCE)
  • Poisoner (TCE)
  • Polearm Master (PHB)
  • Prodigy (XGE)
  • Resilient (PHB)
  • Savage Attacker (PHB)
  • Sentinel (PHB)
  • Shadow Touched (TCE)
  • Sharpshooter (PHB)
  • Shield Master (PHB)
  • Skill Expert (TCE)
  • Skilled (PHB)
  • Skulker (PHB)
  • Slasher (TCE)
  • Spell Sniper (PHB)
  • Squat Nimbleness (XGE)
  • Tavern Brawler (PHB)
  • Tough (PHB)
  • Warcaster (PHB)
  • Weapon Master (PHB)
  • Wood Elf Magic (XGE)
     

Banned Feats

The below feats are not allowed during the Stone Age of the campaign. I made a note to briefly explain why.
  • Crossbow Expert (PHB): No crossbows.
  • Dwarven Fortitude (XGE): We tend to only get in one combat per session, and I don't think we've ever taken a short rest. This basically gives Dwarves nearly unlimited healing for free, which feels unbalanced for our campaign.
  • Elven Accuracy (XGE): Because we get Inspiration so often, an Elf with this would probably never miss anymore, which feels unbalanced for our campaign.
  • Fey Teleportation (XGE): No Sylvan, and Fey Touched is basically the same feat, but better.
  • Gunner (TCE): No guns.
  • Lucky (PHB): This feat on top of all the Inspiration we get means you'd never fail a check again.
  • Mounted Combatant (PHB): No mounts.
     

Reworked Feats

The below feats can be taken, but have been modified in one way or another.
  • Chef (TCE): Works as normal, except the "Treats" you cook must be eaten prior to combat starting. This isn't Skyrim, you can't pause the game to chomp on some bread mid-combat.
  • Ritual Caster (PHB): Requires the ability to Read/Write in Dwarven. Must be done on a Stone Tablet. The Stone Tablet must be 1 pound per level of the spell, and requires a crystal worth 50 gp per level of the spell as well.
  • Telekinetic (TCE): Must be a Spellcaster to take this feat, and it is assumed you are doing this with magic, not some innate ability.
  • Telepathic (TCE): Must be a Spellcaster to take this feat, and it is assumed you are doing this with magic, not some innate ability.

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