Wrangling
Advanced
Intelligence This Skill may be used in order to ride domesticated animals of appropriate size.
The Wrangling skill also allows you to care for and control domesticated animals, like bloodhounds, Spike Pigs, horses, Grox and the like. Routine care and feeding requires no Test. Tests are most commonly made to spot developing illnesses or signs of discomfort, or for special grooming (preparing a mount for a parade, for instance).
Wrangling can also be used to train animals to perform tricks and obey simple commands. Properly training an animal takes some time. Tests should be made once a week during training. A simple trick can be learned with one successful Test, a moderately difficult trick can be learned with three successful Tests and a difficult trick can be learned with ten successful Tests. Common tricks include guarding, fetching, attacking, and so on.
You may also use this Skill to befriend animals. Domestic animals are always friendly to you. Wild animals or those trained to be hostile (like attack dogs) can be calmed with a successful Test. GMs may impose penalties for particularly loyal or ornery animals.
Wrangling is of no use against cyber- animals such as familiars, even if they are built to resemble an animal.
A Wrangling Test takes a variable amount of time, depending on what the character is attempting to accomplish. Training an animal takes at least a week of hard work, whereas attempting to befriend an animal is a Full Action.
Should the animal be unfriendly (i.e. it has not been trained), odds are that if you manage to get into the saddle, you won’t stay there for long. To calm such an animal so you can ride it, you must make a Wrangling Test with a Difficulty depending on the beast’s Disposition (set by the GM and accounting for your appearance, the animal’s mood and the circumstances of the encounter). On a successful Test, you may climb up and ride. On a failure, the beast objects and tries to throw you off, requiring a Difficult (–10) Agility Test. If you pass, you may attempt another Wrangling Test, otherwise you are thrown off (flying 1d5 metres in a random direction). To gain control over an uncontrolled beast, you must succeed on a number of Wrangling Tests equal to the mount’s Willpower Bonus. If you fail any of the Tests by four or more degrees, the beast is untameable and will never allow you to ride it; you’ll have to find another means of transport!
Intelligence This Skill may be used in order to ride domesticated animals of appropriate size.
The Wrangling skill also allows you to care for and control domesticated animals, like bloodhounds, Spike Pigs, horses, Grox and the like. Routine care and feeding requires no Test. Tests are most commonly made to spot developing illnesses or signs of discomfort, or for special grooming (preparing a mount for a parade, for instance).
Wrangling can also be used to train animals to perform tricks and obey simple commands. Properly training an animal takes some time. Tests should be made once a week during training. A simple trick can be learned with one successful Test, a moderately difficult trick can be learned with three successful Tests and a difficult trick can be learned with ten successful Tests. Common tricks include guarding, fetching, attacking, and so on.
You may also use this Skill to befriend animals. Domestic animals are always friendly to you. Wild animals or those trained to be hostile (like attack dogs) can be calmed with a successful Test. GMs may impose penalties for particularly loyal or ornery animals.
Wrangling is of no use against cyber- animals such as familiars, even if they are built to resemble an animal.
A Wrangling Test takes a variable amount of time, depending on what the character is attempting to accomplish. Training an animal takes at least a week of hard work, whereas attempting to befriend an animal is a Full Action.
Riding Animals
Any animal that’s been trained can be ridden without having to Test Wrangling. You simply climb onto the mount (a Half Action) and ride off into the “setting suns”.Should the animal be unfriendly (i.e. it has not been trained), odds are that if you manage to get into the saddle, you won’t stay there for long. To calm such an animal so you can ride it, you must make a Wrangling Test with a Difficulty depending on the beast’s Disposition (set by the GM and accounting for your appearance, the animal’s mood and the circumstances of the encounter). On a successful Test, you may climb up and ride. On a failure, the beast objects and tries to throw you off, requiring a Difficult (–10) Agility Test. If you pass, you may attempt another Wrangling Test, otherwise you are thrown off (flying 1d5 metres in a random direction). To gain control over an uncontrolled beast, you must succeed on a number of Wrangling Tests equal to the mount’s Willpower Bonus. If you fail any of the Tests by four or more degrees, the beast is untameable and will never allow you to ride it; you’ll have to find another means of transport!
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